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📄 templates7.txt

📁 一个用于智能手机的多媒体库适合S60 WinCE的跨平台开发库
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#-- Version 7 --### Beta for AFX/AMD1## templates for the BIFS nodes# =============================# Notations I = Infinity# %q=x	Quantization method x#	0	None#	1	3D Position			(SFVec3F)#	2	2D Position			(SFVec2F)#	3	drawing Order#	4	Color 				(SFColor)#	5	Texture Coordinate#	6	Angle 				(SFFloat 0-2PI)#	7	Scale 				(SFVec2F or SFVec3F)#	8	Interpolators keys#	9	Normals#	10	Rotations			(SFRotation)#	11	Object Size 3D 		(SFVec3F and SFFloat)#	12	Object Size  2D#	13	Linear Quantization (+ Nb Bits)#	14	Index (of IndexedFaceSet,...)#	15	SFVec4f#       16      Reserved## %a=y	Animation method for fields that can be animated### OO 081498 To match BIFS's update numbering#	0	None#	1	Position 3D#	2	Position 2D#	4	Color#	6	Angle#	7	Float#	8	BoundFloat			(intensities, transparencies,...)#	9	Normal#	10	Rotation#	11	Size 3D#	12	Size 2D#	13	Integer#	14	Reserved##	0	3D Position##	1	2D positon##	2	Color					(SFColor)##	3	Angle					(SFFloat 0-2pi)##	4	Normals##	5	Scale					(SFVec2F)##	6	Rotation				(SFRotation)##	7	Object Size or Scalar	(SFFloat)## %b=[min,max] bounds of value#  For each scalar or vectorial value, bounds may be specified.#  This will be used to check if user-specified values are out of bounds. In# this case, bounds specified in the templates will be used (if not infinity).## %NDT=Node Data Type#  For each node, one or several Node Data Types are assigned, specifying which node sub# types the node belongs to. Moreover, each field of type SF/MF3DNode is re assigned# a unique correct NodeDataType according to specify the allowed values of the field## %COD	Type of encoding#	N	Normal Syntax : The node syntax follos the generic syntax for nodes#	S	Special Syntax : The node has a specific syntax### NCT => VRML type equivalence##  SF/MFxxxNode         => SF/MFNode#  SF/MFURL             => SF/MFString#  SF/MFCommandBuffer   => SF/MFString#  SF/MFScript          => SF/MFString### Modification History# ------------------------------------------------# March 18, 2003 [MBS] According to 68th meeting resolutions, created for AFX/AMD1 nodes## AFX/AMD1 nodes#PROTO AdvancedAudioBuffer [ #%NDT=SFWorldNode,SFAudioNode %COD=NeventIn       MFAudioNode addChildreneventIn       MFAudioNode removeChildrenexposedField  MFAudioNode children					    []exposedField  SFBool      loop					 FALSEexposedField  SFFloat     pitch                                1.0                 #%b=[0,+I]      #%q=0   #%a=7exposedField  SFTime      startTime                              0                 #%b=[0,+I]      #%q=0exposedField  SFTime      stopTime                               0                 #%b=[0,+I]      #%q=0exposedField  SFTime      startLoadTime                          0                 #%b=[0,+I]      #%q=0exposedField  SFTime      stopLoadTime                           0                 #%b=[0,+I]      #%q=0exposedField  SFInt32     loadMode                               0                 #%b=[0,4]       #%q=13 3exposedField  SFInt32     numAccumulatedBlocks                   0                 #%b=[0,65535]   #%q=13 16exposedField  SFInt32     deleteBlock                            0                 #%b=[-65536, 0] #%q=13 17exposedField  SFInt32     playBlock                              0                 #%b=[-65536, 0] #%q=13 17exposedField  SFFloat     length                               0.0                 #%b=[0,+I]      #%q=0field         SFInt32     numChan                                1                 #%b=[0,255]     #%q=13 8field         MFInt32     phaseGroup                             []                #%b=[0,255]     #%q=13 8eventOut      SFTime      duration_changedeventOut      SFBool      isActive]{}PROTO AudioChannelConfig [ #%NDT=SFWorldNode,SFAudioNode %COD=NeventIn       MFAudioNode addChildreneventIn       MFAudioNode removeChildrenexposedField  MFAudioNode children                               []exposedField  SFInt32     generalChannelFormat                   0                 #%b=[0,4]     #%q=13 3exposedField  SFInt32     fixedPreset                            0                 #%b=[0,15]    #%q=13 4exposedField  SFInt32     fixedPresetSubset                      0                 exposedField  SFInt32     fixedPresetAddInf                      0                 #%b=[0,2]     #%q=13 3exposedField  MFInt32     channelCoordinateSystems               []                #%b=[0,6]     #%q=13 3exposedField  MFFloat     channelSoundLocation                   []                #%b=[-I,+I]exposedField  MFInt32     channelDirectionalPattern              []                #%b=[0,2]     #%q=13 3exposedField  MFVec3f     channelDirection                       []					exposedField  SFInt32     