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📄 raster_argb.c

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/* *			GPAC - Multimedia Framework C SDK * *			Copyright (c) Jean Le Feuvre 2000-2005  *					All rights reserved * *  This file is part of GPAC / software 2D rasterizer module * *  GPAC is free software; you can redistribute it and/or modify *  it under the terms of the GNU Lesser General Public License as published by *  the Free Software Foundation; either version 2, or (at your option) *  any later version. *    *  GPAC is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU Lesser General Public License for more details. *    *  You should have received a copy of the GNU Lesser General Public *  License along with this library; see the file COPYING.  If not, write to *  the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.  * *		 */#include "rast_soft.h"/*	Note: this we force ARGB textures to be endian-dependent (eg BGRA on little-endian and ARGB on big-endian)	and we always handle pixel mem as (u32 *) for 32 bits (ARGB/XRGB), we don't need to bother about endianness	here.*/static GFINLINE s32mul255(s32 a, s32 b){//	return (a * b) >> 8;	return ((a+1) * b) >> 8;}/*		32 bit ARGB*/static u32 overmask_argb(u32 src, u32 dst, u32 alpha){	u32 resa, resr, resg, resb;		s32 srca = (src >> 24) & 0xff;	s32 srcr = (src >> 16) & 0xff;	s32 srcg = (src >> 8) & 0xff;	s32 srcb = (src >> 0) & 0xff;	s32 dsta = (dst >> 24) & 0xff;	srca = mul255(srca, alpha);	if (dsta) {		s32 dstr = (dst >> 16) & 0xff;		s32 dstg = (dst >> 8) & 0xff;		s32 dstb = (dst >> 0) & 0xff;		resa = mul255(srca, srca) + mul255(255-srca, dsta);		resr = mul255(srca, srcr - dstr) + dstr;		resg = mul255(srca, srcg - dstg) + dstg;		resb = mul255(srca, srcb - dstb) + dstb;		return (resa << 24) | (resr << 16) | (resg << 8) | (resb);	}	/*special case for ARGB: if dst alpha is 0, consider the surface is empty and copy pixel*/	return (srca << 24) | (srcr << 16) | (srcg << 8) | (srcb);}static void overmask_argb_const_run(u32 src, u32 *dst, u32 count){	u32 resa ,resr, resg, resb;		s32 srca = (src >> 24) & 0xff;	s32 srcr = (src >> 16) & 0xff;	s32 srcg = (src >> 8) & 0xff;	s32 srcb = (src >> 0) & 0xff;	while (count) {		u32 val = *dst;		s32 dsta = (val >> 24) & 0xff;		/*special case for ARGB: if dst alpha is 0, consider the surface is empty and copy pixel*/		if (dsta) {			s32 dstr = (val >> 16) & 0xff;			s32 dstg = (val >> 8) & 0xff;			s32 dstb = (val) & 0xff;			resa = mul255(srca, srca) + mul255(255-srca, dsta);			resr = mul255(srca, srcr - dstr) + dstr;			resg = mul255(srca, srcg - dstg) + dstg;			resb = mul255(srca, srcb - dstb) + dstb;				*dst = (resa << 24) | (resr << 16) | (resg << 8) | (resb);		} else {			*dst = src;		}		dst++;		count--;	}}void evg_argb_fill_const(s32 y, s32 count, EVG_Span *spans, EVGSurface *surf){	u32 col = surf->fill_col;	u32 a, fin, col_no_a;	u32 *dst = (u32 *) (surf->pixels + y * surf->stride);	s32 i;	u32 x, len;	u8 aa_lev = surf->AALevel;	col_no_a = col & 0x00FFFFFF;	for (i=0; i<count; i++) {		if (spans[i].coverage<aa_lev) continue;		x = spans[i].x;		len = spans[i].len;			if (spans[i].coverage != 0xFF) {			a = mul255(0xFF, spans[i].coverage);			fin = (a<<24) | col_no_a;			overmask_argb_const_run(fin, &dst[x], len);		} else {			while (len--) {				dst[x] = col;				x ++;			}		}	}}void evg_argb_fill_const_a(s32 y, s32 count, EVG_Span *spans, EVGSurface *surf){	u32 *dst = (u32 *) (surf->pixels + y * surf->stride);	u32 col = surf->fill_col;	u32 a, fin, col_no_a;	u8 aa_lev = surf->AALevel;	s32 i;	a = (col>>24)&0xFF;	col_no_a = col & 0x00FFFFFF;	for (i=0; i<count; i++) {		if (spans[i].coverage<aa_lev) continue;		fin = mul255(a, spans[i].coverage);		fin = (fin<<24) | col_no_a;		overmask_argb_const_run(fin, &dst[spans[i].x], spans[i].len);	}}void evg_argb_fill_var(s32 y, s32 count, EVG_Span *spans, EVGSurface *surf){	u32 *dst = (u32 *) (surf->pixels + y * surf->stride);	u8 spanalpha, col_a;	s32 i;	u32 x, len;	u32 *col;	u8 aa_lev = surf->AALevel;	for (i=0; i<count; i++) {		if (spans[i].coverage<aa_lev) continue;		x = spans[i].x;		len = spans[i].len;		spanalpha = spans[i].coverage;		surf->sten->fill_run(surf->sten, surf, x, y, len);		col = surf->stencil_pix_run;		while (len--) {			col_a = GF_COL_A(*col);			if (col_a) {				if ((spanalpha!