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📄 path_layout.c

📁 一个用于智能手机的多媒体库适合S60 WinCE的跨平台开发库
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/* *			GPAC - Multimedia Framework C SDK * *			Copyright (c) Jean Le Feuvre 2000-2005 *					All rights reserved * *  This file is part of GPAC / 2D rendering module * *  GPAC is free software; you can redistribute it and/or modify *  it under the terms of the GNU Lesser General Public License as published by *  the Free Software Foundation; either version 2, or (at your option) *  any later version. *    *  GPAC is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU Lesser General Public License for more details. *    *  You should have received a copy of the GNU Lesser General Public *  License along with this library; see the file COPYING.  If not, write to *  the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.  * */#include "stacks2d.h"#include "visualsurface2d.h"typedef struct{	GF_Node *owner;	GF_Renderer *compositor;	GROUPINGNODESTACK2D		GF_Node *last_geom;	GF_PathIterator *iter;} PathLayoutStack;static void RenderPathLayout(GF_Node *node, void *rs, Bool is_destroy){	u32 i, count, minor, major, int_bck;	Fixed length, offset, length_after_point;	Bool res;	ChildGroup2D *cg;	GF_Matrix2D mat;	GroupingNode2D *parent_bck;	PathLayoutStack *gr = (PathLayoutStack *) gf_node_get_private(node);	M_PathLayout *pl = (M_PathLayout *)node;	RenderEffect2D *eff = (RenderEffect2D *) rs;		if (is_destroy) {		DeleteGroupingNode2D((GroupingNode2D *)gr);		if (gr->iter) gf_path_iterator_del(gr->iter);		free(gr);		return;	}	if (!pl->geometry) return;		/*only low-level primitives allowed*/	switch (gf_node_get_tag((GF_Node *) pl->geometry)) {	case TAG_MPEG4_Rectangle: return;	case TAG_MPEG4_Circle: return;	case TAG_MPEG4_Ellipse: return;	}	/*store effect*/	gf_mx2d_copy(mat, eff->transform);	parent_bck = eff->parent;	gf_mx2d_init(eff->transform);	eff->parent = NULL;	/*check geom changes*/	if ((pl->geometry != gr->last_geom) || gf_node_dirty_get(pl->geometry)) {		if (gr->iter) gf_path_iterator_del(gr->iter);		gr->iter = NULL;		int_bck = eff->trav_flags;		eff->trav_flags |= GF_SR_TRAV_SWITCHED_OFF;		gf_node_render(pl->geometry, eff);		eff->trav_flags = int_bck;		gr->last_geom = pl->geometry;	}	if (!gr->iter) {		/*get the drawable*/		Drawable *dr = (Drawable *) gf_node_get_private( (GF_Node *) pl->geometry);		/*init iteration*/		if (!dr || !dr->path) return;		gr->iter = gf_path_iterator_new(dr->path);		if (!gr->iter) return;	}		eff->parent = (GroupingNode2D*)gr;	int_bck = eff->text_split_mode;	eff->text_split_mode = 2;	group2d_traverse((GroupingNode2D*)gr, pl->children, eff);	eff->text_split_mode = int_bck;	/*restore effect*/	gf_mx2d_copy(eff->transform, mat);	eff->parent = parent_bck;	count = gf_list_count(gr->groups);		length = gf_path_iterator_get_length(gr->iter);	offset = gf_mulfix(length, pl->pathOffset);	major = pl->alignment.count ? pl->alignment.vals[0] : 0;	minor = (pl->alignment.count==2) ? pl->alignment.vals[1] : 0;	if (pl->wrapMode==1) {		while (offset<0) offset += length;	}	for (i=0; i<count; i++) {		cg = (ChildGroup2D *)gf_list_get(gr->groups, i);		if (cg->original.width>length) break;		/*first set our center and baseline*/		gf_mx2d_init(mat);		/*major align*/		