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📄 bifs_node_tables.c

📁 一个用于智能手机的多媒体库适合S60 WinCE的跨平台开发库
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/* *			GPAC - Multimedia Framework C SDK * *			Copyright (c) Jean Le Feuvre 2000-2005 *					All rights reserved * *  This file is part of GPAC / BIFS codec sub-project * *  GPAC is free software; you can redistribute it and/or modify *  it under the terms of the GNU Lesser General Public License as published by *  the Free Software Foundation; either version 2, or (at your option) *  any later version. * *  GPAC is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU Lesser General Public License for more details.	 * *  You should have received a copy of the GNU Lesser General Public *  License along with this library; see the file COPYING.  If not, write to *  the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * *//*	DO NOT MOFIFY - File generated on GMT Fri Dec 22 19:18:46 2006	BY MPEG4Gen for GPAC Version 0.4.3-DEV*/#include <gpac/internal/bifs_tables.h>u32 ALL_GetNodeType(const u32 *table, const u32 count, u32 NodeTag, u32 Version){	u32 i = 0;	while (i<count) {		if (table[i] == NodeTag) goto found;		i++;	}	return 0;found:	if (Version == 2) return i+2;	return i+1;}u32 NDT_V1_GetNodeTag(u32 Context_NDT_Tag, u32 NodeType){	if (!NodeType) return 0;	/* adjust according to the table version */	/* v1: 0 reserved for extensions */	NodeType -= 1;	switch (Context_NDT_Tag) {	case NDT_SFWorldNode:		if (NodeType >= SFWorldNode_V1_Count) return 0;		return SFWorldNode_V1_TypeToTag[NodeType];	case NDT_SF3DNode:		if (NodeType >= SF3DNode_V1_Count) return 0;		return SF3DNode_V1_TypeToTag[NodeType];	case NDT_SF2DNode:		if (NodeType >= SF2DNode_V1_Count) return 0;		return SF2DNode_V1_TypeToTag[NodeType];	case NDT_SFStreamingNode:		if (NodeType >= SFStreamingNode_V1_Count) return 0;		return SFStreamingNode_V1_TypeToTag[NodeType];	case NDT_SFAppearanceNode:		if (NodeType >= SFAppearanceNode_V1_Count) return 0;		return SFAppearanceNode_V1_TypeToTag[NodeType];	case NDT_SFAudioNode:		if (NodeType >= SFAudioNode_V1_Count) return 0;		return SFAudioNode_V1_TypeToTag[NodeType];	case NDT_SFBackground3DNode:		if (NodeType >= SFBackground3DNode_V1_Count) return 0;		return SFBackground3DNode_V1_TypeToTag[NodeType];	case NDT_SFBackground2DNode:		if (NodeType >= SFBackground2DNode_V1_Count) return 0;		return SFBackground2DNode_V1_TypeToTag[NodeType];	case NDT_SFGeometryNode:		if (NodeType >= SFGeometryNode_V1_Count) return 0;		return SFGeometryNode_V1_TypeToTag[NodeType];	case NDT_SFColorNode:		if (NodeType >= SFColorNode_V1_Count) return 0;		return SFColorNode_V1_TypeToTag[NodeType];	case NDT_SFTextureNode:		if (NodeType >= SFTextureNode_V1_Count) return 0;		return SFTextureNode_V1_TypeToTag[NodeType];	case NDT_SFCoordinateNode:		if (NodeType >= SFCoordinateNode_V1_Count) return 0;		return SFCoordinateNode_V1_TypeToTag[NodeType];	