📄 scene_manager.h
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/* * GPAC - Multimedia Framework C SDK * * Copyright (c) Jean Le Feuvre 2000-2005 * All rights reserved * * This file is part of GPAC / Authoring Tools sub-project * * GPAC is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * GPAC is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * */#ifndef _GF_SCENE_MANAGER_H_#define _GF_SCENE_MANAGER_H_#ifdef __cplusplusextern "C" {#endif#include <gpac/isomedia.h>#include <gpac/scenegraph_vrml.h>/* Memory scene management*//*NDT check - return 1 if node belongs to given NDT. Handles proto, and assumes undefined nodesalways belong to the desired NDT*/Bool gf_node_in_table(GF_Node *node, u32 NDTType);/*generic systems access unit context*/typedef struct{ /*AU timing in TimeStampResolution*/ u64 timing; /*timing in sec - used if timing isn't set*/ Double timing_sec; /*random access indication - may be overriden by encoder*/ Bool is_rap; /*opaque command list per stream type*/ GF_List *commands; /*pointer to owner stream*/ struct _stream_context *owner;} GF_AUContext;/*generic stream context*/typedef struct _stream_context{ /*ESID of stream, or 0 if unknown in which case it is automatically updated at encode stage*/ u16 ESID; /*stream type - used as a hint, the encoder(s) may override it*/ u8 streamType; u8 objectType; u32 timeScale; GF_List *AUs; /*last stream AU time, when playing the context directly*/ u64 last_au_time;} GF_StreamContext;/*generic presentation context*/typedef struct { /*the one and only scene graph used by the scene manager.*/ GF_SceneGraph *scene_graph; /*all systems streams used in presentation*/ GF_List *streams; /*(initial) object descriptor if any - if not set the encoder will generate it*/ GF_ObjectDescriptor *root_od; /*scene resolution*/ u32 scene_width, scene_height; Bool is_pixel_metrics; /*BIFS encoding - these is needed for: - protos in protos which define subscene graph, hence seperate namespace, but are coded with the same IDs - route insertions which are not tracked by the scene graph we could do this by hand (counting protos & route insert) but let's be lazy */ u32 max_node_id, max_route_id, max_proto_id;} GF_SceneManager;/*scene manager constructor - @scene_graph: scene graph used by the manager. */GF_SceneManager *gf_sm_new(GF_SceneGraph *scene_graph);/*scene manager destructor - does not destroy the attached scene graph*/void gf_sm_del(GF_SceneManager *ctx);/*retrive or create a stream context in the presentation contextWARNING: if a stream with the same streamType and no ESID already exists in the context, it is assigned the requested ES_ID - this is needed to solve base layer*/GF_StreamContext *gf_sm_stream_new(GF_SceneManager *ctx, u16 ES_ID, u8 streamType, u8 objectType);/*removes and destroy stream context from presentation context*/void gf_sm_stream_del(GF_SceneManager *ctx, GF_StreamContext *sc);/*locate a stream based on its id*/GF_StreamContext *gf_sm_stream_find(GF_SceneManager *ctx, u16 ES_ID);/*create a new AU context in the given stream context*/GF_AUContext *gf_sm_stream_au_new(GF_StreamContext *stream, u64 timing, Double time_ms, Bool isRap);/*applies all commands in all streams (only BIFS for now): the context manager will only have one command perstream, this command being a random access*/GF_Err gf_sm_make_random_access(GF_SceneManager *ctx);/*translates SRT/SUB (TTXT not supported) source into BIFS command stream source @src: GF_ESD of new stream (MUST be created before to store TS resolution) @mux: GF_MuxInfo of src stream - shall contain a valid file, and at least the textNode member set*/GF_Err gf_sm_import_bifs_subtitle(GF_SceneManager *ctx, GF_ESD *src, GF_MuxInfo *mux);/*SWF to MPEG-4 flags*/enum{ /*all data in dictionary is in first frame*/ GF_SM_SWF_STATIC_DICT = 1, /*remove all text*/ GF_SM_SWF_NO_TEXT = (1<<1), /*remove embedded fonts (force device font usage)*/ GF_SM_SWF_NO_FONT = (1<<2), /*forces XCurve2D which supports quadratic bezier*/ GF_SM_SWF_QUAD_CURVE = (1<<3), /*forces line remove*/ GF_SM_SWF_NO_LINE = (1<<4), /*forces