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📄 promptmanager.hpp

📁 Open VXI. This is a open source.
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/****************License************************************************ * * Copyright 2000-2001.  SpeechWorks International, Inc.     * * Use of this software is subject to notices and obligations set forth * in the SpeechWorks Public License - Software Version 1.1 which is * included with this software. * * SpeechWorks is a registered trademark, and SpeechWorks Here, * DialogModules and the SpeechWorks logo are trademarks of SpeechWorks * International, Inc. in the United States and other countries. *  ***********************************************************************/#include "VXIvalue.h"#include <string>typedef std::basic_string<VXIchar> vxistring;extern "C" struct VXIpromptInterface;class PromptTranslator;class PropertyList;class SimpleLogger;class VXMLElement;class VXMLNode;class PromptTranslator {public:  virtual VXIValue * EvaluateExpression(const vxistring & expression) = 0;  // Evaluates an expression which arises during prompt construction.  The  // returned value will be freed by the PromptManager.  virtual void SetVariable(const vxistring & name, const vxistring & value) =0;  // Sets a local variable in the current scope.  PromptTranslator() { }  virtual ~PromptTranslator() { }};class PromptManager {public:  enum BargeIn {    UNSPECIFIED,    ENABLED,    DISABLED  };  enum SegmentType {    SEGMENT_AUDIO,    SEGMENT_SSML,    SEGMENT_TEXT  };  void PlayFiller(const vxistring & src);  // Start playing 'filler' material (for fetchaudio, percolation, etc.)  void Play();  // Waits until the prompts currenly marked for playing are done.  Then starts  // playing everything remaining in the queue.  This is generally followed by  // a recognition / record attempt.  void PlayAll();  // Play everything currently in the queue.  The user is unable to barge in.  void Queue(const VXMLNode& child, const VXMLElement & reference,             const PropertyList &, PromptTranslator &);  // This resolves <enumerate> and <value>.  void Queue(const vxistring & uri);  // Queues a segment from a known URI.  int GetMillisecondTimeout() const;  // Returns: the recognition timeout, in milliseconds, or -1 if none was  // specified.public:  bool ConnectResources(SimpleLogger *, VXIpromptInterface *);  PromptManager() : log(NULL), prompt(NULL) { }  ~PromptManager() { }private:  void ProcessSegments(const VXMLNode & node,                       const VXMLElement & item,                       const PropertyList & propertyList,                       PromptTranslator & translator,                       BargeIn,                       VXIMapHolder & props,                       vxistring & sofar,                       bool &);  bool AddSegment(SegmentType, const vxistring & data,                  const VXIMapHolder & properties, BargeIn,                  bool throwExceptions = true);  // Returns: true - segment successfully queued  //          false - segment addition failed  void AddContent(const VXMLElement & elem,                  const VXMLElement & item,                  const PropertyList & propertyList,                  PromptTranslator & translator,                  BargeIn,                  VXIMapHolder & props,                  vxistring & sofar,                  VXIValue * value,                  bool &);private:  SimpleLogger       * log;  VXIpromptInterface * prompt;  bool enabledSegmentInQueue;  int timeout;};

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