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📄 bifs_node_tables.c

📁 一个用于智能手机的多媒体库适合S60 WinCE的跨平台开发库
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		return SFAppearanceNode_V5_NUMBITS;	case NDT_SFGeometryNode:		return SFGeometryNode_V5_NUMBITS;	case NDT_SFTextureNode:		return SFTextureNode_V5_NUMBITS;	case NDT_SFDepthImageNode:		return SFDepthImageNode_V5_NUMBITS;	case NDT_SFBlendListNode:		return SFBlendListNode_V5_NUMBITS;	case NDT_SFFrameListNode:		return SFFrameListNode_V5_NUMBITS;	case NDT_SFLightMapNode:		return SFLightMapNode_V5_NUMBITS;	case NDT_SFSurfaceMapNode:		return SFSurfaceMapNode_V5_NUMBITS;	case NDT_SFViewMapNode:		return SFViewMapNode_V5_NUMBITS;	case NDT_SFParticleInitializerNode:		return SFParticleInitializerNode_V5_NUMBITS;	case NDT_SFInfluenceNode:		return SFInfluenceNode_V5_NUMBITS;	case NDT_SFDepthTextureNode:		return SFDepthTextureNode_V5_NUMBITS;	case NDT_SFSBBoneNode:		return SFSBBoneNode_V5_NUMBITS;	case NDT_SFSBMuscleNode:		return SFSBMuscleNode_V5_NUMBITS;	case NDT_SFSBSegmentNode:		return SFSBSegmentNode_V5_NUMBITS;	case NDT_SFSBSiteNode:		return SFSBSiteNode_V5_NUMBITS;	case NDT_SFBaseMeshNode:		return SFBaseMeshNode_V5_NUMBITS;	case NDT_SFSubdivSurfaceSectorNode:		return SFSubdivSurfaceSectorNode_V5_NUMBITS;	default:		return 0;	}}u32 NDT_V5_GetNodeType(u32 NDT_Tag, u32 NodeTag){	if(!NDT_Tag || !NodeTag) return 0;	switch(NDT_Tag) {	case NDT_SFWorldNode:		return ALL_GetNodeType(SFWorldNode_V5_TypeToTag, SFWorldNode_V5_Count, NodeTag, GF_BIFS_V5);	case NDT_SF3DNode:		return ALL_GetNodeType(SF3DNode_V5_TypeToTag, SF3DNode_V5_Count, NodeTag, GF_BIFS_V5);	case NDT_SF2DNode:		return ALL_GetNodeType(SF2DNode_V5_TypeToTag, SF2DNode_V5_Count, NodeTag, GF_BIFS_V5);	case NDT_SFAppearanceNode:		return ALL_GetNodeType(SFAppearanceNode_V5_TypeToTag, SFAppearanceNode_V5_Count, NodeTag, GF_BIFS_V5);	case NDT_SFGeometryNode:		return ALL_GetNodeType(SFGeometryNode_V5_TypeToTag, SFGeometryNode_V5_Count, NodeTag, GF_BIFS_V5);	case NDT_SFTextureNode:		return ALL_GetNodeType(SFTextureNode_V5_TypeToTag, SFTextureNode_V5_Count, NodeTag, GF_BIFS_V5);	case NDT_SFDepthImageNode:		return ALL_GetNodeType(SFDepthImageNode_V5_TypeToTag, SFDepthImageNode_V5_Count, NodeTag, GF_BIFS_V5);	case NDT_SFBlendListNode:		return ALL_GetNodeType(SFBlendListNode_V5_TypeToTag, SFBlendListNode_V5_Count, NodeTag, GF_BIFS_V5);	case NDT_SFFrameListNode:		return ALL_GetNodeType(SFFrameListNode_V5_TypeToTag, SFFrameListNode_V5_Count, NodeTag, GF_BIFS_V5);	case NDT_SFLightMapNode:		return