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📄 aphearsaysndplay.c

📁 本电子词典是名人928的学习机代码,主要是电子学习机AP,其他还没有传
💻 C
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/****************************************************************************/
/*                                                                          */
/*              Copyright (C) 2005 SHENZHEN MEIJIN CO.LTD                   */
/*                                                                          */
/* FILE NAME:   ApHearSaySndPlay.c                                          */
/* MODULE NAME: AP应用程序                                                  */
/* DESCRIPTION: Hearsay Sound File                                          */
/*                                                                          */
/* FUNCTIONS:                                                               */
/*                                                                          */
/****************************************************************************/
/*    NAME         DATE               REMARKS                               */
/* ==========  ============   ==============================================*/
/*   DennyHan    2006-03-14         V1.00B                                  */
/****************************************************************************/

// 包含必要的头文件
#include	"Ap.h"
#include	"ApHearSay.h"

extern RrParam		g_RrParam;

//==================================================================================
//==================================================================================
//
// Play Sound Part
//
//===========================================================================
//===========================================================================
/****************************************************************************/
/* FUNCTION:   void __RrPlayCallBack(UINT16 wParam, UINT32 dwParam)        */
/* DESCRIPTION:                                                            */
/* INPUTS:     NULL                                                        */
/* OUTPUTS:    NONE                                                        */
/* RETURN:     TURE OR FAULSE                                              */
/****************************************************************************/
/*    NAME         DATE               REMARKS                               */
/* ==========  ============   ==============================================*/
/*   Poul        2005-04-19            创建                                 */
/****************************************************************************/
// Here must use POST Message
static void __RrPlayCallBack(UINT16 wParam, UINT32 dwParam)
{
    switch (wParam)
    {
    case VOICE_NOTIFY_PLAY_FAIL:		// 播放失败
    case VOICE_NOTIFY_OPEN_FAIL:		// 打开失败
	    MsgPost(NULL,(UINT)EVENT_COMMAND,CMD_HS_OPENFAIL);
        break;
    case VOICE_NOTIFY_PLAY_BREAK:		// 播放被打断
	    MsgPost(NULL,(UINT)EVENT_COMMAND,CMD_HS_BREAK);
        break;
    case VOICE_NOTIFY_BUFFER_USEUP:   //播放buffer里的数据已经取完
		break;
    default:
    case VOICE_NOTIFY_PLAY_STOP:      // 自动播放结束
#if 0
		{
#ifdef _WIN32
#define	APHS_VOICE_STOP_CNT	1000
#else
#define	APHS_VOICE_STOP_CNT	500
#endif
		int i;
		for (i=(APHS_VOICE_STOP_CNT*0x400);i>0;i--){}
		}
#endif
        MsgPost(NULL,(UINT)EVENT_COMMAND,CMD_HS_STOP);
		break;
    }
}

//==================================================================
//
//  Time Stamp
//
//------------
INT ApHsClrPlayTm(INT nMode)
{
    nMode &= 1;
    g_RrParam.aPlay[nMode].dwPlayTm=0;
    g_RrParam.aPlay[nMode].dwTotalTm=0;
    ApHsClrPlayTmBar(nMode);
    return TRUE;
}

//---------------
// Get Time
INT ApHsGetPlayTm(INT nMode)
{
VoiceHandle hVoice;
MVoicePlayParam	*pPlay;

    if (nMode>1)
    {
        return FALSE;
    }

    nMode &= 1;
    hVoice=g_RrParam.aPlay[nMode].hPlay;
    if (hVoice>=0)
    {
        pPlay=g_RrParam.pPlayParam;
        VoiceGetParam(hVoice,pPlay);
        // total time : to 0.5s
        g_RrParam.aPlay[nMode].dwTotalTm= 1000* pPlay->dwTimeLength;   // To 1ms

        // Current Play Time        // To 1ms
//        g_RrParam.aPlay[nMode].dwPlayTm =1000 * pPlay->dwRetOffset
//                                        / pPlay->dwLengthPerSec;
        g_RrParam.aPlay[nMode].dwPlayTm = (UINT32)((double)pPlay->dwRetOffset
                                          *(double)g_RrParam.aPlay[nMode].dwTotalTm
                                          / (double)pPlay->dwPlayEnd);
        g_RrParam.aPlay[nMode].dwPlayTm =((g_RrParam.aPlay[nMode].dwPlayTm+50)/100)*100 ;
	
	/*----------------------------------------------------------------/	 
	  
		if(g_RrParam.aPlay[nMode].dwPlayTm>500)
				   g_RrParam.aPlay[nMode].dwPlayTm-=500; 
		
    /-----------------------------------------------------------------*/


        if ( g_RrParam.aPlay[nMode].dwPlayTm > g_RrParam.aPlay[nMode].dwTotalTm )
        {
            g_RrParam.aPlay[nMode].dwPlayTm=g_RrParam.aPlay[nMode].dwTotalTm;
        }
        ApHsSetPlayTmBar(nMode);
        return TRUE;
    }

    return FALSE;
}

//-----------------
// Set Play TIme
INT ApHsSetPlayTm(INT nMode)
{
VoiceHandle hVoice;
MVoicePlayParam	*pPlay;

    if (nMode>1)
    {
        return FALSE;
    }

    nMode &= 1;
    hVoice=g_RrParam.aPlay[nMode].hPlay;
    if ( hVoice >=0 )
    {
        pPlay=g_RrParam.pPlayParam;
        // to S
//        pPlay->dwPlayOffset = g_RrParam.aPlay[nMode].dwPlayTm
//                              *pPlay->dwLengthPerSec/1000;
        pPlay->dwPlayOffset = (UINT32)( (double)(g_RrParam.aPlay[nMode].dwPlayTm)
                                         *(double) (pPlay->dwPlayEnd)
                                         /(double)g_RrParam.aPlay[nMode].dwTotalTm);


        if (pPlay->dwPlayOffset > pPlay->dwPlayEnd)
        {
            pPlay->dwPlayOffset = pPlay->dwPlayEnd;
        }
        VoiceSetParam(hVoice,pPlay);
        ApHsSetPlayTmBar(nMode);

        return TRUE;
    }

    return FALSE;
}

//---------------
// Set Time
INT ApHsSetCurrentPlayTm(INT nMode,UINT32 Tm)
{
    if (nMode>1)
    {
        return FALSE;
    }

    if (Tm>g_RrParam.aPlay[nMode&1].dwTotalTm)
    {
        Tm=g_RrParam.aPlay[nMode&1].dwTotalTm;
    }

    g_RrParam.aPlay[nMode&1].dwPlayTm=Tm;
    return TRUE;
}


/****************************************************************************/
/* FUNCTION:   INT ApHsStartPlay(VOID)                                     */
/* DESCRIPTION:                                                            */
/* INPUTS:     NULL                                                        */
/* OUTPUTS:    NONE                                                        */
/* RETURN:     TURE OR FAULSE                                              */
/****************************************************************************/
/*    NAME         DATE               REMARKS                               */
/* ==========  ============   ==============================================*/
/*      DennyHan    2006.3.14       V1.00B                                  */
/****************************************************************************/
// nMode=0, Play
// nMode=1, Record
//----------
INT ApHsOpenPlay(INT   nMode)
{
UINT8       *pFile;
INT         nRet;
VoiceHandle hVoice;
MVoicePlayParam *pPlyParam;

    if (nMode>1)
    {
        return FALSE;
    }

    //------------------
    if (g_RrParam.aPlay[nMode].hPlay>=0)
    {
        ApHsClosePlay(nMode);
    }

    ApHsClrPlayTm(nMode);
    g_RrParam.aPlay[nMode].hPlay=-1;

    if (nMode==0)
    {
        pFile=(UINT8*)g_RrParam.pFile;
    }
    else
    {
        pFile=(UINT8*)(APHS_DEF_REC_FILE);
    }

    pPlyParam=g_RrParam.pPlayParam;

    pPlyParam->playType = VOICE_TYPE_DEFAULT;
    pPlyParam->playMode = VOICE_MODE_FILENAME;
    pPlyParam->pDataSource = pFile;
    pPlyParam->dwPlayCycles = 1;
    pPlyParam->dwPlayStart = 0;
    pPlyParam->dwPlayLength = 0;
	pPlyParam->pCallBackFunc = (void*)__RrPlayCallBack;

    nRet=TRUE;
    hVoice = VoiceOpen(g_RrParam.pPlayParam);
    if (hVoice == (VoiceHandle)-1)
    {
        nRet=FALSE;
    }

    if (nRet)
    {
        g_RrParam.aPlay[nMode].hPlay=hVoice;
        ApHsGetPlayTm(nMode);

        // it is close, backup current play time
        if (!g_RrParam.aPlay[nMode].bOpen)
        {
            APHsRestorePlay0SndTm();
            ApHsSetPlayTm(nMode);
            g_RrParam.aPlay[nMode].bOpen=TRUE;
        }
    }

    return nRet;
}

INT ApHsStartPlay(INT   nMode)
{
INT         nRet;
VoiceHandle hVoice;

    if (nMode>1)
    {
        return FALSE;
    }

    nRet=FALSE;
    hVoice=g_RrParam.aPlay[nMode].hPlay;

    if (hVoice>=0)
    {
        ApHsGetPlayTm(nMode);
        ApHsSetPlayTm(nMode);
        if (VoicePlay(hVoice))
        {
            nRet=TRUE;
        }
    }

    return nRet;
}

//===================================
// Pause
INT ApHsPausePlay(INT nMode)
{
INT         nRet;
VoiceHandle hVoice;

    if (nMode>1)
    {
        return FALSE;
    }

    nRet=FALSE;
    hVoice=g_RrParam.aPlay[nMode].hPlay;
    if (hVoice>=0)
    {
        ApHsGetPlayTm(nMode);
        if (VoicePause(hVoice))
        {
            nRet=TRUE;
        }
    }

