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📄 mpeg4_nodes.c

📁 一个用于智能手机的多媒体库适合S60 WinCE的跨平台开发库
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/* *			GPAC - Multimedia Framework C SDK * *			Copyright (c) Jean Le Feuvre 2000-2005 *					All rights reserved * *  This file is part of GPAC / Scene Graph sub-project * *  GPAC is free software; you can redistribute it and/or modify *  it under the terms of the GNU Lesser General Public License as published by *  the Free Software Foundation; either version 2, or (at your option) *  any later version. * *  GPAC is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU Lesser General Public License for more details.	 * *  You should have received a copy of the GNU Lesser General Public *  License along with this library; see the file COPYING.  If not, write to *  the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * *//*	DO NOT MOFIFY - File generated on GMT Fri Dec 22 19:18:45 2006	BY MPEG4Gen for GPAC Version 0.4.3-DEV*/#include <gpac/nodes_mpeg4.h>#include <gpac/internal/scenegraph_dev.h>/*	Anchor Node deletion*/static void Anchor_Del(GF_Node *node){	M_Anchor *p = (M_Anchor *) node;	gf_sg_vrml_parent_destroy((GF_Node *) p);		gf_sg_sfstring_del(p->description);	gf_sg_mfstring_del(p->parameter);	gf_sg_mfurl_del(p->url);	gf_node_free((GF_Node *) p);}static const u16 Anchor_Def2All[] = { 2, 3, 4, 5};static const u16 Anchor_In2All[] = { 0, 1, 2, 3, 4, 5, 6};static const u16 Anchor_Out2All[] = { 2, 3, 4, 5};static u32 Anchor_get_field_count(GF_Node *node, u8 IndexMode){	switch(IndexMode) {	case GF_SG_FIELD_CODING_IN: return 7;	case GF_SG_FIELD_CODING_DEF: return 4;	case GF_SG_FIELD_CODING_OUT: return 4;	case GF_SG_FIELD_CODING_DYN: return 0;	default:		return 7;	}}static GF_Err Anchor_get_field_index(GF_Node *n, u32 inField, u8 IndexMode, u32 *allField){	switch(IndexMode) {	case GF_SG_FIELD_CODING_IN:		*allField = Anchor_In2All[inField];		return GF_OK;	case GF_SG_FIELD_CODING_DEF:		*allField = Anchor_Def2All[inField];		return GF_OK;	case GF_SG_FIELD_CODING_OUT:		*allField = Anchor_Out2All[inField];		return GF_OK;	default:		return GF_BAD_PARAM;	}}static GF_Err Anchor_get_field(GF_Node *node, GF_FieldInfo *info){	switch (info->fieldIndex) {	case 0:		info->name = "addChildren";		info->eventType = GF_SG_EVENT_IN;		info->on_event_in = ((M_Anchor *)node)->on_addChildren;		info->fieldType = GF_SG_VRML_MFNODE;		info->NDTtype = NDT_SF3DNode;		info->far_ptr = & ((M_Anchor *)node)->addChildren;		return GF_OK;	case 1:		info->name = "removeChildren";		info->eventType = GF_SG_EVENT_IN;		info->on_event_in = ((M_Anchor *)node)->on_removeChildren;		info->fieldType = GF_SG_VRML_MFNODE;		info->NDTtype = NDT_SF3DNode;		info->far_ptr = & ((M_Anchor *)node)->removeChildren;		return GF_OK;	case 2:		info->name = "children";		info->eventType = GF_SG_EVENT_EXPOSED_FIELD;		info->fieldType = GF_SG_VRML_MFNODE;		info->NDTtype = NDT_SF3DNode;		info->far_ptr = & ((M_Anchor *)node)->children;		return GF_OK;	case 3:		info->name = "description";		info->eventType = GF_SG_EVENT_EXPOSED_FIELD;		info->fieldType = GF_SG_VRML_SFSTRING;		info->far_ptr = & ((M_Anchor *) node)->description;		return GF_OK;	case 4:		info->name = "parameter";		info->eventType = GF_SG_EVENT_EXPOSED_FIELD;		info->fieldType = GF_SG_VRML_MFSTRING;		info->far_ptr = & ((M_Anchor *) node)->parameter;		