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📄 collocated.cpp

📁 ICE-3.2 一个开源的中间件
💻 CPP
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// **********************************************************************//// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.//// This copy of Ice is licensed to you under the terms described in the// ICE_LICENSE file included in this distribution.//// **********************************************************************#include <Ice/Application.h>#include <BookFactory.h>#include <Parser.h>#include <Freeze/Freeze.h>using namespace std;class LibraryCollocated : public Ice::Application{public:        LibraryCollocated(const string& envName) :        _envName(envName)    {    }    virtual int run(int argc, char* argv[]);    virtual void interruptCallback(int);private:    const string _envName;};intmain(int argc, char* argv[]){    LibraryCollocated app("db");    return app.main(argc, argv, "config.collocated");}intLibraryCollocated::run(int argc, char* argv[]){    //    // Since this is an interactive demo we want the custom interrupt    // callback to be called when the process is interrupted.    //    callbackOnInterrupt();    Ice::PropertiesPtr properties = communicator()->getProperties();        //    // Create an object adapter    //    Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("Library");    //    // Create an evictor for books.    //    Freeze::EvictorPtr evictor = Freeze::createEvictor(adapter, _envName, "books");    Ice::Int evictorSize = properties->getPropertyAsInt("EvictorSize");    if(evictorSize > 0)    {        evictor->setSize(evictorSize);    }        //    // Use the evictor as servant Locator.    //    adapter->addServantLocator(evictor, "book");        //    // Create the library, and add it to the Object Adapter.    //    LibraryIPtr library = new LibraryI(communicator(), _envName, "authors", evictor);    adapter->add(library, communicator()->stringToIdentity("library"));        //    // Create and install a factory for books.    //    Ice::ObjectFactoryPtr bookFactory = new BookFactory(library);    communicator()->addObjectFactory(bookFactory, "::Demo::Book");    //    // Everything ok, let's go.    //    int runParser(int, char*[], const Ice::CommunicatorPtr&);    int status = runParser(argc, argv, communicator());    adapter->destroy();    return status;}voidLibraryCollocated::interruptCallback(int){    try    {        communicator()->destroy();    }    catch(const IceUtil::Exception& ex)    {        cerr << appName() << ": " << ex << endl;    }    catch(...)    {        cerr << appName() << ": unknown exception" << endl;    }    exit(EXIT_SUCCESS);}

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