case NDT_SFCoordinate2DNode:		if (NodeType >= SFCoordinate2DNode_V1_Count) return 0;		return SFCoordinate2DNode_V1_TypeToTag[NodeType];	case NDT_SFExpressionNode:		if (NodeType >= SFExpressionNode_V1_Count) return 0;		return SFExpressionNode_V1_TypeToTag[NodeType];	case NDT_SFFaceDefMeshNode:		if (NodeType >= SFFaceDefMeshNode_V1_Count) return 0;		return SFFaceDefMeshNode_V1_TypeToTag[NodeType];	case NDT_SFFaceDefTablesNode:		if (NodeType >= SFFaceDefTablesNode_V1_Count) return 0;		return SFFaceDefTablesNode_V1_TypeToTag[NodeType];	case NDT_SFFaceDefTransformNode:		if (NodeType >= SFFaceDefTransformNode_V1_Count) return 0;		return SFFaceDefTransformNode_V1_TypeToTag[NodeType];	case NDT_SFFAPNode:		if (NodeType >= SFFAPNode_V1_Count) return 0;		return SFFAPNode_V1_TypeToTag[NodeType];	case NDT_SFFDPNode:		if (NodeType >= SFFDPNode_V1_Count) return 0;		return SFFDPNode_V1_TypeToTag[NodeType];	case NDT_SFFITNode:		if (NodeType >= SFFITNode_V1_Count) return 0;		return SFFITNode_V1_TypeToTag[NodeType];	case NDT_SFFogNode:		if (NodeType >= SFFogNode_V1_Count) return 0;		return SFFogNode_V1_TypeToTag[NodeType];	case NDT_SFFontStyleNode:		if (NodeType >= SFFontStyleNode_V1_Count) return 0;		return SFFontStyleNode_V1_TypeToTag[NodeType];	case NDT_SFTopNode:		if (NodeType >= SFTopNode_V1_Count) return 0;		return SFTopNode_V1_TypeToTag[NodeType];	case NDT_SFLinePropertiesNode:		if (NodeType >= SFLinePropertiesNode_V1_Count) return 0;		return SFLinePropertiesNode_V1_TypeToTag[NodeType];	case NDT_SFMaterialNode:		if (NodeType >= SFMaterialNode_V1_Count) return 0;		return SFMaterialNode_V1_TypeToTag[NodeType];	case NDT_SFNavigationInfoNode:		if (NodeType >= SFNavigationInfoNode_V1_Count) return 0;		return SFNavigationInfoNode_V1_TypeToTag[NodeType];	case NDT_SFNormalNode:		if (NodeType >= SFNormalNode_V1_Count) return 0;		return SFNormalNode_V1_TypeToTag[NodeType];	case NDT_SFTextureCoordinateNode:		if (NodeType >= SFTextureCoordinateNode_V1_Count) return 0;		return SFTextureCoordinateNode_V1_TypeToTag[NodeType];	case NDT_SFTextureTransformNode:		if (NodeType >= SFTextureTransformNode_V1_Count) return 0;		return SFTextureTransformNode_V1_TypeToTag[NodeType];	case NDT_SFViewpointNode:		if (NodeType >= SFViewpointNode_V1_Count) return 0;		return SFViewpointNode_V1_TypeToTag[NodeType];	case NDT_SFVisemeNode:		if (NodeType >= SFVisemeNode_V1_Count) return 0;		return SFVisemeNode_V1_TypeToTag[NodeType];	default:		return 0;	}}u32 NDT_V1_GetNumBits(u32 NDT_Tag){	switch (NDT_Tag) {	case NDT_SFWorldNode:		return SFWorldNode_V1_NUMBITS;	case NDT_SF3DNode:		return SF3DNode_V1_NUMBITS;	case NDT_SF2DNode:		return SF2DNode_V1_NUMBITS;	case NDT_SFStreamingNode:		return SFStreamingNode_V1_NUMBITS;	case NDT_SFAppearanceNode:		return SFAppearanceNode_V1_NUMBITS;	case NDT_SFAudioNode:		return SFAudioNode_V1_NUMBITS;	case NDT_SFBackground3DNode:		return SFBackground3DNode_V1_NUMBITS;	