📄 v4node.h
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/* V4Node.h Represents a node with additionnal attributes for V4Studio, such as lifespan*/#ifndef _V4Node_#define _V4Node_#include "safe_include.h"#include <gpac/scenegraph.h> // GF_Node structure#include <wx/wx.h>#include <list>struct segment { u32 from, to;};class V4Node { public: // constructor destructor V4Node(const u32 NodeID, GF_Node * node=NULL); // node may be modified, don't use const GF_Node * // accesses to members u32 GetID() const; GF_Node * GetNode() const; // computes whether the node is alive at the given frame bool IsAliveAt(const u32 frame); // Add an apparition, inclusive void Appear(const u32 startFrame, const u32 stopFrame); // Remove frames from lifeSpan, inclusive void Disappear(const u32 startFrame, const u32 stopFrame); // (to save workspace) tells whether the node should appear on the timeline bool isOnTimeLine; // retrieves the node _DEF_ name (node has a Node ID) wxString GetName(); private: // various accesses to the node u32 NodeID; GF_Node * node; // timeLine std::list<segment> lifeSpan; // each element of the list is one use of this node, first value is start frame, second is end frame, inclusive};#endif
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