📄 input_sensor.h
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/* * GPAC - Multimedia Framework C SDK * * Copyright (c) Jean Le Feuvre 2000-2005 * All rights reserved * * This file is part of GPAC / Media terminal sub-project * * GPAC is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * GPAC is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * */#ifndef _INPUT_SENSOR_H_#define _INPUT_SENSOR_H_#include <gpac/internal/terminal_dev.h>/*input sensor defs*/#include <gpac/nodes_mpeg4.h>enum{ IS_KeySensor = 1, IS_StringSensor, IS_Mouse, IS_HTKSensor,};#define GPAC_HTK_DEMO 0typedef struct{ /*parent scene*/ GF_InlineScene *scene; /*list of attached nodes*/ GF_List *is_nodes; /*stream ID*/ u16 ES_ID; /*uncompressed data frame*/ GF_List *ddf; u32 type; /*string sensor sep char */ s16 termChar, delChar; /*current typed text in UTF-8*/ unsigned short enteredText[5000]; u32 text_len; Bool is_local;#if GPAC_HTK_DEMO GF_Thread *th; Bool htk_running; char szHTKPath[GF_MAX_PATH];#endif} ISPriv;GF_BaseDecoder *NewISCodec(u32 PL);void ISDec_Delete(GF_BaseDecoder *plug);GF_Err IS_Configure(GF_BaseDecoder *plug, GF_InlineScene *scene, Bool is_remote);typedef struct{ /*stream context*/ u16 ES_ID; Bool registered; GF_MediaObject *mo; M_InputSensor *is;} ISStack;void InitInputSensor(GF_InlineScene *is, GF_Node *node);void InputSensorModified(GF_Node *n);void InitKeySensor(GF_InlineScene *is, GF_Node *node);typedef struct{ u16 enteredText[5000]; u32 text_len; GF_Terminal *term;} StringSensorStack;void InitStringSensor(GF_InlineScene *is, GF_Node *node);#endif /*_INPUT_SENSOR_H_*/
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