ALL_GetNodeType(SFLightMapNode_V5_TypeToTag, SFLightMapNode_V5_Count, NodeTag, GF_BIFS_V5);	case NDT_SFSurfaceMapNode:		return ALL_GetNodeType(SFSurfaceMapNode_V5_TypeToTag, SFSurfaceMapNode_V5_Count, NodeTag, GF_BIFS_V5);	case NDT_SFViewMapNode:		return ALL_GetNodeType(SFViewMapNode_V5_TypeToTag, SFViewMapNode_V5_Count, NodeTag, GF_BIFS_V5);	case NDT_SFParticleInitializerNode:		return ALL_GetNodeType(SFParticleInitializerNode_V5_TypeToTag, SFParticleInitializerNode_V5_Count, NodeTag, GF_BIFS_V5);	case NDT_SFInfluenceNode:		return ALL_GetNodeType(SFInfluenceNode_V5_TypeToTag, SFInfluenceNode_V5_Count, NodeTag, GF_BIFS_V5);	case NDT_SFDepthTextureNode:		return ALL_GetNodeType(SFDepthTextureNode_V5_TypeToTag, SFDepthTextureNode_V5_Count, NodeTag, GF_BIFS_V5);	case NDT_SFSBBoneNode:		return ALL_GetNodeType(SFSBBoneNode_V5_TypeToTag, SFSBBoneNode_V5_Count, NodeTag, GF_BIFS_V5);	case NDT_SFSBMuscleNode:		return ALL_GetNodeType(SFSBMuscleNode_V5_TypeToTag, SFSBMuscleNode_V5_Count, NodeTag, GF_BIFS_V5);	case NDT_SFSBSegmentNode:		return ALL_GetNodeType(SFSBSegmentNode_V5_TypeToTag, SFSBSegmentNode_V5_Count, NodeTag, GF_BIFS_V5);	case NDT_SFSBSiteNode:		return ALL_GetNodeType(SFSBSiteNode_V5_TypeToTag, SFSBSiteNode_V5_Count, NodeTag, GF_BIFS_V5);	case NDT_SFBaseMeshNode:		return ALL_GetNodeType(SFBaseMeshNode_V5_TypeToTag, SFBaseMeshNode_V5_Count, NodeTag, GF_BIFS_V5);	case NDT_SFSubdivSurfaceSectorNode:		return ALL_GetNodeType(SFSubdivSurfaceSectorNode_V5_TypeToTag, SFSubdivSurfaceSectorNode_V5_Count, NodeTag, GF_BIFS_V5);	default:		return 0;	}}u32 NDT_V6_GetNodeTag(u32 Context_NDT_Tag, u32 NodeType){	if (!NodeType) return 0;	/* adjust according to the table version */	/* v6: 0 reserved for extensions */	NodeType -= 1;	switch (Context_NDT_Tag) {	case NDT_SFWorldNode:		if (NodeType >= SFWorldNode_V6_Count) return 0;		return SFWorldNode_V6_TypeToTag[NodeType];	case NDT_SF3DNode:		if (NodeType >= SF3DNode_V6_Count) return 0;		return SF3DNode_V6_TypeToTag[NodeType];	case NDT_SF2DNode:		if (NodeType >= SF2DNode_V6_Count) return 0;		return SF2DNode_V6_TypeToTag[NodeType];	case NDT_SFGeometryNode:		if (NodeType >= SFGeometryNode_V6_Count) return 0;		return SFGeometryNode_V6_TypeToTag[NodeType];	case NDT_SFTextureNode:		if (NodeType >= SFTextureNode_V6_Count) return 0;		return SFTextureNode_V6_TypeToTag[NodeType];	case NDT_SFFontStyleNode:		if (NodeType >= SFFontStyleNode_V6_Count) return 0;		return SFFontStyleNode_V6_TypeToTag[NodeType];	case NDT_SFLinePropertiesNode:		if (NodeType >= SFLinePropertiesNode_V6_Count) return 0;		return SFLinePropertiesNode_V6_TypeToTag[NodeType];	case NDT_SFTextureTransformNode:		if (NodeType >= SFTextureTransformNode_V6_Count) return 0;		return SFTextureTransformNode_V6_TypeToTag[NodeType];	case NDT_SFViewportNode:		if (NodeType >= SFViewportNode_V6_Count) return 0;		return SFViewportNode_V6_TypeToTag[NodeType];	default:		return 0;	}}u32 NDT_V6_GetNumBits(u32 NDT_Tag){	switch (NDT_Tag) {	case NDT_SFWorldNode:		return SFWorldNode_V6_NUMBITS;	case NDT_SF3DNode:		return SF3DNode_V6_NUMBITS;	case NDT_SF2DNode:		return SF2DNode_V6_NUMBITS;	case NDT_SFGeometryNode:		return SFGeometryNode_V6_NUMBITS;	case NDT_SFTextureNode:		return SFTextureNode_V6_NUMBITS;	case NDT_SFFontStyleNode:		return SFFontStyleNode_V6_NUMBITS;	case NDT_SFLinePropertiesNode:		return SFLinePropertiesNode_V6_NUMBITS;	case NDT_SFTextureTransformNode:		return SFTextureTransformNode_V6_NUMBITS;	case NDT_SFViewportNode:		return SFViewportNode_V6_NUMBITS;	default:		return 0;	}}u32 NDT_V6_GetNodeType(u32 NDT_Tag, u32 NodeTag){	if(!NDT_Tag || !NodeTag) return 0;	switch(NDT_Tag) {	case NDT_SFWorldNode:		return ALL_GetNodeType(SFWorldNode_V6_TypeToTag, SFWorldNode_V6_Count, NodeTag, GF_BIFS_V6);	case NDT_SF3DNode:		return ALL_GetNodeType(SF3DNode_V6_TypeToTag, SF3DNode_V6_Count, NodeTag, GF_BIFS_V6);	case NDT_SF2DNode:		return ALL_GetNodeType(SF2DNode_V6_TypeToTag, SF2DNode_V6_Count, NodeTag, GF_BIFS_V6);	case NDT_SFGeometryNode:		return ALL_GetNodeType(SFGeometryNode_V6_TypeToTag, SFGeometryNode_V6_Count, NodeTag, GF_BIFS_V6);	case NDT_SFTextureNode:		return ALL_GetNodeType(SFTextureNode_V6_TypeToTag, SFTextureNode_V6_Count, NodeTag, GF_BIFS_V6);	case NDT_SFFontStyleNode:		return ALL_GetNodeType(SFFontStyleNode_V6_TypeToTag, SFFontStyleNode_V6_Count, NodeTag, GF_BIFS_V6);	case NDT_SFLinePropertiesNode:		return ALL_GetNodeType(SFLinePropertiesNode_V6_TypeToTag, SFLinePropertiesNode_V6_Count, NodeTag, GF_BIFS_V6);	case NDT_SFTextureTransformNode:		return ALL_GetNodeType(SFTextureTransformNode_V6_TypeToTag, SFTextureTransformNode_V6_Count, NodeTag, GF_BIFS_V6);	case NDT_SFViewportNode:		return ALL_GetNodeType(SFViewportNode_V6_TypeToTag, SFViewportNode_V6_Count, NodeTag, GF_BIFS_V6);	default:		return 0;	}}u32 gf_bifs_ndt_get_node_type(u32 NDT_Tag, u32 NodeType, u32 Version){	switch (Version) {	case GF_BIFS_V1:		return NDT_V1_GetNodeTag(NDT_Tag, NodeType);	case GF_BIFS_V2:		return NDT_V2_GetNodeTag(NDT_Tag, NodeType);	case GF_BIFS_V3:		return NDT_V3_GetNodeTag(NDT_Tag, NodeType);	case