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📄 isff.txt

📁 GIS系统支持库Geospatial Data Abstraction Library代码.GDAL is a translator library for raster geospatial dat
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ellipse_3d.origin 
 
 
 
 
       Linkage 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
                                                                    Linkage 
 
 
 
 
 
 

Arc Elements (Type 16)
----------------------

Arc elements are defined by the center, the rotation, start, and sweep 
 angles, and the major and minor axes. The C structure definitions are as 
 follows
 
 2D:
   typedef struct
      {
      Elm_hdr        ehdr                    ;         /* element header */
      Disp_hdr       dhdr                    ;         /* display header */
      long        startang                   ;        /* start angle */
      long        sweepang                   ;        /* sweep angle */
      double         primary                 ;         /* primary axis */
      double         secondary               ;       /* secondary axis */
      long        rotation                   ;        /* rotation angle */
      Dpoint2d       origin                  ;       /* origin */
      } Arc_2d                               ;
 3D:
   typedef struct
      {
      Elm_hdr        ehdr                    ;         /* element header */
      Disp_hdr       dhdr                    ;         /* display header */
      long        startang                   ;        /* start angle */
      long        sweepang                   ;        /* sweep angle */
      double         primary                 ;         /* primary axis */
      double         secondary               ;       /* secondary axis */
      long        quat[4]                    ;         /* quaternion rotations */
      Dpoint3d       origin                  ;       /* origin */
      } Arc_3d                               ;
    Arc parameters
 

Arc parameters
--------------



 
 Parameter:          Description  
 
 Primary and         Defined by two double-precision floating point values that specify the lengths 
 secondary axes      in UORs of the semi-major and semi-minor axes. The primary axis is not 
                     necessarily the longest (semi-major) axis, but the axis whose orientation is 
                     specified by the rotation angle or quaternion. 
 
 Orientation         Rotation angle or quaternion defines the orientation of the primary axis with 
                     respect to the design file coordinate system. 
 
 Origin (center)     Expressed as double-precision floating point coordinates. The center itself 
                     need not be within the design plane although the entire arc definition must be 
                     within the design plane. 
 
 Start angle         Expressed in the same format as a 2D rotation angle. It defines the 
                     counterclockwise angle in the plane of the arc from the primary axis to the 
                     starting point of the arc on a unit circle. 
 
 Sweep angle         Represents the sweep of the arc along a unit circle. It is in the same format 
                     as a 2D rotation angle except that the sign bit indicates the direction of 
                     sweep, 0=counterclockwise, 1=clockwise. Note that MicroStation interprets the 
                     special case of a 0d sweep angle as a 360d sweep angle. 
 
 
 
 
 Offset                                                      Offset 
 
 
 
arc_3d.startang 
 
 
 
arc_3d.sweepang 
 
 
 
arc_3d.primary 
 
 
 
 
 
 
 
arc_3d.secondary 
 
 
 
 
 
 
 
arc_3d.quat 
                                                                      
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
arc_3d.origin 
 
 
 
 
       Linkage 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
                                                                    Linkage 
 
 
 
 

Text Elements (Type 17)
-----------------------

A text element stores a single line of text. The C structures are as 
 follows.
 
 2D:
   typedef struct
      {
      Elm_hdr        ehdr                    ;         /* element header */
      Disp_hdr       dhdr                    ;         /* display header */
      byte        font                       ;         /* text font used */
      byte        just                       ;         /* justification type */
      long        lngthmult                  ;       /* length multiplier */
      long        hghtmult                   ;        /* height multiplier */
      long        rotation                   ;        /* rotation angle */
      Point2d        origin                  ;       /* origin */
      byte        numchars                   ;        /* # of characters */
      byte        edflds                     ;       /* # of enter data fields */
      char        string[1]                  ;       /* characters */
      } Text_2d                              ;
 3D:
   typedef struct
      {
      Elm_hdr        ehdr                    ;         /* element header */
      Disp_hdr       dhdr                    ;         /* display header */
      byte        font                       ;         /* text font used */
      byte        just                       ;         /* justification type */
      long        lngthmult                  ;       /* length multiplier */
      long        hghtmult                   ;        /* height multiplier */
      long        quat[4]                    ;         /* quaternion angle */
      Point3d        origin                  ;       /* origin */
      byte        numchars                   ;        /* # of characters */
      byte        edflds                     ;       /* # of enter data fields */
      char        string[1]                  ;       /* characters */
      } Text_3d                              ;
 These parameters define the text.
 
 Parameter:            Description 
 
 Font                  A single byte is used to store the font for a text element. This number 
                       corresponds to the appropriate font definition in the font library. 
 
