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📄 server.cpp

📁 ICE-3.2 一个开源的中间件
💻 CPP
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// **********************************************************************//// Copyright (c) 2003-2007 ZeroC, Inc. All rights reserved.//// This copy of Ice is licensed to you under the terms described in the// ICE_LICENSE file included in this distribution.//// **********************************************************************#include <Ice/Application.h>#include <ContactFactory.h>#include <NameIndex.h>#include <PhoneBookI.h>using namespace std;using namespace Freeze;class PhoneBookServer : public Ice::Application{public:        PhoneBookServer(const string& envName) :        _envName(envName)    {    }    virtual int run(int argc, char* argv[]);private:    const string _envName;};intmain(int argc, char* argv[]){    PhoneBookServer app("db");    return app.main(argc, argv, "config.server");}intPhoneBookServer::run(int argc, char* argv[]){    Ice::PropertiesPtr properties = communicator()->getProperties();        //    // Create and install a factory for contacts.    //    ContactFactoryPtr contactFactory = new ContactFactory();    communicator()->addObjectFactory(contactFactory, "::Demo::Contact");        //    // Create the name index.    //    NameIndexPtr index = new NameIndex("name");    vector<Freeze::IndexPtr> indices;    indices.push_back(index);    //    // Create an object adapter, use the evictor as servant locator.    //    Ice::ObjectAdapterPtr adapter = communicator()->createObjectAdapter("PhoneBook");    //    // Create an evictor for contacts.    // When Freeze.Evictor.db.contacts.PopulateEmptyIndices is not 0 and the    // Name index is empty, Freeze will traverse the database to recreate    // the index during createEvictor(). Therefore the factories for the objects    // stored in evictor (contacts here) must be registered before the call    // to createEvictor().    //    Freeze::EvictorPtr evictor = Freeze::createEvictor(adapter, _envName, "contacts", 0, indices);    adapter->addServantLocator(evictor, "contact");    Ice::Int evictorSize = properties->getPropertyAsInt("EvictorSize");    if(evictorSize > 0)    {        evictor->setSize(evictorSize);    }    //    // Completes the initialization of the contact factory. Note that ContactI/    // ContactFactoryI uses this evictor only when a Contact is destroyed,    // which cannot happen during createEvictor().    //    contactFactory->setEvictor(evictor);            //    // Create the phonebook, and add it to the object adapter.    //    PhoneBookIPtr phoneBook = new PhoneBookI(evictor, contactFactory, index);    adapter->add(phoneBook, communicator()->stringToIdentity("phonebook"));        //    // Everything ok, let's go.    //    shutdownOnInterrupt();    adapter->activate();    communicator()->waitForShutdown();    ignoreInterrupt();    return EXIT_SUCCESS;}

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