📄 reapthread.h
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// **********************************************************************//// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.//// This copy of Ice is licensed to you under the terms described in the// ICE_LICENSE file included in this distribution.//// **********************************************************************#ifndef REAP_THREAD_H#define REAP_THREAD_H#include <IceUtil/Thread.h>#include <SessionI.h>#include <list>class ReapThread : public IceUtil::Thread, public IceUtil::Monitor<IceUtil::Mutex>{public: ReapThread(); virtual void run(); void terminate(); void add(const Demo::SessionPrx&, const SessionIPtr&);private: const IceUtil::Time _timeout; bool _terminated; struct SessionProxyPair { SessionProxyPair(const Demo::SessionPrx& p, const SessionIPtr& s) : proxy(p), session(s) { } const Demo::SessionPrx proxy; const SessionIPtr session; }; std::list<SessionProxyPair> _sessions;};typedef IceUtil::Handle<ReapThread> ReapThreadPtr;#endif
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