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📄 client.cpp

📁 ICE-3.2 一个开源的中间件
💻 CPP
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// **********************************************************************//// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.//// This copy of Ice is licensed to you under the terms described in the// ICE_LICENSE file included in this distribution.//// **********************************************************************#include <IceUtil/UUID.h>#include <Ice/Application.h>#include <Callback.h>using namespace std;using namespace Demo;class CallbackReceiverI : public CallbackReceiver{public:    virtual void    callback(Ice::Int num, const Ice::Current&)    {        cout << "received callback #" << num << endl;    }};class CallbackClient : public Ice::Application{public:    virtual int run(int, char*[]);};intmain(int argc, char* argv[]){    CallbackClient app;    return app.main(argc, argv, "config.client");}intCallbackClient::run(int argc, char* argv[]){    CallbackSenderPrx server =         CallbackSenderPrx::checkedCast(communicator()->propertyToProxy("Callback.Client.CallbackServer"));    if(!server)    {        cerr << appName() << ": invalid proxy" << endl;        return EXIT_FAILURE;    }    Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("");    Ice::Identity ident;    ident.name = IceUtil::generateUUID();    ident.category = "";    adapter->add(new CallbackReceiverI, ident);    adapter->activate();    server->ice_getConnection()->setAdapter(adapter);    server->addClient(ident);    communicator()->waitForShutdown();    return EXIT_SUCCESS;}

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