📄 path_layout.c
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/* * GPAC - Multimedia Framework C SDK * * Copyright (c) Jean Le Feuvre 2000-2005 * All rights reserved * * This file is part of GPAC / 2D rendering module * * GPAC is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * GPAC is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * */#include "stacks2d.h"#include "visualsurface2d.h"typedef struct{ GF_Node *owner; GF_Renderer *compositor; GROUPINGNODESTACK2D GF_Node *last_geom; GF_PathIterator *iter;} PathLayoutStack;static void RenderPathLayout(GF_Node *node, void *rs, Bool is_destroy){ u32 i, count, minor, major, int_bck; Fixed length, offset, length_after_point; Bool res; ChildGroup2D *cg; GF_Matrix2D mat; GroupingNode2D *parent_bck; PathLayoutStack *gr = (PathLayoutStack *) gf_node_get_private(node); M_PathLayout *pl = (M_PathLayout *)node; RenderEffect2D *eff = (RenderEffect2D *) rs; if (is_destroy) { DeleteGroupingNode2D((GroupingNode2D *)gr); if (gr->iter) gf_path_iterator_del(gr->iter); free(gr); return; } if (!pl->geometry) return; /*only low-level primitives allowed*/ switch (gf_node_get_tag((GF_Node *) pl->geometry)) { case TAG_MPEG4_Rectangle: return; case TAG_MPEG4_Circle: return; case TAG_MPEG4_Ellipse: return; } /*store effect*/ gf_mx2d_copy(mat, eff->transform); parent_bck = eff->parent; gf_mx2d_init(eff->transform); eff->parent = NULL; /*check geom changes*/ if ((pl->geometry != gr->last_geom) || gf_node_dirty_get(pl->geometry)) { if (gr->iter) gf_path_iterator_del(gr->iter); gr->iter = NULL; int_bck = eff->trav_flags; eff->trav_flags |= GF_SR_TRAV_SWITCHED_OFF; gf_node_render(pl->geometry, eff); eff->trav_flags = int_bck; gr->last_geom = pl->geometry; } if (!gr->iter) { /*get the drawable*/ Drawable *dr = (Drawable *) gf_node_get_private( (GF_Node *) pl->geometry); /*init iteration*/ if (!dr || !dr->path) return; gr->iter = gf_path_iterator_new(dr->path); if (!gr->iter) return; } eff->parent = (GroupingNode2D*)gr; int_bck = eff->text_split_mode; eff->text_split_mode = 2; group2d_traverse((GroupingNode2D*)gr, pl->children, eff); eff->text_split_mode = int_bck; /*restore effect*/ gf_mx2d_copy(eff->transform, mat); eff->parent = parent_bck; count = gf_list_count(gr->groups); length = gf_path_iterator_get_length(gr->iter); offset = gf_mulfix(length, pl->pathOffset); major = pl->alignment.count ? pl->alignment.vals[0] : 0; minor = (pl->alignment.count==2) ? pl->alignment.vals[1] : 0; if (pl->wrapMode==1) { while (offset<0) offset += length; } for (i=0; i<count; i++) { cg = (ChildGroup2D *)gf_list_get(gr->groups, i); if (cg->original.width>length) break; /*first set our center and baseline*/ gf_mx2d_init(mat); /*major align*/ switch (major) { case 2: if (cg->is_text_group) gf_mx2d_add_translation(&mat, -1*cg->original.x - cg->original.width, 0); else gf_mx2d_add_translation(&mat, -1 * cg->original.width/2, 0); length_after_point = 0; break; case 1: length_after_point = cg->original.width/2; if (cg->is_text_group) gf_mx2d_add_translation(&mat, -1*cg->original.x - cg->original.width / 2, 0); break; default: case 0: if (cg->is_text_group) gf_mx2d_add_translation(&mat, cg->original.x, 0); else gf_mx2d_add_translation(&mat, cg->original.width/2, 0); length_after_point = cg->original.width; break; } /*if wrapping and out of path, restart*/ if ((pl->wrapMode==1) && (offset+length_after_point>=length)) { offset += length_after_point; offset -= length; i--; continue; } /*if not wrapping and not yet in path skip */ if (!pl->wrapMode && (offset+length_after_point < 0)) { child2d_render_done_complex(cg, (RenderEffect2D *)rs, NULL); goto next; } /*minor justify*/ switch (minor) { /*top alignment*/ case 3: if (cg->is_text_group) gf_mx2d_add_translation(&mat, 0, -1 * cg->ascent); else gf_mx2d_add_translation(&mat, 0, -1 * cg->original.height / 2); break; /*baseline*/ case 1: /*move to bottom align if not text*/ if (!cg->is_text_group) gf_mx2d_add_translation(&mat, 0, cg->original.height / 2); break; /*middle*/ case 2: /*if text use (asc+desc) /2 as line height since glyph height differ*/ if (cg->is_text_group) gf_mx2d_add_translation(&mat, 0, cg->descent - (cg->ascent + cg->descent) / 2); break; /*bottomline alignment*/ case 0: default: if (cg->is_text_group) gf_mx2d_add_translation(&mat, 0, cg->descent); else gf_mx2d_add_translation(&mat, 0, cg->original.height / 2); break; } res = gf_path_iterator_get_transform(gr->iter, offset, (Bool) (pl->wrapMode==2), &mat, 1, length_after_point); if (!res) break; child2d_render_done_complex(cg, (RenderEffect2D *)rs, &mat);next: if (i+1<count) { ChildGroup2D *cg_next = (ChildGroup2D *)gf_list_get(gr->groups, i+1); /*update offset according to major alignment */ switch (major) { case 2: if (cg_next->is_text_group) offset += gf_mulfix(pl->spacing, cg_next->original.x); offset += gf_mulfix(pl->spacing, cg_next->original.width); break; case 1: if (cg->is_text_group) offset += gf_mulfix(pl->spacing, cg->original.x / 2); offset += gf_mulfix(pl->spacing, cg->original.width / 2); offset += cg_next->original.width / 2; break; default: case 0: if (cg->is_text_group) offset += gf_mulfix(pl->spacing, cg->original.x); offset += gf_mulfix(pl->spacing, cg->original.width); break; } } /*wrap*/ if ((pl->wrapMode==1) && (offset>=length)) offset-=length; } /*undrawn nodes*/ for (;i<count; i++) { cg = (ChildGroup2D *)gf_list_get(gr->groups, i); child2d_render_done_complex(cg, (RenderEffect2D *)rs, NULL); } group2d_reset_children((GroupingNode2D *) gr);}void R2D_InitPathLayout(Render2D *sr, GF_Node *node){ PathLayoutStack *stack; GF_SAFEALLOC(stack, PathLayoutStack); SetupGroupingNode2D((GroupingNode2D*)stack, sr, node); gf_node_set_private(node, stack); gf_node_set_callback_function(node, RenderPathLayout);}
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