⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 svg_base_da.c

📁 一个用于智能手机的多媒体库适合S60 WinCE的跨平台开发库
💻 C
📖 第 1 页 / 共 4 页
字号:
		compositor->user->EventProc(compositor->user->opaque, &evt);		return;	}	evt.type = GF_EVENT_NAVIGATE;		if (all_atts.xlink_href->type == XMLRI_STRING) {		evt.navigate.to_url = all_atts.xlink_href->string;		if (evt.navigate.to_url) {			evt.navigate.param_count = 1;			evt.navigate.parameters = (const char **) &all_atts.target;			compositor->user->EventProc(compositor->user->opaque, &evt);		}	} else {		u32 tag;		if (!all_atts.xlink_href->target) {			/* TODO: check if href can be resolved */			return;		} 		tag = gf_node_get_tag((GF_Node *)all_atts.xlink_href->target);		if (tag == TAG_SVG_set ||			tag == TAG_SVG_animate ||			tag == TAG_SVG_animateColor ||			tag == TAG_SVG_animateTransform ||			tag == TAG_SVG_animateMotion || 			tag == TAG_SVG_discard) {#if 0			u32 i, count, found;			SVGTimedAnimBaseElement *set = (SVGTimedAnimBaseElement*)all_atts.xlink_href->target;			SMIL_Time *begin;			GF_SAFEALLOC(begin, SMIL_Time);			begin->type = GF_SMIL_TIME_EVENT_RESOLVED;			begin->clock = gf_node_get_scene_time((GF_Node *)set);			found = 0;			count = gf_list_count(*set->timingp->begin);			for (i=0; i<count; i++) {				SMIL_Time *first = (SMIL_Time *)gf_list_get(*set->timingp->begin, i);				/*remove past instanciations*/				if ((first->type==GF_SMIL_TIME_EVENT_RESOLVED) && (first->clock < begin->clock)) {					gf_list_rem(*set->timingp->begin, i);					free(first);					i--;					count--;					continue;				}				if ( (first->type == GF_SMIL_TIME_INDEFINITE) 					|| ( (first->type == GF_SMIL_TIME_CLOCK) && (first->clock > begin->clock) ) 				) {					gf_list_insert(*set->timingp->begin, begin, i);					found = 1;					break;				}			}			if (!found) gf_list_add(*set->timingp->begin, begin);			gf_node_changed((GF_Node *)all_atts.xlink_href->target, NULL);#endif			gf_smil_timing_insert_clock(all_atts.xlink_href->target, 0, gf_node_get_scene_time((GF_Node *)handler) );		}	}	return;}void svg_init_a(Render2D *sr, GF_Node *node){	SVG_handlerElement *handler;	gf_node_set_callback_function(node, svg_render_a);	/*listener for onClick event*/	handler = gf_dom_listener_build(node, GF_EVENT_CLICK, 0, NULL);	/*and overwrite handler*/	handler->handle_event = svg_a_handle_event;	gf_node_set_private((GF_Node *)handler, sr->compositor);	/*listener for activate event*/	handler = gf_dom_listener_build(node, GF_EVENT_ACTIVATE, 0, NULL);	/*and overwrite handler*/	handler->handle_event = svg_a_handle_event;	gf_node_set_private((GF_Node *)handler, sr->compositor);	/*listener for mousemove event*/	handler = gf_dom_listener_build(node, GF_EVENT_MOUSEOVER, 0, NULL);	/*and overwrite handler*/	handler->handle_event = svg_a_handle_event;	gf_node_set_private((GF_Node *)handler, sr->compositor);}/* TODO: FIX ME we actually ignore the given sub_root since it is only valid 	     when animations have been performed,         animations evaluation (Render_base) should be part of the core renderer */void r2d_render_svg_use(GF_Node *node, GF_Node *sub_root, void *rs){	GF_Matrix2D backup_matrix;  	GF_Matrix2D translate;	GF_Node *prev_use;	SVGPropertiesPointers backup_props;	u32 backup_flags;	RenderEffect2D *eff = (RenderEffect2D *)rs;	SVGAllAttributes all_atts;	gf_svg_flatten_attributes((SVG_Element *)node, &all_atts);	svg_render_base(node, &all_atts, eff, &backup_props, &backup_flags);	gf_mx2d_init(translate);	translate.m[2] = (all_atts.x ? all_atts.x->value : 0);	translate.m[5] = (all_atts.y ? all_atts.y->value : 0);	if (eff->traversing_mode == TRAVERSE_GET_BOUNDS) {		svg_apply_local_transformation(eff, &all_atts, &backup_matrix);		if (!svg_is_display_off(eff->svg_props)) {			if (all_atts.xlink_href) gf_node_render(all_atts.xlink_href->target, eff);			gf_mx2d_apply_rect(&translate, &eff->bounds);		} 		svg_restore_parent_transformation(eff, &backup_matrix);		goto end;	}	if (svg_is_display_off(eff->svg_props) ||		(*(eff->svg_props->visibility) == SVG_VISIBILITY_HIDDEN)) {		goto end;	}	svg_apply_local_transformation(eff, &all_atts, &backup_matrix);	gf_mx2d_pre_multiply(&eff->transform, &translate);	if (all_atts.xlink_href) {		prev_use = eff->parent_use;		eff->parent_use = node;		gf_node_render(all_atts.xlink_href->target, eff);		eff->parent_use = prev_use;	}	svg_restore_parent_transformation(eff, &backup_matrix);  end:	memcpy(eff->svg_props, &backup_props, sizeof(SVGPropertiesPointers));	eff->svg_flags = backup_flags;}static void SVG_DestroyPaintServer(GF_Node *node){	SVG_GradientStack *st = (SVG_GradientStack *) gf_node_get_private(node);	if (st) {		gf_sr_texture_destroy(&st->txh);		if (st->cols) free(st->cols);		if (st->keys) free(st->keys);		free(st);	}}static void SVG_UpdateGradient(SVG_GradientStack *st, GF_ChildNodeItem *children){	u32 count;	Fixed alpha, max_offset;	SVGAllAttributes all_atts;	if (!gf_node_dirty_get(st->txh.owner)) return;	gf_node_dirty_clear(st->txh.owner, 0);	st->txh.needs_refresh = 1;	st->txh.transparent = 0;	count = gf_node_list_get_count(children);	st->nb_col = 0;	st->cols = (u32*)realloc(st->cols, sizeof(u32)*count);	st->keys = (Fixed*)realloc(st->keys, sizeof(Fixed)*count);	max_offset = 0;	while (children) {		Fixed key;		GF_Node *stop = children->node;		children = children->next;		if (gf_node_get_tag((GF_Node *)stop) != TAG_SVG_stop) continue;		gf_svg_flatten_attributes((SVG_Element*)stop, &all_atts);		alpha = FIX_ONE;		if (all_atts.stop_opacity && (all_atts.stop_opacity->type==SVG_NUMBER_VALUE) )			alpha = all_atts.stop_opacity->value;		if (all_atts.stop_color)			st->cols[st->nb_col] = GF_COL_ARGB_FIXED(alpha, all_atts.stop_color->color.red, all_atts.stop_color->color.green, all_atts.stop_color->color.blue);		if (all_atts.offset) {			key = all_atts.offset->value;			if (all_atts.offset->type==SVG_NUMBER_PERCENTAGE) key/=100; 		} else {			key=0;		}		if (key>max_offset) max_offset=key;		else key = max_offset;		st->keys[st->nb_col] = key;		st->nb_col++;		if (alpha!