📄 v4timelineelt.cpp
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/* V4TimeLineElt.cpp Implements V4TimeLineElt class*/#include "V4TimeLineElt.h"#include "V4TimeLine.h"#include "V4TimeLineCase.h"#include "..\V4StudioFrame.h"#include "..\V4SceneManager.h" // FPS constant// ConstructorV4TimeLineElt::V4TimeLineElt(V4TimeLine * parent, unsigned int pos, unsigned long _NodeID, wxString eltName, unsigned long frame) :V4TimeLineLine(parent, pos, frame), txt(NULL), lbl(NULL) { // creates sub-controls NodeID = _NodeID; sizer = new wxBoxSizer(wxHORIZONTAL); SetSizer(sizer); lbl = new wxStaticText(this, -1, eltName); lbl->SetSize(0,0,parent->GetOffset(), 20); sizer->Add(lbl, 0, wxALL, 0); CreateLine(CELL_TYPE_NORMAL); // locates the existing commands for a node GF_StreamContext * stream = parent->parent->GetV4SceneManager()->GetBifsStream(); // tries all access units for (i=0; i < gf_list_count(stream->AUs); i++) { GF_AUContext * au = (GF_AUContext *) gf_list_get(stream->AUs, i); // and all commands in each au for (u32 j=0; j < gf_list_count(au->commands); j++) { GF_Command * c = (GF_Command *) gf_list_get(au->commands, j); // and checks whether they are appled to this node if (gf_node_get_id(c->node) == NodeID) { // TODO : the timing unit might not be 1 ms u32 cellNum = au->timing / 1000 * parent->parent->GetV4SceneManager()->GetFrameRate(); cells.at(cellNum)->SetState(CELL_STATE_COMMAND); cells.at(cellNum)->AddCommand(c); } } }}// DestructorV4TimeLineElt::~V4TimeLineElt() {}// returns NodeIDu32 V4TimeLineElt::GetNodeID() { return NodeID;}//unsigned char V4TimeLineElt::GetType() { return CELL_TYPE_NORMAL;}
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