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📄 displayedit.h

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#if !defined(AFX_DISPLAYEDIT_H__1C64E8E5_4E1A_432F_AC3F_8543E96B8543__INCLUDED_)
#define AFX_DISPLAYEDIT_H__1C64E8E5_4E1A_432F_AC3F_8543E96B8543__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DisplayEdit.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CDisplayEdit window

class CDisplayEdit : public CEdit
{
// Construction
public:
	CDisplayEdit();

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDisplayEdit)
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CDisplayEdit();

	// Generated message map functions
protected:
	//{{AFX_MSG(CDisplayEdit)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DISPLAYEDIT_H__1C64E8E5_4E1A_432F_AC3F_8543E96B8543__INCLUDED_)

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