📄 v4timelineline.cpp
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/* V4TimeLineLine.cpp Implements V4TimeLineLine class*/#include "V4TimeLineLine.h"#include "V4TimeLine.h"// ConstructorV4TimeLineLine::V4TimeLineLine(V4TimeLine * parent, unsigned int _pos, unsigned long frame) : wxWindow((wxWindow *) parent, -1), pos(_pos) {}// retrieves X position of the gridunsigned int V4TimeLineLine::GetOffset() const { return ( (V4TimeLine *)GetParent() )->GetOffset();}// returns the number of frame in the sceneunsigned int V4TimeLineLine::GetLength() const { return ( (V4TimeLine *)GetParent() )->GetLength();}// returns the position of the line in the timeLineunsigned int V4TimeLineLine::GetPos() const { return pos;}// Update diplay to match new timevoid V4TimeLineLine::SetFrame(unsigned long _frame) { std::vector<V4TimeLineCell *>::iterator iter; int i = 0; // uptades the needed cells for (iter = cells.begin(); iter != cells.end(); iter++) { // newly selected cell, adds selected state if (i == _frame) { unsigned int state = (*iter)->GetState(); state |= CELL_STATE_SELECTED; (*iter)->SetState(state); } // old selected cell, deletes selected state if ( (i == frame) && (_frame != frame) ) { unsigned int state = (*iter)->GetState(); state &= ~CELL_STATE_SELECTED; (*iter)->SetState(state); } i++; } frame = _frame;}// Retrieves frameunsigned long V4TimeLineLine::GetFrame() const { return frame;}//void V4TimeLineLine::SetLength(const unsigned int length_) { int L = GetLength(); V4TimeLine * line = (V4TimeLine *) GetParent(); SetSizeHints(line->GetOffset() + 20 * length_, -1); line->Layout(); if (L <= length_) { for (int i = L; i < length_; i++) { cells.push_back(new V4TimeLineCell(this,i, GetType())); sizer->Add(cells.back(), 1, wxALL, 0); } } else { for (int i = L-1; i >= length_; i--) { if (cells.back()->GetCommand(0)) cells.back()->DeleteCommands(); delete cells.back(); cells.pop_back(); } }}
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