return GF_OK;	case 5:		info->name = "url";		info->eventType = GF_SG_EVENT_EXPOSED_FIELD;		info->fieldType = GF_SG_VRML_MFURL;		info->far_ptr = & ((M_Anchor *) node)->url;		return GF_OK;	case 6:		info->name = "activate";		info->eventType = GF_SG_EVENT_IN;		info->on_event_in = ((M_Anchor *)node)->on_activate;		info->fieldType = GF_SG_VRML_SFBOOL;		info->far_ptr = & ((M_Anchor *) node)->activate;		return GF_OK;	default:		return GF_BAD_PARAM;	}}static s32 Anchor_get_field_index_by_name(char *name){	if (!strcmp("addChildren", name)) return 0;	if (!strcmp("removeChildren", name)) return 1;	if (!strcmp("children", name)) return 2;	if (!strcmp("description", name)) return 3;	if (!strcmp("parameter", name)) return 4;	if (!strcmp("url", name)) return 5;	if (!strcmp("activate", name)) return 6;	return -1;	}static Bool Anchor_get_aq_info(GF_Node *n, u32 FieldIndex, u8 *QType, u8 *AType, Fixed *b_min, Fixed *b_max, u32 *QT13_bits){	switch (FieldIndex) {	default:		return 0;	}}GF_Node *Anchor_Create(){	M_Anchor *p;	GF_SAFEALLOC(p, M_Anchor);	if(!p) return NULL;	gf_node_setup((GF_Node *)p, TAG_MPEG4_Anchor);	gf_sg_vrml_parent_setup((GF_Node *) p);#ifdef GF_NODE_USE_POINTERS	((GF_Node *)p)->sgprivate->name = "Anchor";	((GF_Node *)p)->sgprivate->node_del = Anchor_Del;	((GF_Node *)p)->sgprivate->get_field_count = Anchor_get_field_count;	((GF_Node *)p)->sgprivate->get_field = Anchor_get_field;#endif	/*default field values*/	return (GF_Node *)p;}/*	AnimationStream Node deletion*/static void AnimationStream_Del(GF_Node *node){	M_AnimationStream *p = (M_AnimationStream *) node;	gf_sg_mfurl_del(p->url);	gf_node_free((GF_Node *) p);}static const u16 AnimationStream_Def2All[] = { 0, 1, 2, 3, 4};static const u16 AnimationStream_In2All[] = { 0, 1, 2, 3, 4};static const u16 AnimationStream_Out2All[] = { 0, 1, 2, 3, 4, 5, 6};static const u16 AnimationStream_Dyn2All[] = { 1};static u32 AnimationStream_get_field_count(GF_Node *node, u8 IndexMode){	switch(IndexMode) {	case GF_SG_FIELD_CODING_IN: return 5;	case GF_SG_FIELD_CODING_DEF: return 5;	case GF_SG_FIELD_CODING_OUT: return 7;	case GF_SG_FIELD_CODING_DYN: return 1;	default:		return 7;	}}static GF_Err AnimationStream_get_field_index(GF_Node *n, u32 inField, u8 IndexMode, u32 *allField){	switch(IndexMode) {	case GF_SG_FIELD_CODING_IN:		*allField = AnimationStream_In2All[inField];		return GF_OK;	case GF_SG_FIELD_CODING_DEF:		*allField = AnimationStream_Def2All[inField];		return GF_OK;	case GF_SG_FIELD_CODING_OUT:		*allField = AnimationStream_Out2All[inField];		return GF_OK;	case GF_SG_FIELD_CODING_DYN:		*allField = AnimationStream_Dyn2All[inField];		return GF_OK;	default:		return GF_BAD_PARAM;	}}static GF_Err AnimationStream_get_field(GF_Node *node, GF_FieldInfo *info){	switch (info->fieldIndex) {	case 0:		info->name = "loop";		info->eventType = GF_SG_EVENT_EXPOSED_FIELD;		info->fieldType = GF_SG_VRML_SFBOOL;		info->far_ptr = & ((M_AnimationStream *) node)->loop;		return GF_OK;	case 1:		info->name = "speed";		info->eventType = GF_SG_EVENT_EXPOSED_FIELD;		info->fieldType = GF_SG_VRML_SFFLOAT;		info->far_ptr = & ((M_AnimationStream *) node)->speed;		return GF_OK;	case 2:		info->name = "startTime";		info->eventType = GF_SG_EVENT_EXPOSED_FIELD;		info->fieldType = GF_SG_VRML_SFTIME;		info->far_ptr = & ((M_AnimationStream *) node)->startTime;		return GF_OK;	case 3:		