XLineProperties (supports scalable lines)*/ GF_SM_SWF_SCALABLE_LINE = (1<<5), /*forces gradient remove (using center color) */ GF_SM_SWF_NO_GRADIENT = (1<<6), /*use a dedicated BIFS stream to control display list. This allows positioning in the movie (jump to frame, etc..) as well as looping from inside the movie (set by default)*/ GF_SM_SWF_SPLIT_TIMELINE = (1<<7), /*when using SplitTimeline, this flag will prevent generating an AnimationStream in the scene (this is used by direct playback only)*/ GF_SM_SWF_NO_ANIM_STREAM = (1<<8), /*enable appearance reuse*/ GF_SM_SWF_REUSE_APPEARANCE = (1<<9)};/*general loader flags*/enum{ /*if set, always load MPEG-4 nodes, otherwise X3D versions are used for vrml/x3d*/ GF_SM_LOAD_MPEG4_STRICT = 1, /*signal loading is done for playback: scrips will be queued in their parent command for later loading SFTime (MPEG-4 only) fields will be handled correctly when inserting/creating nodes based on AU timing */ GF_SM_LOAD_FOR_PLAYBACK = 2, /*special flag indicating that the context is already loaded & valid (eg no default stream creations & co) this is used when performing diff encoding (eg the file to load only has updates). When set, gf_sm_load_init will NOT attempt to parse first frame*/ GF_SM_LOAD_CONTEXT_READY = 4};/*loader type, usually detected based on file ext*/enum{ GF_SM_LOAD_BT = 1, /*BT loader*/ GF_SM_LOAD_VRML, /*VRML97 loader*/ GF_SM_LOAD_X3DV, /*X3D VRML loader*/ GF_SM_LOAD_XMTA, /*XMT-A loader*/ GF_SM_LOAD_X3D, /*X3D XML loader*/ GF_SM_LOAD_SVG_DA, /*SVG loader with dynamic allocation of attributes */ GF_SM_LOAD_XSR, /*LASeR+XML loader*/#ifdef GPAC_ENABLE_SVG_SA GF_SM_LOAD_SVG_SA, /* SVG loader with static allocation of attributes */#endif#ifdef GPAC_ENABLE_SVG_SANI GF_SM_LOAD_SVG_SANI, /*SVG loader with static allocation of attributes and no property inheritance */#endif GF_SM_LOAD_SWF, /*SWF->MPEG-4 converter*/ GF_SM_LOAD_QT, /*MOV->MPEG-4 converter (only cubic QTVR for now)*/ GF_SM_LOAD_MP4 /*MP4 memory loader*/};typedef struct{ /*scene graph worked on - may be NULL if ctx is present*/ GF_SceneGraph *scene_graph; /*context manager to load (MUST BE RESETED BEFORE if needed) - may be NULL for loaders not using commands, in which case the graph will be directly updated*/ GF_SceneManager *ctx; /*file to import except IsoMedia files*/ const char *fileName; /*IsoMedia file to import (we need to be able to load from an opened file for scene stats)*/ GF_ISOFile *isom; /*swf import flags*/ u32 swf_import_flags; /*swf flatten limit: angle limit below which 2 lines are considered as aligned, in which case the lines are merged as one. If 0, no flattening happens*/ Float swf_flatten_limit; /*swf extraction path: if set, swf media (mp3, jpeg) are extracted to this path. If not set media are extracted to original file directory*/ const char *localPath; /*loader flags*/ u32 flags; /*private to loader*/ void *loader_priv; /*loader type, one of the above value. If not set, detected based on file extension*/ u32 type;} GF_SceneLoader;/*initializes the context loader - this will load any IOD and the first frame of the main scene*/GF_Err gf_sm_load_init(GF_SceneLoader *load);/*completely loads context*/GF_Err gf_sm_load_run(GF_SceneLoader *load);/*terminates the context loader*/void gf_sm_load_done(GF_SceneLoader *load);/*parses memory scene (any textural format) into the context!! THE LOADER TYPE MUST BE ASSIGNED (BT/WRL/XMT/X3D/SVG only) !!The string MUST be at least 4 bytes long in order to detect BOM (unicode encoding). The string can ba either UTF-8 or UTF-16 dataif clean_at_end is set, associated parser is destroyed. Otherwise, a call to gf_sm_load_done must be done to clean ressources (needed for SAX progressive loading)*/GF_Err gf_sm_load_string(GF_SceneLoader *load, char *str, Bool clean_at_end);/*scene dump mode*/enum{ /*BT*/ GF_SM_DUMP_BT = 0, /*XMT-A*/ GF_SM_DUMP_XMTA, /*VRML Text (WRL)*/ GF_SM_DUMP_VRML, /*X3D Text (x3dv)*/ GF_SM_DUMP_X3D_VRML, /*X3D XML*/ GF_SM_DUMP_X3D_XML, /*LASeR XML*/ GF_SM_DUMP_LASER, /*SVG dump (only dumps svg root of the first LASeR