📄 v4scenegraph.cpp
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#include "V4SceneGraph.h"#include "V4StudioFrame.h"#include <gpac/scene_manager.h>#include <gpac/nodes_mpeg4.h>#include <gpac/internal/scenegraph_dev.h>#include "V4Service.h"V4SceneGraph::V4SceneGraph(V4StudioFrame *parent) : frame(parent){ m_pSm = NULL; m_pSg = NULL; m_pSr = NULL; m_pIs = NULL; m_pOriginal_mp4 = NULL; m_bEncodeNames = 0; m_term = parent->GetGPACPanel()->m_term;}V4SceneGraph::~V4SceneGraph(){ // TODO : pquoi fallait il commenter cette ligne ? //if (m_pSm) gf_sm_del(m_pSm); if (m_pOriginal_mp4) free(m_pOriginal_mp4); if (m_pService) delete m_pService;}void V4SceneGraph::SetSceneSize(int w, int h){ gf_sg_set_scene_size_info(m_pSg, w,h, 1); /*reassign scene graph to update scene size in renderer*/ gf_sr_set_scene(m_pSr, m_pSg);}void V4SceneGraph::GetSceneSize(wxSize &size) { gf_sg_get_scene_size_info(m_pSg, (u32 *)&(size.x), (u32 *)&(size.y)); }GF_Node *V4SceneGraph::SetTopNode(u32 tag) { M_OrderedGroup * root = (M_OrderedGroup *)NewNode(TAG_MPEG4_OrderedGroup); gf_sg_set_root_node(m_pSg, (GF_Node *)root); return (GF_Node *)root;}GF_Node *V4SceneGraph::NewNode(u32 tag){ GF_Node *n = gf_node_new(m_pSg, tag); if (!n) return NULL; gf_node_init(n); return n;}void V4SceneGraph::SaveFile(const char *path) { char rad_name[5000]; strcpy(rad_name, "dump"); gf_sm_dump(m_pSm, rad_name, 0); GF_ISOFile *mp4 = gf_isom_open(path, GF_ISOM_WRITE_EDIT, NULL); m_pSm->max_node_id = gf_sg_get_max_node_id(m_pSm->scene_graph); gf_sm_encode_to_file(m_pSm, mp4, "c:\\log.txt", NULL, GF_SM_LOAD_MPEG4_STRICT, 0); gf_isom_close(mp4);}void V4SceneGraph::LoadNew() { if (m_pSm) { gf_sr_set_scene(m_pSr, NULL); gf_sm_del(m_pSm); m_pSm = NULL; gf_sg_del(m_pSg); m_pSg = NULL; } if (m_pOriginal_mp4) free(m_pOriginal_mp4); m_pOriginal_mp4 = NULL; m_pIs = gf_is_new(NULL); m_pSg = m_pIs->graph; gf_sg_set_init_callback(m_pSg, v4s_node_init, this); gf_sr_set_scene(m_pSr, m_pSg); m_pSm = gf_sm_new(m_pSg); /* Create a BIFS stream with one AU with on ReplaceScene */ GF_StreamContext *sc = gf_sm_stream_new(m_pSm, 1, GF_STREAM_SCENE, 0); GF_AUContext *au = gf_sm_stream_au_new(sc, 0, 0, 1); GF_Command *command = gf_sg_command_new(m_pSg, GF_SG_SCENE_REPLACE); gf_list_add(au->commands, command); // reinitializes the node pool frame->pools.Clear();}void V4SceneGraph::LoadFileOld(const char *path) { m_pService = new V4Service(path); gf_term_attach_service(m_term, m_pService->m_pNetClient); m_pIs = m_term->root_scene; m_pSg = m_pIs->graph; gf_term_play_from_time(m_term, 0); while(!m_pIs->graph_attached) {} // CreateDictionnary crashes because the root node in m_pSg is not set. CreateDictionnary();}void V4SceneGraph::LoadFile(const char *path) { GF_SceneLoader load; if (m_pSm) { gf_sr_set_scene(m_pSr, NULL); gf_sm_del(m_pSm); gf_sg_del(m_pSg); } // initializes a new scene // We need an GF_InlineScene, a SceneManager and an GF_ObjectManager m_pIs = gf_is_new(NULL); m_pSg = m_pIs->graph; m_pSm = gf_sm_new(m_pSg); m_pIs->root_od = gf_odm_new(); m_pIs->root_od->parentscene = NULL; m_pIs->root_od->subscene = m_pIs; m_pIs->root_od->term = m_term; m_term->root_scene = m_pIs; // TODO : what's the use of this ? if (m_pOriginal_mp4) free(m_pOriginal_mp4); m_pOriginal_mp4 = NULL; /* Loading of a file (BT, MP4 ...) and modification of the SceneManager */ memset(&load, 0, sizeof(GF_SceneLoader)); load.fileName = path; load.ctx = m_pSm; load.cbk = this; if (strstr(path, ".mp4") || strstr(path, ".MP4") ) load.isom = gf_isom_open(path, GF_ISOM_OPEN_READ, NULL); gf_sm_load_init(&load); gf_sm_load_run(&load); gf_sm_load_done(&load); if (load.isom) gf_isom_delete(load.isom); /* SceneManager should be initialized and filled correctly */ gf_sg_set_scene_size_info(m_pSg, m_pSm->scene_width, m_pSm->scene_height, m_pSm->is_pixel_metrics); // TODO : replace with GetBifsStream GF_StreamContext *sc = (GF_StreamContext *) gf_list_get(m_pSm->streams,0); if (sc->streamType == 3) { GF_AUContext *au = (GF_AUContext *) gf_list_get(sc->AUs,0); GF_Command *c = (GF_Command *) gf_list_get(au->commands,0); gf_sg_command_apply(m_pSg, c, 0); /* This is a patch to solve the save pb: When ApplyCommand is made on a Scene Replace Command The command node is set to NULL When we save a BIFS stream whose first command is of this kind, the file saver thinks the bifs commands should come from an NHNT file This is a temporary patch */ if (c->tag == GF_SG_SCENE_REPLACE) { c->node = m_pSg->RootNode; } } gf_sr_set_scene(m_pSr, m_pSg); // retrieves all the node from the tree and adds them to the node pool GF_Node * root = gf_sg_get_root_node(m_pSg); CreateDictionnary();}GF_Node *V4SceneGraph::CopyNode(GF_Node *node, GF_Node *parent, bool copy) { if (copy) return CloneNodeForEditing(m_pSg, node); u32 nodeID = gf_node_get_id(node); if (!nodeID) { nodeID = gf_sg_get_next_available_node_id(m_pSg); gf_node_set_id(node, nodeID, NULL); gf_node_register(node, parent); } return node;}void V4SceneGraph::LoadCommand(u32 commandNumber){ GF_StreamContext *sc = NULL; for (u32 i=0; i<gf_list_count(m_pSm->streams); i++) { sc = (GF_StreamContext *) gf_list_get(m_pSm->streams, i); if (sc->streamType == GF_STREAM_SCENE) break; sc = NULL; } assert(sc); GF_AUContext *au = (GF_AUContext *) gf_list_get(sc->AUs,0); if (commandNumber < gf_list_count(au->commands)) { for (u32 j=0; j<=commandNumber; j++) { GF_Command *c = (GF_Command *) gf_list_get(au->commands, j); gf_sg_command_apply(m_pSg, c, 0); } }}extern "C" {GF_Node *CloneNodeForEditing(GF_SceneGraph *inScene, GF_Node *orig) //, GF_Node *cloned_parent){ u32 i, j, count; GF_Node *node, *child, *tmp; GF_List *list, *list2; GF_FieldInfo field_orig, field; /*this is not a mistake*/ if (!orig) return NULL; /*check for DEF/USE if (orig->sgprivate->NodeID) { node = gf_sg_find_node(inScene, orig->sgprivate->NodeID); //node already created, USE if (node) { gf_node_register(node, cloned_parent); return node; } } */ /*create a node*//* if (orig->sgprivate->tag == TAG_MPEG4_ProtoNode) { proto_node = ((GF_ProtoInstance *)orig)->proto_interface; //create the instance but don't load the code -c we MUST wait for ISed routes to be cloned before node = gf_sg_proto_create_node(inScene, proto_node, (GF_ProtoInstance *) orig); } else {*/ node = gf_node_new(inScene, gf_node_get_tag(orig));// } count = gf_node_get_field_count(orig); /*copy each field*/ for (i=0; i<count; i++) { gf_node_get_field(orig, i, &field_orig); /*get target ptr*/ gf_node_get_field(node, i, &field); assert(field.eventType==field_orig.eventType); assert(field.fieldType==field_orig.fieldType); /*duplicate it*/ switch (field.fieldType) { case GF_SG_VRML_SFNODE: child = CloneNodeForEditing(inScene, (GF_Node *) (* ((GF_Node **) field_orig.far_ptr)));//, node); *((GF_Node **) field.far_ptr) = child; break; case GF_SG_VRML_MFNODE: list = *( (GF_List **) field_orig.far_ptr); list2 = *( (GF_List **) field.far_ptr); for (j=0; j<gf_list_count(list); j++) { tmp = (GF_Node *)gf_list_get(list, j); child = CloneNodeForEditing(inScene, tmp);//, node); gf_list_add(list2, child); } break; default: gf_sg_vrml_field_copy(field.far_ptr, field_orig.far_ptr, field.fieldType); break; } } /*register node if (orig->sgprivate->NodeID) { Node_SetID(node, orig->sgprivate->NodeID); gf_node_register(node, cloned_parent); }*/ /*init node before creating ISed routes so the eventIn handler are in place*/ if (gf_node_get_tag(node) != TAG_ProtoNode) gf_node_init(node); return node;}
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