📄 server.cpp
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// **********************************************************************//// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.//// This copy of Ice is licensed to you under the terms described in the// ICE_LICENSE file included in this distribution.//// **********************************************************************#include <SessionFactoryI.h>using namespace std;using namespace Demo;class SessionServer : public Ice::Application{public: virtual int run(int, char*[]);};intmain(int argc, char* argv[]){ SessionServer app; return app.main(argc, argv, "config.server");}intSessionServer::run(int argc, char* argv[]){ Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("SessionFactory"); ReapThreadPtr reaper = new ReapThread(); reaper->start(); adapter->add(new SessionFactoryI(reaper), communicator()->stringToIdentity("SessionFactory")); adapter->activate(); communicator()->waitForShutdown(); reaper->terminate(); reaper->getThreadControl().join(); return EXIT_SUCCESS;}
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