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📄 input_sensor.h

📁 一个用于智能手机的多媒体库适合S60 WinCE的跨平台开发库
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/* *			GPAC - Multimedia Framework C SDK * *			Copyright (c) Jean Le Feuvre 2000-2005 *					All rights reserved * *  This file is part of GPAC / Media terminal sub-project * *  GPAC is free software; you can redistribute it and/or modify *  it under the terms of the GNU Lesser General Public License as published by *  the Free Software Foundation; either version 2, or (at your option) *  any later version. *    *  GPAC is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU Lesser General Public License for more details. *    *  You should have received a copy of the GNU Lesser General Public *  License along with this library; see the file COPYING.  If not, write to *  the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.  * */#ifndef _INPUT_SENSOR_H_#define _INPUT_SENSOR_H_#include <gpac/internal/terminal_dev.h>/*input sensor defs*/#include <gpac/nodes_mpeg4.h>enum{	IS_KeySensor = 1,	IS_StringSensor,	IS_Mouse,	IS_HTKSensor,};#define GPAC_HTK_DEMO  0typedef struct{	/*parent scene*/	GF_InlineScene *scene;	/*list of attached nodes*/	GF_List *is_nodes;	/*stream ID*/	u16 ES_ID;	/*uncompressed data frame*/	GF_List *ddf;	u32 type;	/*string sensor sep char */	s16 termChar, delChar;	/*current typed text in UTF-8*/	unsigned short enteredText[5000];	u32 text_len;	Bool is_local;#if GPAC_HTK_DEMO	GF_Thread *th;	Bool htk_running;	char szHTKPath[GF_MAX_PATH];#endif} ISPriv;GF_BaseDecoder *NewISCodec(u32 PL);void ISDec_Delete(GF_BaseDecoder *plug);GF_Err IS_Configure(GF_BaseDecoder *plug, GF_InlineScene *scene, Bool is_remote);typedef struct{	/*stream context*/	u16 ES_ID;	Bool registered;	GF_MediaObject *mo;	M_InputSensor *is;} ISStack;void InitInputSensor(GF_InlineScene *is, GF_Node *node);void InputSensorModified(GF_Node *n);void InitKeySensor(GF_InlineScene *is, GF_Node *node);typedef struct{	u16 enteredText[5000];	u32 text_len;	GF_Terminal *term;} StringSensorStack;void InitStringSensor(GF_InlineScene *is, GF_Node *node);#endif	/*_INPUT_SENSOR_H_*/

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