📄 sessionfactoryi.cpp
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// **********************************************************************//// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.//// This copy of Ice is licensed to you under the terms described in the// ICE_LICENSE file included in this distribution.//// **********************************************************************#include <SessionFactoryI.h>using namespace std;using namespace Demo;SessionFactoryI::SessionFactoryI(const ReapThreadPtr& reapThread) : _reaper(reapThread){}SessionPrxSessionFactoryI::create(const string& name, const Ice::Current& c){ SessionIPtr session = new SessionI(name); SessionPrx proxy = SessionPrx::uncheckedCast(c.adapter->addWithUUID(session)); _reaper->add(proxy, session); return proxy;}voidSessionFactoryI::shutdown(const Ice::Current& c){ cout << "Shutting down..." << endl; c.adapter->getCommunicator()->shutdown();}
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