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📄 v4nodepool.cpp

📁 一个用于智能手机的多媒体库适合S60 WinCE的跨平台开发库
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/*  V4NodePool.cpp*/#include "safe_include.h"#include <gpac/scenegraph_vrml.h>#include "V4NodePool.h"// FindNode -- search for a node with the specified NodeID or pointeru32 V4NodePool::FindNode(const u32 NodeID, const GF_Node * node) {  if ( (NodeID == 0) && (node == NULL) ) return (u32) -1;  for (int i = 0; i < Nodes.size(); i++)    if ( (NodeID == Nodes.at(i).GetID()) || (node == Nodes.at(i).GetNode()) ) return i;  return (u32) -1;}// AddNode --V4Node& V4NodePool::AddNode(GF_Node * _node) {  // checks that the node is not already in the pool  u32 id = gf_node_get_id(_node);  u32 i = FindNode(id);  if (i != (u32) -1) return Nodes.at(i);  // add a new entry into the pool  V4Node node(id, _node);  Nodes.push_back(node);  count++;  return Nodes.back();}// DeleteNode -- Deletes a node from the poolvoid V4NodePool::DeleteNode(const u32 _NodeID, const GF_Node * _node) {  u32 i = FindNode(_NodeID, _node);  std::vector<V4Node>::iterator iter = Nodes.begin();  for (u32 j=0; j<i; j++) iter++;  Nodes.erase(iter);}// GetV4Node -- retrieves a node from the poolV4Node&  V4NodePool::GetV4Node(const u32 _NodeID, const GF_Node * _node) {  u32 i = FindNode(_NodeID, _node);  return Nodes.at(i);}// GetNodesCount -- returns the numbre of nodesu32 V4NodePool::GetNodesCount() const {  return Nodes.size();}// FirstNode -- returns the beginning the listV4Node& V4NodePool::at(u32 n) {  return Nodes.at(n);}// Clear -- deletes all itemvoid V4NodePool::Clear() {  Nodes.clear();}// returns countu32 V4NodePool::GetCount() const {  return count;}

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