info->name = "stopTime";		info->eventType = GF_SG_EVENT_EXPOSED_FIELD;		info->fieldType = GF_SG_VRML_SFTIME;		info->far_ptr = & ((M_AnimationStream *) node)->stopTime;		return GF_OK;	case 4:		info->name = "url";		info->eventType = GF_SG_EVENT_EXPOSED_FIELD;		info->fieldType = GF_SG_VRML_MFURL;		info->far_ptr = & ((M_AnimationStream *) node)->url;		return GF_OK;	case 5:		info->name = "duration_changed";		info->eventType = GF_SG_EVENT_OUT;		info->fieldType = GF_SG_VRML_SFTIME;		info->far_ptr = & ((M_AnimationStream *) node)->duration_changed;		return GF_OK;	case 6:		info->name = "isActive";		info->eventType = GF_SG_EVENT_OUT;		info->fieldType = GF_SG_VRML_SFBOOL;		info->far_ptr = & ((M_AnimationStream *) node)->isActive;		return GF_OK;	default:		return GF_BAD_PARAM;	}}static s32 AnimationStream_get_field_index_by_name(char *name){	if (!strcmp("loop", name)) return 0;	if (!strcmp("speed", name)) return 1;	if (!strcmp("startTime", name)) return 2;	if (!strcmp("stopTime", name)) return 3;	if (!strcmp("url", name)) return 4;	if (!strcmp("duration_changed", name)) return 5;	if (!strcmp("isActive", name)) return 6;	return -1;	}static Bool AnimationStream_get_aq_info(GF_Node *n, u32 FieldIndex, u8 *QType, u8 *AType, Fixed *b_min, Fixed *b_max, u32 *QT13_bits){	switch (FieldIndex) {	case 1:		*AType = 7;		*QType = 0;		*b_min = FIX_MIN;		*b_max = FIX_MAX;		return 1;	default:		return 0;	}}GF_Node *AnimationStream_Create(){	M_AnimationStream *p;	GF_SAFEALLOC(p, M_AnimationStream);	if(!p) return NULL;	gf_node_setup((GF_Node *)p, TAG_MPEG4_AnimationStream);#ifdef GF_NODE_USE_POINTERS	((GF_Node *)p)->sgprivate->name = "AnimationStream";	((GF_Node *)p)->sgprivate->node_del = AnimationStream_Del;	((GF_Node *)p)->sgprivate->get_field_count = AnimationStream_get_field_count;	((GF_Node *)p)->sgprivate->get_field = AnimationStream_get_field;#endif	/*default field values*/	p->speed = FLT2FIX(1.0);	p->startTime = 0;	p->stopTime = 0;	return (GF_Node *)p;}/*	Appearance Node deletion*/static void Appearance_Del(GF_Node *node){	M_Appearance *p = (M_Appearance *) node;	gf_node_unregister((GF_Node *) p->material, (GF_Node *) p);		gf_node_unregister((GF_Node *) p->texture, (GF_Node *) p);		gf_node_unregister((GF_Node *) p->textureTransform, (GF_Node *) p);		gf_node_free((GF_Node *) p);}static const u16 Appearance_Def2All[] = { 0, 1, 2};static const u16 Appearance_In2All[] = { 0, 1, 2};static const u16 Appearance_Out2All[] = { 0, 1, 2};static u32 Appearance_get_field_count(GF_Node *node, u8 IndexMode){	switch(IndexMode) {	case GF_SG_FIELD_CODING_IN: return 3;	case GF_SG_FIELD_CODING_DEF: return 3;	case GF_SG_FIELD_CODING_OUT: return 3;	case GF_SG_FIELD_CODING_DYN: return 0;	default:		return 3;	}}static GF_Err Appearance_get_field_index(GF_Node *n, u32 inField, u8 IndexMode, u32 *allField){	switch(IndexMode) {	case GF_SG_FIELD_CODING_IN:		*allField = Appearance_In2All[inField];		return GF_OK;	case GF_SG_FIELD_CODING_DEF:		*allField = Appearance_Def2All[inField];		return GF_OK;	case GF_SG_FIELD_CODING_OUT:		*allField = Appearance_Out2All[inField];		return GF_OK;	default:		return GF_BAD_PARAM;	}}static GF_Err Appearance_get_field(GF_Node *node, GF_FieldInfo *info){	switch (info->fieldIndex) {	case 0:		info->name = "material";		info->eventType = GF_SG_EVENT_EXPOSED_FIELD;		info->fieldType = GF_SG_VRML_SFNODE;		info->NDTtype = NDT_SFMaterialNode;		info->far_ptr = & ((M_Appearance *)node)->material;		return GF_OK;	case 1:		info->name = "texture";		info->eventType = GF_SG_EVENT_EXPOSED_FIELD;		info->fieldType = GF_SG_VRML_SFNODE;		info->NDTtype = NDT_SFTextureNode;		info->far_ptr = & ((M_Appearance *)node)->texture;		return GF_OK;	case 2:		info->name = "textureTransform";		info->eventType = GF_SG_EVENT_EXPOSED_FIELD;		info->fieldType = GF_SG_VRML_SFNODE;		info->NDTtype = NDT_SFTextureTransformNode;		info->far_ptr = & ((M_Appearance *)node)->textureTransform;		return GF_OK;	default:		return GF_BAD_PARAM;	}}static s32 Appearance_get_field_index_by_name(char *name){	if (!strcmp("material", name)) return 0;	if (!strcmp("texture", name)) return 1;	if (!strcmp("textureTransform", name)) return 2;	return -1;	}static Bool Appearance_get_aq_info(GF_Node *n, u32 FieldIndex, u8 *QType, u8 *AType, Fixed *b_min, Fixed *b_max, u32 *QT13_bits){	switch (FieldIndex) {	default:		return 0;	}}GF_Node *Appearance_Create(){	M_Appearance *p;	GF_SAFEALLOC(p, M_Appearance);	if(!p) return NULL;	gf_node_setup((GF_Node *)p, TAG_MPEG4_Appearance);#ifdef GF_NODE_USE_POINTERS	((GF_Node *)p)->sgprivate->name = "Appearance";	((GF_Node *)p)->sgprivate->node_del = Appearance_Del;	((GF_Node *)p)->sgprivate->get_field_count = Appearance_get_field_count;	((GF_Node *)p)->sgprivate->get_field = Appearance_get_field;#endif	/*default field values*/	return (GF_Node *)p;}/*	AudioBuffer Node deletion*/static void AudioBuffer_Del(GF_Node *node){	M_AudioBuffer *p = (M_AudioBuffer *) node;	gf_node_unregister_children((GF_Node *) p, p->children);		gf_sg_mfint32_del(p->phaseGroup);	gf_node_free((GF_Node *) p);}static const u16 AudioBuffer_Def2All[] = { 0, 1, 2, 3, 4, 5, 6, 7};static const u16 AudioBuffer_In2All[] = { 0, 1, 2, 3, 4, 5, 6, 7};static const u16 AudioBuffer_Out2All[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9};static const u16 AudioBuffer_Dyn2All[] = { 1};static u32 AudioBuffer_get_field_count(GF_Node *node, u8 IndexMode){	switch(IndexMode) {	case GF_SG_FIELD_CODING_IN: return 8;	case GF_SG_FIELD_CODING_DEF: return 8;	case GF_SG_FIELD_CODING_OUT: return 10;	case GF_SG_FIELD_CODING_DYN: return 1;	default:		return 10;	}}static GF_Err AudioBuffer_get_field_index(GF_Node *n, u32 inField, u8 IndexMode, u32 *allField){	switch(IndexMode) {	case GF_SG_FIELD_CODING_IN:		*allField = AudioBuffer_In2All[inField];		return GF_OK;	case GF_SG_FIELD_CODING_DEF:		*allField = AudioBuffer_Def2All[inField];		return GF_OK;	case GF_SG_FIELD_CODING_OUT:		*allField = AudioBuffer_Out2All[inField];		return GF_OK;	case GF_SG_FIELD_CODING_DYN:		*allField = AudioBuffer_Dyn2All[inField];		return GF_OK;	default:		return GF_BAD_PARAM;	}}static GF_Err AudioBuffer_get_field(GF_Node *node, GF_FieldInfo *info){	switch (info->fieldIndex) {	case 0:		info->name = "loop";		info->eventType = GF_SG_EVENT_EXPOSED_FIELD;		info->fieldType = GF_SG_VRML_SFBOOL;		info->far_ptr = & ((M_AudioBuffer *) node)->loop;		return GF_OK;	case 1:		info->name = "pitch";		info->eventType = GF_SG_EVENT_EXPOSED_FIELD;		info->fieldType = GF_SG_VRML_SFFLOAT;		info->far_ptr = & ((M_AudioBuffer *) node)->pitch;		return GF_OK;	case 2:		info->name = "startTime";		info->eventType = GF_SG_EVENT_EXPOSED_FIELD;		info->fieldType = GF_SG_VRML_SFTIME;

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