📄 mainfrm.h
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// MainFrm.h : interface of the CMainFrame class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_MAINFRM_H__C73EA2BF_6C9B_4DCF_AE77_F2A98921BB1E__INCLUDED_)
#define AFX_MAINFRM_H__C73EA2BF_6C9B_4DCF_AE77_F2A98921BB1E__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include "ChildView.h"
class CMainFrame : public CFrameWnd
{
public:
CMainFrame();
protected:
DECLARE_DYNCREATE(CMainFrame)
HDC hdc,dhdc;
// Attributes
public:
// Operations
public:
public:
virtual ~CMainFrame();
protected:
int LoadSound();
void ColorKey(int num);
int CreateDDPla(int width, int height, int num);
void LoadBitmap();
void CreateDirectShoud();
void CreateDirectDraw();
LPDIRECTSOUNDBUFFER SetupDirectSoundBuffer();
int ReadWaveHeaderData();
int ReadWaveFileData(LPCTSTR lpFilename);
void EatFood();
void Blood();
void CreateFood();
void FoodMove();
void PigMove();
void MonMove();
//{{AFX_MSG(CMainFrame)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft eMbedded Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MAINFRM_H__C73EA2BF_6C9B_4DCF_AE77_F2A98921BB1E__INCLUDED_)
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