unit*/ GF_SM_DUMP_SVG, /*automatic selection of MPEG4 vs X3D, text mode*/ GF_SM_DUMP_AUTO_TXT, /*automatic selection of MPEG4 vs X3D, xml mode*/ GF_SM_DUMP_AUTO_XML,};#ifndef GPAC_READ_ONLY/*dumps scene context to BT or XMT@rad_name: file name & loc without extension - if NULL dump will happen in stdout@dump_mode: one of the above*/GF_Err gf_sm_dump(GF_SceneManager *ctx, char *rad_name, u32 dump_mode);#endif/*encoding flags*/enum{ /*if flag set, DEF names are encoded*/ GF_SM_ENCODE_USE_NAMES = 1, /*if flag set, RAP are generated inband rather than as redundant samples*/ GF_SM_ENCODE_RAP_INBAND = 2, /*if flag set, RAP are generated inband rather than as sync shadow samples*/ GF_SM_ENCODE_RAP_SHADOW = 4,};typedef struct{ /*encoding flags*/ u32 flags; /*delay between 2 RAP in ms. If 0 RAPs are not forced - BIFS and LASeR only for now*/ u32 rap_freq; /*if set, any unknown stream in the scene will be looked for in @mediaSource (MP4 only)*/ char *mediaSource; /*LASeR */ /*resolution*/ s32 resolution; /*coordBits, scaleBits*/ u32 coord_bits, scale_bits; Bool auto_qant;} GF_SMEncodeOptions;/*encodes scene context into @mp4.if @log is set, generates BIFS encoder log file*/GF_Err gf_sm_encode_to_file(GF_SceneManager *ctx, GF_ISOFile *mp4, GF_SMEncodeOptions *opt);/*Dumping tools*/typedef struct _scenedump GF_SceneDumper;/*create a scene dumper @graph: scene graph being dumped@rad_name: file radical (NULL for stdout) - if not NULL MUST BE GF_MAX_PATH length@indent_char: indent format@XMLDump: if set, dumps in XML format otherwise regular textreturns NULL if can't create a file*/GF_SceneDumper *gf_sm_dumper_new(GF_SceneGraph *graph, char *rad_name, char indent_char, Bool XMLDump);void gf_sm_dumper_del(GF_SceneDumper *bd);/*dumps commands list@indent: indent to use@skip_replace_scene_header: if set and dumping in BT mode, the initial REPLACE SCENE header is skipped*/GF_Err gf_sm_dump_command_list(GF_SceneDumper *sdump, GF_List *comList, u32 indent, Bool skip_first_replace);/*dumps complete graph - @skip_proto: proto declarations are skipped@skip_routes: routes are not dumped*/GF_Err gf_sm_dump_graph(GF_SceneDumper *sdump, Bool skip_proto, Bool skip_routes);#ifndef GPAC_READ_ONLY/*stat object - to refine :)*//*store nodes or proto stats*/typedef struct{ /*node type or protoID*/ u32 tag; const char *name; /*number of created nodes*/ u32 nb_created; /*number of used nodes*/ u32 nb_used; /*number of used nodes*/ u32 nb_del;} GF_NodeStats;typedef struct _scenestat{ GF_List *node_stats; GF_List *proto_stats; /*ranges of all SFVec2fs for points only (MFVec2fs)*/ SFVec2f max_2d, min_2d; /* resolution of 2D points (nb bits for integer part and decimal part)*/ u32 int_res_2d, frac_res_2d; /* resolution of scale coefficient (nb bits for integer part)*/ u32 scale_int_res_2d, scale_frac_res_2d; Fixed max_fixed, min_fixed; /*number of parsed 2D points*/ u32 count_2d; /*number of deleted 2D points*/ u32 rem_2d; /*ranges of all SFVec3fs for points only (MFVec3fs)*/ SFVec3f max_3d, min_3d; u32 count_3d; /*number of deleted 3D points*/ u32 rem_3d; u32 count_float, rem_float; u32 count_color, rem_color; /*all SFVec2f other than MFVec2fs elements*/ u32 count_2f; /*all SFVec3f other than MFVec3fs elements*/ u32 count_3f;} GF_SceneStatistics;typedef struct _statman GF_StatManager;/*creates new stat handler*/GF_StatManager *gf_sm_stats_new();/*deletes stat handler*/void gf_sm_stats_del(GF_StatManager *stat);/*reset statistics*/void gf_sm_stats_reset(GF_StatManager *stat);/*get statistics - do NOT modify the returned structure*/GF_SceneStatistics *gf_sm_stats_get(GF_StatManager *stat);/*produces stat report for a complete graph*/GF_Err gf_sm_stats_for_graph(GF_StatManager *stat, GF_SceneGraph *sg);/*produces stat report for the full scene*/GF_Err gf_sm_stats_for_scene(GF_StatManager *stat, GF_SceneManager *sm);/*produces stat report for the given command*/GF_Err gf_sm_stats_for_command(GF_StatManager *stat, GF_Command *com);#endif#ifdef __cplusplus}#endif#endif /*_GF_SCENE_MANAGER_H_*/
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