switch (major) {		case 2:			if (cg->is_text_group) gf_mx2d_add_translation(&mat, -1*cg->original.x - cg->original.width, 0);			else gf_mx2d_add_translation(&mat, -1 * cg->original.width/2, 0);			length_after_point = 0;			break;		case 1:			length_after_point = cg->original.width/2;			if (cg->is_text_group) gf_mx2d_add_translation(&mat, -1*cg->original.x - cg->original.width / 2, 0);			break;		default:		case 0:			if (cg->is_text_group) gf_mx2d_add_translation(&mat, cg->original.x, 0);			else gf_mx2d_add_translation(&mat, cg->original.width/2, 0);			length_after_point = cg->original.width;			break;		}		/*if wrapping and out of path, restart*/		if ((pl->wrapMode==1) && (offset+length_after_point>=length)) {			offset += length_after_point;			offset -= length;			i--;			continue;		}		/*if not wrapping and not yet in path skip */		if (!pl->wrapMode && (offset+length_after_point < 0)) {			child2d_render_done_complex(cg, (RenderEffect2D *)rs, NULL);			goto next;		}		/*minor justify*/		switch (minor) {		/*top alignment*/		case 3:			if (cg->is_text_group) 				gf_mx2d_add_translation(&mat, 0, -1 * cg->ascent);			else 				gf_mx2d_add_translation(&mat, 0, -1 * cg->original.height / 2);						break;		/*baseline*/		case 1:			/*move to bottom align if not text*/			if (!cg->is_text_group) 				gf_mx2d_add_translation(&mat, 0, cg->original.height / 2);			break;		/*middle*/		case 2:			/*if text use (asc+desc) /2 as line height since glyph height differ*/			if (cg->is_text_group) 				gf_mx2d_add_translation(&mat, 0, cg->descent - (cg->ascent + cg->descent) / 2);			break;		/*bottomline alignment*/		case 0:		default:			if (cg->is_text_group)				gf_mx2d_add_translation(&mat, 0, cg->descent);			else				gf_mx2d_add_translation(&mat, 0, cg->original.height / 2);						break;		}		res = gf_path_iterator_get_transform(gr->iter, offset, (Bool) (pl->wrapMode==2), &mat, 1, length_after_point);		if (!res) break;		child2d_render_done_complex(cg, (RenderEffect2D *)rs, &mat);next:		if (i+1<count) {			ChildGroup2D *cg_next = (ChildGroup2D *)gf_list_get(gr->groups, i+1);			/*update offset according to major alignment */			switch (major) {			case 2:				if (cg_next->is_text_group) offset += gf_mulfix(pl->spacing, cg_next->original.x);				offset += gf_mulfix(pl->spacing, cg_next->original.width);				break;			case 1:				if (cg->is_text_group) offset += gf_mulfix(pl->spacing, cg->original.x / 2);				offset += gf_mulfix(pl->spacing, cg->original.width / 2);				offset += cg_next->original.width / 2;				break;			default:			case 0:				if (cg->is_text_group) offset += gf_mulfix(pl->spacing, cg->original.x);				offset += gf_mulfix(pl->spacing, cg->original.width);				break;			}		}		/*wrap*/		if ((pl->wrapMode==1) && (offset>=length)) offset-=length;	}	/*undrawn nodes*/	for (;i<count; i++) {		cg = (ChildGroup2D *)gf_list_get(gr->groups, i);		child2d_render_done_complex(cg, (RenderEffect2D *)rs, NULL);	}	group2d_reset_children((GroupingNode2D *) gr);}void R2D_InitPathLayout(Render2D *sr, GF_Node *node){	PathLayoutStack *stack;	GF_SAFEALLOC(stack, PathLayoutStack);	SetupGroupingNode2D((GroupingNode2D*)stack, sr, node);	gf_node_set_private(node, stack);	gf_node_set_callback_function(node, RenderPathLayout);}

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