GF_BIFS_V4:		return NDT_V4_GetNodeTag(NDT_Tag, NodeType);	case GF_BIFS_V5:		return NDT_V5_GetNodeTag(NDT_Tag, NodeType);	case GF_BIFS_V6:		return NDT_V6_GetNodeTag(NDT_Tag, NodeType);	default:		return 0;	}}u32 gf_bifs_get_ndt_bits(u32 NDT_Tag, u32 Version){	switch (Version) {	case GF_BIFS_V1:		return NDT_V1_GetNumBits(NDT_Tag);	case GF_BIFS_V2:		return NDT_V2_GetNumBits(NDT_Tag);	case GF_BIFS_V3:		return NDT_V3_GetNumBits(NDT_Tag);	case GF_BIFS_V4:		return NDT_V4_GetNumBits(NDT_Tag);	case GF_BIFS_V5:		return NDT_V5_GetNumBits(NDT_Tag);	case GF_BIFS_V6:		return NDT_V6_GetNumBits(NDT_Tag);	default:		return 0;	}}u32 gf_bifs_get_node_type(u32 NDT_Tag, u32 NodeTag, u32 Version){	switch (Version) {	case GF_BIFS_V1:		return NDT_V1_GetNodeType(NDT_Tag, NodeTag);	case GF_BIFS_V2:		return NDT_V2_GetNodeType(NDT_Tag, NodeTag);	case GF_BIFS_V3:		return NDT_V3_GetNodeType(NDT_Tag, NodeTag);	case GF_BIFS_V4:		return NDT_V4_GetNodeType(NDT_Tag, NodeTag);	case GF_BIFS_V5:		return NDT_V5_GetNodeType(NDT_Tag, NodeTag);	case GF_BIFS_V6:		return NDT_V6_GetNodeType(NDT_Tag, NodeTag);	default:		return 0;	}}u32 GetChildrenNDT(GF_Node *node){	if (!node) return 0;	switch (gf_node_get_tag(node)) {	case TAG_MPEG4_Anchor:		return NDT_SF3DNode;	case TAG_MPEG4_AudioBuffer:		return NDT_SFAudioNode;	case TAG_MPEG4_AudioDelay:		return NDT_SFAudioNode;	case TAG_MPEG4_AudioFX:		return NDT_SFAudioNode;	case TAG_MPEG4_AudioMix:		return NDT_SFAudioNode;	case TAG_MPEG4_AudioSource:		return NDT_SFAudioNode;	case TAG_MPEG4_AudioSwitch:		return NDT_SFAudioNode;	case TAG_MPEG4_Billboard:		return NDT_SF3DNode;	case TAG_MPEG4_Collision:		return NDT_SF3DNode;	case TAG_MPEG4_CompositeTexture2D:		return NDT_SF2DNode;	case TAG_MPEG4_CompositeTexture3D:		return NDT_SF3DNode;	case TAG_MPEG4_Form:		return NDT_SF2DNode;	case TAG_MPEG4_Group:		return NDT_SF3DNode;	case TAG_MPEG4_Layer2D:		return NDT_SF2DNode;	case TAG_MPEG4_Layer3D:		return NDT_SF3DNode;	case TAG_MPEG4_Layout:		return NDT_SF2DNode;	case TAG_MPEG4_OrderedGroup:		return NDT_SF3DNode;	case TAG_MPEG4_Transform:		return NDT_SF3DNode;	case TAG_MPEG4_Transform2D:		return NDT_SF2DNode;	case TAG_MPEG4_TemporalTransform:		return NDT_SF3DNode;	case TAG_MPEG4_TemporalGroup:		return NDT_SFTemporalNode;	case TAG_MPEG4_Clipper2D:		return NDT_SF2DNode;	case TAG_MPEG4_ColorTransform:		return NDT_SF3DNode;	case TAG_MPEG4_PathLayout:		return NDT_SF2DNode;	case TAG_MPEG4_TransformMatrix2D:		return NDT_SF2DNode;	default:		return 0;	}}

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