    return nRet;
}

//===================================
// Continue
//------------
INT ApHsContinuePlay(INT nMode)
{
INT         nRet;
VoiceHandle hVoice;

    if (nMode>1)
    {
        return FALSE;
    }

    nRet=FALSE;
    hVoice=g_RrParam.aPlay[nMode].hPlay;
    if (hVoice>=0)
    {
        ApHsGetPlayTm(nMode);
        if (VoiceResume(hVoice))
        {
            nRet=TRUE;
        }
    }

    return nRet;
}

//===================================
//Stop
INT ApHsStopPlay(INT nMode)
{
INT         nRet;
VoiceHandle hVoice;

    if (nMode>1)
    {
        return FALSE;
    }

    nRet=FALSE;
    hVoice=g_RrParam.aPlay[nMode].hPlay;

    if (    (hVoice>=0)
        &&  (VoiceStop(hVoice))  )
    {
        nRet=TRUE;
    }

    return nRet;
}

//==============================
// Close
INT ApHsClosePlay(INT nMode)
{
INT         nRet;
VoiceHandle hVoice;

    if (nMode>1)
    {
        return FALSE;
    }

    // it is close, backup current play time
    if (g_RrParam.aPlay[nMode].bOpen)
    {
        APHsBackupPlay0SndTm();
    }

    nRet=FALSE;
    hVoice=g_RrParam.aPlay[nMode].hPlay;

    if (    (hVoice>=0)
        &&  (VoiceClose(hVoice))  )
    {
		UINT32 dwTotalTm;
        nRet=TRUE;
		dwTotalTm = g_RrParam.aPlay[nMode].dwTotalTm;	// Back up for display baub
        ApHsClrPlayTm(nMode);
		g_RrParam.aPlay[nMode].dwTotalTm = dwTotalTm;
        g_RrParam.aPlay[nMode].hPlay=-1;

        // Clear
        g_RrParam.aPlay[nMode].bOpen=FALSE;
    }

    return nRet;
}

/****************************************************************************/
/* FUNCTION:   BOOL APHSReturn(VOID)                                       */
/* DESCRIPTION:                                                            */
/* INPUTS:     NULL                                                        */
/* OUTPUTS:    NONE                                                        */
/* RETURN:     TURE OR FAULSE                                              */
/****************************************************************************/
/*    NAME         DATE               REMARKS                               */
/* ==========  ============   ==============================================*/
/*  DennyHan    2006.3.14           V1.00B                                  */
/****************************************************************************/
BOOL APHSSndReturn(VOID)
{
    ApHsStopPlay(1);
    ApHsStopRecord();
    ApHsStopPlay(0);
	ApHsClosePlay(0);
	ApHsClosePlay(1);
    g_RrParam.wRptMode &= ~(RR_MODE_NOMST | RR_MODE_NOTEXT);
    return TRUE;
}

/****************************************************************************/
/* FUNCTION:   BOOL APHSReturn(VOID)                                       */
/* DESCRIPTION:                                                            */
/* INPUTS:     NULL                                                        */
/* OUTPUTS:    NONE                                                        */
/* RETURN:     TURE OR FAULSE                                              */
/****************************************************************************/
/*    NAME         DATE               REMARKS                               */
/* ==========  ============   ==============================================*/
/*  DennyHan    2006.3.14           V1.00B                                  */
/****************************************************************************/
BOOL APHsStopCurrentSound(VOID)
{
    if (g_RrParam.wSndMode&APHS_SOUND_REC)
    {
        ApHsStopRecord();
        g_RrParam.wSndMode&=(~APHS_SOUND_REC);
    }
    else if (g_RrParam.wSndMode&APHS_SOUND_PLAY)
    {
        ApHsStopPlay(0);
        g_RrParam.wSndMode&=(~APHS_SOUND_PLAY);
    }
    else if (g_RrParam.wSndMode&APHS_SOUND_PLAYREC)
    {
        ApHsStopPlay(1);
        g_RrParam.wSndMode&=(~APHS_SOUND_PLAYREC);
    }
    else
    {
        return FALSE;
    }
    return TRUE;
}


// Get Sound Busy mode
// 0= No Sound
// 1=
BOOL  ApHsSndIsBusy(VOID)
{
    if  (g_RrParam.wSndMode&(APHS_SOUND_PLAY|APHS_SOUND_PLAYREC|APHS_SOUND_REC))
    {
        return TRUE;
    }

    return FALSE;
}


//===========================================================================
// for backup tim
//=======
VOID APHsBackupPlay0SndTm(VOID)
{
    g_RrParam.aPlay[0].dwCurTm=g_RrParam.aPlay[0].dwPlayTm; // BackUp the time
}

VOID APHsRestorePlay0SndTm(VOID)
{
    g_RrParam.aPlay[0].dwPlayTm=g_RrParam.aPlay[0].dwCurTm; // restore the time
}
//---------------------------------------

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