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📄 client.cpp

📁 ICE-3.2 一个开源的中间件
💻 CPP
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// **********************************************************************//// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.//// This copy of Ice is licensed to you under the terms described in the// ICE_LICENSE file included in this distribution.//// **********************************************************************#include <Ice/Application.h>#include <Latency.h>using namespace std;using namespace Demo;class LatencyClient : public Ice::Application{public:    virtual int run(int, char*[]);};intmain(int argc, char* argv[]){    LatencyClient app;    return app.main(argc, argv, "config.client");}intLatencyClient::run(int argc, char* argv[]){    Ice::ObjectPrx base = communicator()->propertyToProxy("Latency.Ping");    PingPrx ping = PingPrx::checkedCast(base);    if(!ping)    {        cerr << argv[0] << ": invalid proxy" << endl;        return EXIT_FAILURE;    }    // Initial ping to setup the connection.    ping->ice_ping();    IceUtil::Time tm = IceUtil::Time::now();    const int repetitions = 100000;    cout << "pinging server " << repetitions << " times (this may take a while)" << endl;    for(int i = 0; i < repetitions; ++i)    {        ping->ice_ping();    }    tm = IceUtil::Time::now() - tm;    cout << "time for " << repetitions << " pings: " << tm * 1000 << "ms" << endl;    cout << "time per ping: " << tm * 1000 / repetitions << "ms" << endl;    return EXIT_SUCCESS;}

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