=0xFF) || (col_a != 0xFF)) {					dst[x] = overmask_argb(*col, dst[x], spanalpha);				} else {					dst[x] = *col;				}			}			col++;			x ++;		}	}}GF_Err evg_surface_clear_argb(GF_SURFACE surf, GF_IRect rc, GF_Color col){	u32 *data;	u32 x, y, w, h, st, sx, sy;	EVGSurface *_this = (EVGSurface *)surf;	st = _this->stride;	h = rc.height;	w = rc.width;	sx = rc.x;	sy = rc.y;	for (y = 0; y < h; y++) {		data = (u32 *) (_this ->pixels + (sy+y)* st + 4*sx);		for (x = 0; x < w; x++) {			*data++ = col;		}	}	return GF_OK;}/*		32 bit RGB*/static u32 overmask_rgb32(u32 src, u32 dst, u32 alpha){	u32 resr, resg, resb;		s32 srca = (src >> 24) & 0xff;	s32 srcr = (src >> 16) & 0xff;	s32 srcg = (src >> 8) & 0xff;	s32 srcb = (src >> 0) & 0xff;	s32 dstr = (dst >> 16) & 0xff;	s32 dstg = (dst >> 8) & 0xff;	s32 dstb = (dst) & 0xff;	srca = mul255(srca, alpha);	resr = mul255(srca, srcr - dstr) + dstr;	resg = mul255(srca, srcg - dstg) + dstg;	resb = mul255(srca, srcb - dstb) + dstb;	return (0xFF << 24) | (resr << 16) | (resg << 8) | resb;}GFINLINE void overmask_rgb32_const_run(u32 src, u32 *dst, u32 count){	u32 val, res;	s32 srca = (src>>24) & 0xff;	u32 srcr = mul255(srca, ((src >> 16) & 0xff)) ;	u32 srcg = mul255(srca, ((src >> 8) & 0xff)) ;	u32 srcb = mul255(srca, ((src) & 0xff)) ;	u32 inva = 1 + 0xFF - srca;	while (count) {		val = *dst;		res = 0xFF00;		res |= srcr + ((inva*((val >> 16) & 0xff))>>8);		res <<=8;		res |= srcg + ((inva*((val >> 8) & 0xff))>>8);		res <<=8;		res |= srcb + ((inva*((val) & 0xff))>>8);		*dst = res;		dst++;		count--;	}}void evg_rgb32_fill_const(s32 y, s32 count, EVG_Span *spans, EVGSurface *surf){	u32 col = surf->fill_col;	u32 fin, col_no_a, col2, spana;	u32 *dst = (u32 *) (surf->pixels + y * surf->stride);	s32 i;	u32 x, len;	u8 aa_lev = surf->AALevel;	col_no_a = col & 0x00FFFFFF;	col2 = (0xFF<<24) | col_no_a;	for (i=0; i<count; i++) {		spana = spans[i].coverage;		if (spana<aa_lev) continue;		x = spans[i].x;		len = spans[i].len;		if (spana != 0xFF) {			fin = (spana<<24) | col_no_a;			overmask_rgb32_const_run(fin, &dst[x], len);		} else {			while (len--) {				dst[x] = col2;				x ++;			}		}	}}void evg_rgb32_fill_const_a(s32 y, s32 count, EVG_Span *spans, EVGSurface *surf){	u32 *dst = (u32 *) (surf->pixels + y * surf->stride);	u32 col = surf->fill_col;	u32 a, fin, col_no_a;	u8 aa_lev = surf->AALevel;	s32 i;	a = (col>>24)&0xFF;	col_no_a = col & 0x00FFFFFF;	for (i=0; i<count; i++) {		if (spans[i].coverage<aa_lev) continue;		fin = mul255(a, spans[i].coverage);		fin = (fin<<24) | col_no_a;		overmask_rgb32_const_run(fin, &dst[spans[i].x], spans[i].len);	}}void evg_rgb32_fill_var(s32 y, s32 count, EVG_Span *spans, EVGSurface *surf){	u32 *dst = (u32 *) (surf->pixels + y * surf->stride);	u8 spanalpha, col_a;	s32 i;	u32 x, len;	u32 *col;	u8 aa_lev = surf->AALevel;	for (i=0; i<count; i++) {		if (spans[i].coverage<aa_lev) continue;		x = spans[i].x;		len = spans[i].len;		spanalpha = spans[i].coverage;		surf->sten->fill_run(surf->sten, surf, x, y, len);		col = surf->stencil_pix_run;		while (len--) {			col_a = GF_COL_A(*col);			if (col_a) {				if ((spanalpha!=0xFF) || (col_a != 0xFF)) {					dst[x] = overmask_rgb32(*col, dst[x], spanalpha);				} else {					dst[x] = *col;				}			}			col++;			x ++;		}	}}GF_Err evg_surface_clear_rgb32(GF_SURFACE surf, GF_IRect rc, GF_Color col){	u32 x, y, w, h, st, sx, sy;	EVGSurface *_this = (EVGSurface *)surf;	st = _this->stride;	h = rc.height;	w = rc.width;	sx = rc.x;	sy = rc.y;	col = 0xFF000000 | (col & 0x00FFFFFF);	for (y = 0; y < h; y++) {		u32 *data = (u32 *) (_this ->pixels + (y + sy) * st + 4*sx);		for (x = 0; x < w; x++) {			*data++ = col;		}	}	return GF_OK;}

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