case NDT_SFBackground2DNode:		return SFBackground2DNode_V1_NUMBITS;	case NDT_SFGeometryNode:		return SFGeometryNode_V1_NUMBITS;	case NDT_SFColorNode:		return SFColorNode_V1_NUMBITS;	case NDT_SFTextureNode:		return SFTextureNode_V1_NUMBITS;	case NDT_SFCoordinateNode:		return SFCoordinateNode_V1_NUMBITS;	case NDT_SFCoordinate2DNode:		return SFCoordinate2DNode_V1_NUMBITS;	case NDT_SFExpressionNode:		return SFExpressionNode_V1_NUMBITS;	case NDT_SFFaceDefMeshNode:		return SFFaceDefMeshNode_V1_NUMBITS;	case NDT_SFFaceDefTablesNode:		return SFFaceDefTablesNode_V1_NUMBITS;	case NDT_SFFaceDefTransformNode:		return SFFaceDefTransformNode_V1_NUMBITS;	case NDT_SFFAPNode:		return SFFAPNode_V1_NUMBITS;	case NDT_SFFDPNode:		return SFFDPNode_V1_NUMBITS;	case NDT_SFFITNode:		return SFFITNode_V1_NUMBITS;	case NDT_SFFogNode:		return SFFogNode_V1_NUMBITS;	case NDT_SFFontStyleNode:		return SFFontStyleNode_V1_NUMBITS;	case NDT_SFTopNode:		return SFTopNode_V1_NUMBITS;	case NDT_SFLinePropertiesNode:		return SFLinePropertiesNode_V1_NUMBITS;	case NDT_SFMaterialNode:		return SFMaterialNode_V1_NUMBITS;	case NDT_SFNavigationInfoNode:		return SFNavigationInfoNode_V1_NUMBITS;	case NDT_SFNormalNode:		return SFNormalNode_V1_NUMBITS;	case NDT_SFTextureCoordinateNode:		return SFTextureCoordinateNode_V1_NUMBITS;	case NDT_SFTextureTransformNode:		return SFTextureTransformNode_V1_NUMBITS;	case NDT_SFViewpointNode:		return SFViewpointNode_V1_NUMBITS;	case NDT_SFVisemeNode:		return SFVisemeNode_V1_NUMBITS;	default:		return 0;	}}u32 NDT_V1_GetNodeType(u32 NDT_Tag, u32 NodeTag){	if(!NDT_Tag || !NodeTag) return 0;	switch(NDT_Tag) {	case NDT_SFWorldNode:		return ALL_GetNodeType(SFWorldNode_V1_TypeToTag, SFWorldNode_V1_Count, NodeTag, GF_BIFS_V1);	case NDT_SF3DNode:		return ALL_GetNodeType(SF3DNode_V1_TypeToTag, SF3DNode_V1_Count, NodeTag, GF_BIFS_V1);	case NDT_SF2DNode:		return ALL_GetNodeType(SF2DNode_V1_TypeToTag, SF2DNode_V1_Count, NodeTag, GF_BIFS_V1);	case NDT_SFStreamingNode:		return ALL_GetNodeType(SFStreamingNode_V1_TypeToTag, SFStreamingNode_V1_Count, NodeTag, GF_BIFS_V1);	case NDT_SFAppearanceNode:		return ALL_GetNodeType(SFAppearanceNode_V1_TypeToTag, SFAppearanceNode_V1_Count, NodeTag, GF_BIFS_V1);	case NDT_SFAudioNode:		return ALL_GetNodeType(SFAudioNode_V1_TypeToTag, SFAudioNode_V1_Count, NodeTag, GF_BIFS_V1);	case NDT_SFBackground3DNode:		return ALL_GetNodeType(SFBackground3DNode_V1_TypeToTag, SFBackground3DNode_V1_Count, NodeTag, GF_BIFS_V1);	case NDT_SFBackground2DNode:		return ALL_GetNodeType(SFBackground2DNode_V1_TypeToTag, SFBackground2DNode_V1_Count, NodeTag, GF_BIFS_V1);	case NDT_SFGeometryNode:		return ALL_GetNodeType(SFGeometryNode_V1_TypeToTag, SFGeometryNode_V1_Count, NodeTag, GF_BIFS_V1);	case NDT_SFColorNode:		return ALL_GetNodeType(SFColorNode_V1_TypeToTag, SFColorNode_V1_Count, NodeTag, GF_BIFS_V1);	case NDT_SFTextureNode:		return