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📄 layerrectunit.cpp

📁 对测井数据显示、编辑、处理
💻 CPP
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// LayerRectUnit.cpp: implementation of the CLayerRectUnit class.
//
//////////////////////////////////////////////////////////////////////

#include "stdafx.h"
#include "WellDataProcess.h"
#include "LayerRectUnit.h"

#include "GlobalData.h"

#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CLayerRectUnit::CLayerRectUnit()
{

}

CLayerRectUnit::~CLayerRectUnit()
{

}
CLayerRectUnit::operator =(const CLayerRectUnit& other)
{
	m_color = other.m_color;
	m_rectLayer = other.m_rectLayer;
	m_fMeanValue = other.m_fMeanValue;
	
}

void CLayerRectUnit::SetColor(COLORREF color)
{
	m_color = color;
}

void CLayerRectUnit::SetRectValue(CRect rect)
{
	m_rectLayer = rect;
}

CRect CLayerRectUnit::GetLayerRect()
{
	return m_rectLayer;
}

COLORREF CLayerRectUnit::GetLayerColor()
{
	return m_color;
}

int CLayerRectUnit::GetTopPosition()
{
	return	m_rectLayer.top;	
}

int CLayerRectUnit::GetBottomPosition()
{
	return m_rectLayer.bottom;
}

void CLayerRectUnit::SetMeanValue(float fMeanValue)
{
	m_fMeanValue = fMeanValue;
}

float CLayerRectUnit::GetMeanValue()
{
	return m_fMeanValue;
}

BOOL CLayerRectUnit::HitTest(CPoint point)
{
	int x = point.x;
	int y = point.y;
	int x0 = m_rectLayer.left;
	int y0 = m_rectLayer.top + 3;
	int x1 = m_rectLayer.right;
	int y1 = m_rectLayer.bottom - 3;
	if (x < x1 && x > x0 && y < y1 && y > y0)
	{	
		m_bSelect = TRUE;
		return TRUE;
	}
	m_bSelect = FALSE;
	return FALSE;
}

void CLayerRectUnit::OffsetTop(int dx,int dy)
{
	m_rectLayer.top += dy;
}

void CLayerRectUnit::OffsetBottom(int dx,int dy)
{
	m_rectLayer.bottom += dy;
}

CLayerRectUnit::CLayerRectUnit(COLORREF color, float fMeanValue, CRect rectLayer)
{
	m_color = color;
	m_fMeanValue = fMeanValue;
	m_rectLayer = rectLayer;
}

void CLayerRectUnit::Draw(CDC *pDC)
{
	COLORREF color;
	if(m_bSelect)
		color = RGB(255, 255, 255);
	else
		color = m_color;
	DrawRect(pDC, m_rectLayer, color);
	EraseRect(pDC, m_rectLayer, color);

	CString str;
	str.Format("%7.2f", m_fMeanValue);
	PutText(TRUE, m_rectLayer.right + 12, m_rectLayer.top + m_rectLayer.Height() / 2, 12, 0, str, pDC);

}

void CLayerRectUnit::SetTopPosition(int nTopPos)
{
	m_rectLayer.top = nTopPos;
}

void CLayerRectUnit::SetBottomPosition(int nBottomPos)
{
	m_rectLayer.bottom = nBottomPos;
}

void CLayerRectUnit::SetMiddleLine(int nXMiddlePos)
{
	int nHalfWidth = m_rectLayer.Width() / 2;
	m_rectLayer.left = nXMiddlePos - nHalfWidth;
	m_rectLayer.right = nXMiddlePos + nHalfWidth;
}

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