=FIX_ONE) st->txh.transparent = 1;	}	st->txh.compositor->r2d->stencil_set_gradient_interpolation(st->txh.hwtx, st->keys, st->cols, st->nb_col);	st->txh.compositor->r2d->stencil_set_gradient_mode(st->txh.hwtx, /*lg->spreadMethod*/ GF_GRADIENT_MODE_PAD);}static void SVG_Render_PaintServer(GF_Node *node, void *rs, Bool is_destroy){	SVGPropertiesPointers backup_props;	SVGAllAttributes all_atts;	u32 backup_flags;	u32 styling_size = sizeof(SVGPropertiesPointers);	SVG_Element *elt = (SVG_Element *)node;	RenderEffect2D *eff = (RenderEffect2D *) rs;	if (is_destroy) {		SVG_DestroyPaintServer(node);		return;	}	gf_svg_flatten_attributes(elt, &all_atts);	svg_render_base(node, &all_atts, eff, &backup_props, &backup_flags);		if (eff->traversing_mode == TRAVERSE_GET_BOUNDS) {		return;	} else {		svg_render_node_list(elt->children, eff);	}	memcpy(eff->svg_props, &backup_props, styling_size);	eff->svg_flags = backup_flags;}/* linear gradient */static void SVG_UpdateLinearGradient(GF_TextureHandler *txh){	SVG_Element *lg = (SVG_Element *) txh->owner;	SVG_GradientStack *st = (SVG_GradientStack *) gf_node_get_private(txh->owner);	if (!txh->hwtx) txh->hwtx = txh->compositor->r2d->stencil_new(txh->compositor->r2d, GF_STENCIL_LINEAR_GRADIENT);	SVG_UpdateGradient(st, lg->children);}static void SVG_LG_ComputeMatrix(GF_TextureHandler *txh, GF_Rect *bounds, GF_Matrix2D *mat){	SFVec2f start, end;	SVGAllAttributes all_atts;	/*create gradient brush if needed*/	if (!txh->hwtx) return;	gf_svg_flatten_attributes((SVG_Element*)txh->owner, &all_atts);	if (all_atts.x1) {		start.x = all_atts.x1->value;		if (all_atts.x1->type==SVG_NUMBER_PERCENTAGE) start.x /= 100;	} else {		start.x = 0;	}	if (all_atts.y1) {		start.y = all_atts.y1->value;		if (all_atts.y1->type==SVG_NUMBER_PERCENTAGE) start.y /= 100;	} else {		start.y = 0;	}	if (all_atts.x2) {		end.x = all_atts.x2->value;		if (all_atts.x2->type==SVG_NUMBER_PERCENTAGE) end.x /= 100;	} else {		end.x = 1;	}	if (all_atts.y2) {		end.y = all_atts.y2->value;		if (all_atts.y2->type==SVG_NUMBER_PERCENTAGE) end.y /= 100;	} else {		end.y = 0;	}	txh->compositor->r2d->stencil_set_gradient_mode(txh->hwtx, (GF_GradientMode) all_atts.spreadMethod ? *(SVG_SpreadMethod*)all_atts.spreadMethod : 0);	if (all_atts.gradientTransform) {		gf_mx2d_copy(*mat, all_atts.gradientTransform->mat );	} else {		gf_mx2d_init(*mat);	}	if (all_atts.gradientUnits && (*(SVG_GradientUnit*)all_atts.gradientUnits==SVG_GRADIENTUNITS_OBJECT) ) {		/*move to local coord system - cf SVG spec*/		gf_mx2d_add_scale(mat, bounds->width, bounds->height);		gf_mx2d_add_translation(mat, bounds->x - 1, bounds->y  - bounds->height - 1);	}	txh->compositor->r2d->stencil_set_linear_gradient(txh->hwtx, start.x, start.y, end.x, end.y);}void svg_init_linearGradient(Render2D *sr, GF_Node *node){	SVG_GradientStack *st;	GF_SAFEALLOC(st, SVG_GradientStack);	gf_sr_texture_setup(&st->txh, sr->compositor, node);	st->txh.update_texture_fcnt = SVG_UpdateLinearGradient;	st->txh.compute_gradient_matrix = SVG_LG_ComputeMatrix;	gf_node_set_private(node, st);	gf_node_set_callback_function(node, SVG_Render_PaintServer);}/* radial gradient */static void