📄 v4nodepools.h
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/* V4NodePools List all the Node pools for each possible node tag*/#include "safe_include.h"#include <gpac/scenegraph.h>#include <gpac/nodes_mpeg4.h>#include <vector>#include "V4NodePool.h"using namespace std;enum { DICT_GEN = 0, DICT_GEOMETRY, DICT_APPEARANCE, DICT_TEXTURE, DICT_MATERIAL, DICT_LAST // last element, gives the actual number of pool};class V4NodePools { public: // Constructor V4NodePools(); // gets the correct pool from the given tag V4NodePool& pool(const u32 tag); V4NodePool& poolFromFieldName(const char * name); u32 poolN(const u32 tag); // clears all the pools void Clear(); // Adds a node to the correct pool void Add(GF_Node * node); // tells if nodes as field of the given type bool NodeHasField(GF_Node * node, u32 fieldType); // returns the total number of nodes created for that type of node u32 GetCount(const u32 tag); private: vector<V4NodePool> pools; unsigned int unPooled;};
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