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📄 resource.h

📁 This will show you how to texture a background in DirectX THis was brought to you by Lost Side Dead
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//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by WinMain.rc
//
#define IDI_MAIN_ICON          101 // Application icon
#define IDR_MAIN_ACCEL         113 // Keyboard accelerator
#define IDR_MENU               141 // Application menu
#define IDR_POPUP              142 // Popup menu
#define IDD_ABOUT              143 // About dialog box
#define IDD_CHANGEDEVICE       144 // "Change Device" dialog box

#define IDC_DEVICE_COMBO      1000 // Device combobox for "Change Device" dlg
#define IDC_MODE_COMBO        1001 // Mode combobox for "Change Device" dlg
#define IDC_WINDOWED_CHECKBOX 1012 // Checkbox for windowed-mode
#define IDC_STEREO_CHECKBOX   1013 // Checkbox for stereo modes
#define IDC_FULLSCREEN_TEXT   1014 // Group box text label
#define IDM_ABOUT            40001 // Command to invoke About dlg
#define IDM_CHANGEDEVICE     40002 // Command to invoke "Change Device" dlg
#define IDM_TOGGLEFULLSCREEN 40003 // Command to toggle fullscreen mode
#define IDM_TOGGLESTART      40004 // Command to toggle frame animation
#define IDM_SINGLESTEP       40005 // Command to single step frame animation
#define IDM_EXIT             40006 // Command to exit the application

// Next default values for new objects
// 
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_3D_CONTROLS                     1
#define _APS_NEXT_RESOURCE_VALUE        144
#define _APS_NEXT_COMMAND_VALUE         40010
#define _APS_NEXT_CONTROL_VALUE         1015
#define _APS_NEXT_SYMED_VALUE           102
#endif
#endif

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