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📄 client.cpp

📁 ICE-3.2 一个开源的中间件
💻 CPP
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// **********************************************************************//// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.//// This copy of Ice is licensed to you under the terms described in the// ICE_LICENSE file included in this distribution.//// **********************************************************************#include <NestedI.h>#include <Ice/Application.h>using namespace std;using namespace Demo;class NestedClient : public Ice::Application{public:    virtual int run(int, char*[]);    virtual void interruptCallback(int);};intmain(int argc, char* argv[]){    NestedClient app;    return app.main(argc, argv, "config.client");}intNestedClient::run(int argc, char* argv[]){    //    // Since this is an interactive demo we want the custom interrupt    // callback to be called when the process is interrupted.    //    callbackOnInterrupt();    NestedPrx nested = NestedPrx::checkedCast(communicator()->propertyToProxy("Nested.NestedServer"));    if(!nested)    {        cerr << appName() << ": invalid proxy" << endl;        return EXIT_FAILURE;    }    Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("Nested.Client");    NestedPrx self = NestedPrx::uncheckedCast(adapter->createProxy(communicator()->stringToIdentity("nestedClient")));    adapter->add(new NestedI(self), communicator()->stringToIdentity("nestedClient"));    adapter->activate();    cout << "Note: The maximum nesting level is sz * 2, with sz being\n"         << "the maximum number of threads in the server thread pool. if\n"         << "you specify a value higher than that, the application will\n"         << "block or timeout.\n"         << endl;    string s;    do    {        try        {            cout << "enter nesting level or 'x' for exit: ";            cin >> s;            int level = atoi(s.c_str());            if(level > 0)            {                nested->nestedCall(level, self);            }        }        catch(const Ice::Exception& ex)        {            cerr << ex << endl;        }    }    while(cin.good() && s != "x");    return EXIT_SUCCESS;}voidNestedClient::interruptCallback(int){/* * For this demo we won't destroy the communicator since it has to * wait for any outstanding invocations to complete which may take * some time if the nesting level is exceeded. *    try    {        communicator()->destroy();    }    catch(const IceUtil::Exception& ex)    {        cerr << appName() << ": " << ex << endl;    }    catch(...)    {        cerr << appName() << ": unknown exception" << endl;    }*/    exit(EXIT_SUCCESS);}

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