📄 client.cpp
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// **********************************************************************//// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.//// This copy of Ice is licensed to you under the terms described in the// ICE_LICENSE file included in this distribution.//// **********************************************************************#include <IceUtil/UUID.h>#include <Ice/Application.h>#include <Callback.h>using namespace std;using namespace Demo;class CallbackReceiverI : public CallbackReceiver{public: virtual void callback(Ice::Int num, const Ice::Current&) { cout << "received callback #" << num << endl; }};class CallbackClient : public Ice::Application{public: virtual int run(int, char*[]);};intmain(int argc, char* argv[]){ CallbackClient app; return app.main(argc, argv, "config.client");}intCallbackClient::run(int argc, char* argv[]){ CallbackSenderPrx server = CallbackSenderPrx::checkedCast(communicator()->propertyToProxy("Callback.Client.CallbackServer")); if(!server) { cerr << appName() << ": invalid proxy" << endl; return EXIT_FAILURE; } Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter(""); Ice::Identity ident; ident.name = IceUtil::generateUUID(); ident.category = ""; adapter->add(new CallbackReceiverI, ident); adapter->activate(); server->ice_getConnection()->setAdapter(adapter); server->addClient(ident); communicator()->waitForShutdown(); return EXIT_SUCCESS;}
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