ALL_GetNodeType(SFTextureNode_V1_TypeToTag, SFTextureNode_V1_Count, NodeTag, GF_BIFS_V1);	case NDT_SFCoordinateNode:		return ALL_GetNodeType(SFCoordinateNode_V1_TypeToTag, SFCoordinateNode_V1_Count, NodeTag, GF_BIFS_V1);	case NDT_SFCoordinate2DNode:		return ALL_GetNodeType(SFCoordinate2DNode_V1_TypeToTag, SFCoordinate2DNode_V1_Count, NodeTag, GF_BIFS_V1);	case NDT_SFExpressionNode:		return ALL_GetNodeType(SFExpressionNode_V1_TypeToTag, SFExpressionNode_V1_Count, NodeTag, GF_BIFS_V1);	case NDT_SFFaceDefMeshNode:		return ALL_GetNodeType(SFFaceDefMeshNode_V1_TypeToTag, SFFaceDefMeshNode_V1_Count, NodeTag, GF_BIFS_V1);	case NDT_SFFaceDefTablesNode:		return ALL_GetNodeType(SFFaceDefTablesNode_V1_TypeToTag, SFFaceDefTablesNode_V1_Count, NodeTag, GF_BIFS_V1);	case NDT_SFFaceDefTransformNode:		return ALL_GetNodeType(SFFaceDefTransformNode_V1_TypeToTag, SFFaceDefTransformNode_V1_Count, NodeTag, GF_BIFS_V1);	case NDT_SFFAPNode:		return ALL_GetNodeType(SFFAPNode_V1_TypeToTag, SFFAPNode_V1_Count, NodeTag, GF_BIFS_V1);	case NDT_SFFDPNode:		return ALL_GetNodeType(SFFDPNode_V1_TypeToTag, SFFDPNode_V1_Count, NodeTag, GF_BIFS_V1);	case NDT_SFFITNode:		return ALL_GetNodeType(SFFITNode_V1_TypeToTag, SFFITNode_V1_Count, NodeTag, GF_BIFS_V1);	case NDT_SFFogNode:		return ALL_GetNodeType(SFFogNode_V1_TypeToTag, SFFogNode_V1_Count, NodeTag, GF_BIFS_V1);	case NDT_SFFontStyleNode:		return ALL_GetNodeType(SFFontStyleNode_V1_TypeToTag, SFFontStyleNode_V1_Count, NodeTag, GF_BIFS_V1);	case NDT_SFTopNode:		return ALL_GetNodeType(SFTopNode_V1_TypeToTag, SFTopNode_V1_Count, NodeTag, GF_BIFS_V1);	case NDT_SFLinePropertiesNode:		return ALL_GetNodeType(SFLinePropertiesNode_V1_TypeToTag, SFLinePropertiesNode_V1_Count, NodeTag, GF_BIFS_V1);	case NDT_SFMaterialNode:		return ALL_GetNodeType(SFMaterialNode_V1_TypeToTag, SFMaterialNode_V1_Count, NodeTag, GF_BIFS_V1);	case NDT_SFNavigationInfoNode:		return ALL_GetNodeType(SFNavigationInfoNode_V1_TypeToTag, SFNavigationInfoNode_V1_Count, NodeTag, GF_BIFS_V1);	case NDT_SFNormalNode:		return ALL_GetNodeType(SFNormalNode_V1_TypeToTag, SFNormalNode_V1_Count, NodeTag, GF_BIFS_V1);	case NDT_SFTextureCoordinateNode:		return ALL_GetNodeType(SFTextureCoordinateNode_V1_TypeToTag, SFTextureCoordinateNode_V1_Count, NodeTag, GF_BIFS_V1);	case NDT_SFTextureTransformNode:		return ALL_GetNodeType(SFTextureTransformNode_V1_TypeToTag, SFTextureTransformNode_V1_Count, NodeTag, GF_BIFS_V1);	case NDT_SFViewpointNode:		return ALL_GetNodeType(SFViewpointNode_V1_TypeToTag, SFViewpointNode_V1_Count, NodeTag, GF_BIFS_V1);	case NDT_SFVisemeNode:		return ALL_GetNodeType(SFVisemeNode_V1_TypeToTag, SFVisemeNode_V1_Count, NodeTag, GF_BIFS_V1);	default:		return 0;	}}u32 NDT_V2_GetNodeTag(u32 Context_NDT_Tag, u32 NodeType){	if (!NodeType) return 0;	/* adjust according to the table version */	/* v2: 0 reserved for extensions, 1 reserved for protos */

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