📄 makefile
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include ../../config.makvpath %.c $(SRC_PATH)/modules/render3dCFLAGS= $(OPTFLAGS) -Wall -I$(SRC_PATH)/includeifeq ($(DEBUGBUILD), yes)CFLAGS+=-gLDFLAGS+=-gendififeq ($(GPROFBUILD), yes)CFLAGS+=-pgLDFLAGS+=-pgendif#common objOBJS= background.o bindable.o bitmap.o camera.o form.o geometry_stacks.o geometry_x3d.o gradients.o grouping.o grouping_stacks.o hardcoded_protos.o \ layers.o layout.o lighting.o mesh.o mesh_collide.o navigate.o path_layout.o render3d.o render3d_nodes.o sensor_stacks.o sound.o text.o \ texture_stacks.o viewport.o visual_surface.o texturing_gl.o vs_gl_draw.o tesselate.o LINKFLAGS=-L../../bin/gcc -lgpac#update for MacOSX, needs path to X11 ifeq ($(CONFIG_DARWIN),yes)ifeq ($(X11_INC_PATH), )elseCFLAGS+=-I$(X11_INC_PATH)endififeq ($(X11_LIB_PATH), )elseLDFLAGS+=-L$(X11_LIB_PATH)endifendifSRCS := $(OBJS:.o=.c) LIB=gm_render3d.$(DYN_LIB_SUFFIX)ifeq ($(CONFIG_WIN32),yes)LDFLAGS+=-export-symbols render3d.def elseendifall: $(LIB)$(LIB): $(OBJS) $(CC) $(SHFLAGS) $(LDFLAGS) -o ../../bin/gcc/$@ $(OBJS) $(LINKFLAGS) $(EXTRALIBS) $(OGL_LIBS)%.o: %.c $(CC) $(CFLAGS) -c -o $@ $< clean: rm -f $(OBJS) ../../bin/gcc/$(LIB)dep: dependdepend: rm -f .depend $(CC) -MM $(CFLAGS) $(SRCS) 1>.dependdistclean: clean rm -f Makefile.bak .depend# include dependency files if they exist#ifneq ($(wildcard .depend),)include .dependendif
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