 Length and height     The basic character size is 6 UORs wide and 6 UORs high (4 UORs of width 
 multipliers           and 2 of spacing). The length and height multipliers specify the scale 
                       factors to be applied to the basic character size to determine the true 
                       size of the text string. The multipliers are stored as long integers with 
                       the lower order bit set. Mirrored text is identified by a negative length 
                       multiplier. The maximum multiplier value is 2,147,483.648 (231/1000). The 
                       maximum text size is therefore 12,884,898 UORs (6 x 2,147,483.648). 
 
 Orientation           The rotation angle or quaternion defines the orientation of a text element 
                       relative to the design file coordinate system. 
 
 Justification and     At the time of placement, the active text justification determines how text 
 origin                is positioned about the user-defined origin. The origin stored in a text 
                       element is always the lower left of the text element. It is necessary to 
                       use the justification value to compute the user-defined origin. There are 
                       nine possible justifications for text elements: 
 
 Enter data fields     Areas within a text element that can be easily modified by the user. Each 
                       enter data field in a text string is specified by three bytes appended to 
                       the element. The first byte specifies the character number in the string 
                       (relative to 1) that is the first character in the enter data field. The 
                       second byte specifies the number of characters in the field. The third byte 
                       defines the justification of the non-blank characters within the field 
                       (-1=left, 0=center, +1=right). Note that if the number of characters is 
                       odd, the first enter data field specification does not lie on a word 
                       boundary, and if there are no enter data fields, there are no specification 
                       bytes. 
 
 
 
 Left/Top (0)               Center/Top (6)             Right/Top (12) 
 
 Left/Center(1)             Center/Center (7)          Right/Center (13) 
 
 Left/Bottom(2)             Center/Bottom (8)          Right/Bottom (14) 
 
 
 
 
 
 
 Offset                                                      Offset 
 
 
 
text_3d.font 
 
text_3d.lngthmult 
 
 
 
text_3d.hghtmult 
 
 
 
text_3d.rotation 
                                                                        
 
 
 
 
 
 
 
 
 
 
 
 
           Chars 
 
 
 
text_3d.origin 
 
 
 
 
 
 
 2 
 
 
 2         #1  
 
 
 2         Ed #1 
 
text_3d.numchars 
                                                                       Chars 
 
text_3d.string[0] 
 
 
          Linkage 
 
 
 
 
 
 
                                                             2 
 
 
                                                             2         #1  
 
 
                                                             2         Ed #1 
 
 
 
 
 
 
                                                                      Linkage 
 
 
 
 
 
 

3D Surface Header (Type 18) and 3D Solid Header (Type 19)
---------------------------------------------------------

A surface or solid is a complex 3D element that is projected or rotated 
 from a planar boundary element (line, line string, curve, arc, or 
 ellipse). The surface or solid header precedes an ordered set of primitive 
 elements that define boundaries, cross sections and rule lines.
 
 A solid (type 19) is capped at both ends -- it encloses a volume. A 
 surface (type 18) is not capped on the ends -- it encloses no volume. 
 Surface and solid headers are identical except for their type number. The 
 C definition is as follows:
   typedef struct
      {
      Elm_hdr           ehdr                 ;            /* element header */
      Disp_hdr          dhdr                 ;            /* display header */
      unsigned short          totlength      ;          /* total length of surface */
      unsigned short          numelems       ;           /* # of elements in surface */
      byte           surftype                ;           /* surface type */
      byte           boundelms               ;          /* # of boundary elements-1 */
   #ifdef   unix
      short          filler
   #endif
      short          attributes[4]           ;            /* unknown attribute data */
      } Surface                              ;
    Method of creation
    Elements in surfaces and solids
 

Method of creation
------------------

Each surface or solid header has a type number describing its method of 
 creation.
 
 For surfaces, the following values are used.
    0=Surface of projection
    1=Bounded Plane
    2=Bounded Plane
    3=Right circular cylinder
    4=Right circular cone
    5=Tabulated cylinder
    6=Tabulated cone
    7=Convolute
    8=Surface of revolution
    9=Warped surface
    
 For solids (capped surfaces), the following values are used.
    0=Volume of projection
    1=Volume of revolution
    2=Volume defined by boundary elements
    
 Word                            
 Offset 
 
 0-17   Header                   
 
 18     Words in Description    surface.totlngth 
 
 19     Number of Elements      surface.numelems 
 
 20     Surface Type            surface.type 
 
 21    A                         
       Linkage 
 
                                 
 
 
 
 

Elements in surfaces and solids
-------------------------------

Any line, line string, curve, arc, or ellipse can be a boundary element of 
 a surface or solid. A complex element cannot be a component of a surface 
 or solid. Rule elements are restricted to lines and arcs.
 

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