SVG_UpdateRadialGradient(GF_TextureHandler *txh){	SVG_Element *rg = (SVG_Element *) txh->owner;	SVG_GradientStack *st = (SVG_GradientStack *) gf_node_get_private(txh->owner);	if (!txh->hwtx) txh->hwtx = txh->compositor->r2d->stencil_new(txh->compositor->r2d, GF_STENCIL_RADIAL_GRADIENT);	SVG_UpdateGradient(st, rg->children);}static void SVG_RG_ComputeMatrix(GF_TextureHandler *txh, GF_Rect *bounds, GF_Matrix2D *mat){	SFVec2f center, focal;	Fixed radius;	SVGAllAttributes all_atts;	/*create gradient brush if needed*/	if (!txh->hwtx) return;	gf_svg_flatten_attributes((SVG_Element*)txh->owner, &all_atts);	if (all_atts.gradientTransform) 		gf_mx2d_copy(*mat, all_atts.gradientTransform->mat);	else		gf_mx2d_init(*mat);		if (all_atts.r) {		radius = all_atts.r->value;		if (all_atts.r->type==SVG_NUMBER_PERCENTAGE) radius /= 100;	} else {		radius = FIX_ONE/2;	}	if (all_atts.cx) {		center.x = all_atts.cx->value;		if (all_atts.cx->type==SVG_NUMBER_PERCENTAGE) center.x /= 100;	} else {		center.x = FIX_ONE/2;	}	if (all_atts.cy) {		center.y = all_atts.cy->value;		if (all_atts.cy->type==SVG_NUMBER_PERCENTAGE) center.y /= 100;	} else {		center.y = FIX_ONE/2;	}	txh->compositor->r2d->stencil_set_gradient_mode(txh->hwtx, (GF_GradientMode) all_atts.spreadMethod ? *(SVG_SpreadMethod*)all_atts.spreadMethod : 0);	if (all_atts.fx) {		focal.x = all_atts.fx->value;		if (all_atts.fx->type==SVG_NUMBER_PERCENTAGE) focal.x /= 100;	} else {		focal.x = FIX_ONE/2;	}	if (all_atts.fy) {		focal.y = all_atts.fx->value;		if (all_atts.fy->type==SVG_NUMBER_PERCENTAGE) focal.y /= 100;	} else {		focal.y = FIX_ONE/2;	}	if (all_atts.gradientUnits && (*(SVG_GradientUnit*)all_atts.gradientUnits==SVG_GRADIENTUNITS_OBJECT) ) {		/*move to local coord system - cf SVG spec*/		gf_mx2d_add_scale(mat, bounds->width, bounds->height);		gf_mx2d_add_translation(mat, bounds->x, bounds->y  - bounds->height);	} 	txh->compositor->r2d->stencil_set_radial_gradient(txh->hwtx, center.x, center.y, focal.x, focal.y, radius, radius);}void svg_init_radialGradient(Render2D *sr, GF_Node *node){	SVG_GradientStack *st;	GF_SAFEALLOC(st, SVG_GradientStack);	gf_sr_texture_setup(&st->txh, sr->compositor, node);	st->txh.update_texture_fcnt = SVG_UpdateRadialGradient;	st->txh.compute_gradient_matrix = SVG_RG_ComputeMatrix;	gf_node_set_private(node, st);	gf_node_set_callback_function(node, SVG_Render_PaintServer);}void svg_init_solidColor(Render2D *sr, GF_Node *node){	gf_node_set_callback_function(node, SVG_Render_PaintServer);}void svg_init_stop(Render2D *sr, GF_Node *node){	gf_node_set_callback_function(node, SVG_Render_PaintServer);}GF_TextureHandler *svg_gradient_get_texture(GF_Node *node){	GF_FieldInfo info;	GF_Node *g = NULL;	SVG_GradientStack *st;	/*check gradient redirection ...*/	if (gf_svg_get_attribute_by_tag(node, TAG_SVG_ATT_xlink_href, 0, 0, &info)==GF_OK) {		g = ((XMLRI*)info.far_ptr)->target;	}	if (!g) g = node;	st = (SVG_GradientStack*) gf_node_get_private((GF_Node *)g);	return st->nb_col ? &st->txh : NULL;}#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -