📄 wxgpacpanel.h
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#ifndef _GPACPANEL_H#define _GPACPANEL_H#include "safe_include.h" #include <gpac/scenegraph.h>#include <gpac/renderer.h>/*for service connection...*/#include <gpac/internal/terminal_dev.h>class V4SceneManager;class V4Service;class wxGPACPanel {public : // Constructor / Desctructor wxGPACPanel(V4SceneManager *parent, const char *path); ~wxGPACPanel(); // Access to private members GF_Terminal *GetMPEG4Terminal() { return m_term; } GF_Renderer *GetSceneRenderer() { return m_term->renderer; } V4SceneManager *GetV4SceneManager() { return parent; } // void Update(); // Variables used for drag, drop, move, ... picking ... s32 m_iDragging; u32 m_transformMode; // 0 Move, 1 Scale, 2 Rotate GF_Node *picked; u32 dragX, dragY;private: void TranslateCoordinates(long x, long y, int &sceneX, int &sceneY); V4SceneManager *parent; GF_Terminal *m_term; GF_User m_user; V4Service *m_pService;};#endif
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