ambResolution2D                        1				   #%b=[0,127]   #%q=13 7	exposedField  SFInt32     ambResolution3D                        0				   #%b=[0,15]    #%q=13 4exposedField  SFInt32     ambEncodingConvention                  0				   #%b=[0,5]     #%q=13 3exposedField  SFFloat     ambNfcReferenceDistance                1.5			   #%b=[0,+I]     exposedField  SFFloat     ambSoundSpeed                          340.0			   #%b=[0,+I]exposedField  SFInt32     ambArrangementRule                     0                 #%b=[0,7]     #%q=13 3exposedField  SFInt32     ambRecombinationPreset				 0				   #%b=[0,15]	 #%q=13 4exposedField  MFInt32     ambComponentIndex                      []				   #%b=[0,255]	 #%q=13 8	exposedField  MFFloat     ambBackwardMatrix                      []				   #%b=[-I,+I]exposedField  MFInt32     ambSoundfieldResolution                []				   #%b=[0,127]	 #%q=13 7field         SFInt32     numChannel                             0                 #%b=[0,255]   #%q=13 8]{}PROTO DepthImageV2 [ #%NDT=SFWorldNode,SF3DNode,SFDepthImageNode %COD=Nfield		SFDepthTextureNode	diTexture	NULLfield		SFFloat		farPlane	100		#%b=[0,+I]field		SFVec2f		fieldOfView	0.75 0.75	#%b=[0,3.1415927]field		SFFloat		nearPlane	10	 	#%b=[0,+I]field		SFRotation	orientation	0 0 1 0field		SFBool		orthographic	TRUE		field		SFVec3f		position	0 0 10		#%b=[-I,+I]field 	SFVec2f 	splatMinMax 	0.115 0.975 	#%b=[-I,+I]]{}PROTO MorphShape [ #%NDT=SFWorldNode,SF3DNode,SF2DNode, %COD=N	exposedField SF3DNode 	baseShape	NULL	exposedField SFInt32 	morphID	0 			#%b=[0, 1023] #%q=13 7	exposedField MF3DNode 	targetShapes [ ]	exposedField MFFloat 	weights [ ]]{}PROTO MultiTexture [ #%NDT=SFWorldNode,SFTextureNode %COD=N  exposedField SFFloat			alpha            	1     	#%b=[0,1]  exposedField SFColor 			color            	1 1 1 	#%b=[0,1]   exposedField MFInt32			function         	[]  exposedField MFInt32			mode             	[]  exposedField MFInt32			source           	[]  exposedField MFTextureNode		texture          	[]    	  exposedField MFVec3f  		cameraVector		[]   exposedField SFBool			transparent      	FALSE]{}PROTO PointTextureV2 [ #%NDT=SFWorldNode,SFDepthTextureNode %COD=Nfield		MFColor		color		[]field		MFInt32		depth		[]		#%b=[0,+I]field		SFInt32		depthNbBits 	7		#%b=[0,31]  #%q=13 5field		SFInt32 	height 		256		#%b=[1,+I]field		SFNormalNode	normal		NULL		#%b=[-I,+I]field		MFVec3f		splatU		[]		#%b=[-I,+I] #%q=1field		MFVec3f		splatV		[]		#%b=[-I,+I] #%q=1field		SFInt32		width		256		#%b=[1,+I]]{}PROTO SBVCAnimationV2 [ #%NDT=SFWorldNode,SF3DNode,SF2DNode %COD=N 	exposedField 	MFInt32 	activeUrlIndex  []    	exposedField	SFBool 	loop 			FALSE  	exposedField 	SFFloat speed			1.0 #%b=(-I,+I) #%q=0 #%a=7 	exposedField 	SFTime 	startTime 		0 #%b=(-I,+I) 	exposedField 	SFTime 	stopTime 		0 #%b=(-I,+I)	exposedField 	SFFloat transitionTime		0 #%b=[0,+I) #%q=0 #%a=7	exposedField	MFURL 	url 			[ ]	exposedField 	MF3DNode 	virtualCharacters 	[ ] 	eventOut 	SFTime 	duration_changed	 	eventOut 	SFBool 	isActive	]{}	PROTO SimpleTextureV2 [ #%NDT=SFWorldNode,SFDepthTextureNode %COD=Nfield 		SFTextureNode	depth	        NULLfield 		SFTextureNode 	normal		NULLfield 		SFTextureNode 	splatU 		NULLfield 		SFTextureNode 	splatV 		NULLfield		SFTextureNode	texture		NULL]{}PROTO SurroundingSound [ #%NDT=SFWorldNode,SF3DNode %COD=NexposedField    SFAudioNode     source                           NULLexposedField    SFFloat         intensity                        1.0               #%b=[0,1]     #%q=0   #%a=7exposedField    SFFloat         distance                         0.0               #%b=[0,+I]    #%q=0exposedField    SFVec3f         location                         0.0 0.0 0.0       #%b=[-I,+I]   #%q=1   #%a=1exposedField    SFFloat         distortionFactor                 0.0               #%b=[-I,+I]exposedField    SFRotation      orientation                      0.0 0.0 1.0 0.0   #%b=[-I,+I]   #%q=10  #%a=10exposedField    SFBool          isTransformable                  TRUE]{}PROTO Transform3DAudio [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=NeventIn         MF3DNode        addChildreneventIn         MF3DNode        removeChildrenexposedField    MF3DNode        children                         []exposedField    SFFloat         thirdCenterCoordinate            0.0               #%b=[-I,+I]   #%q=0   #%a=7exposedField    SFVec3f         rotationVector                   0.0 0.0 1.0       #%b=[-3.14159265,3.14159265]  #%q=7   #%a=11exposedField    SFFloat         thirdScaleCoordinate             0.0               #%b=[0,+I]    #%q=0   #%a=7exposedField    SFVec3f         scaleOrientationVector           0.0 0.0 1.0       #%b=[-1,1]    #%q=7   #%a=11exposedField    SFFloat         thirdTranslationCoordinate       0.0               #%b=[-I,+I]   #%q=0   #%a=7exposedField    SFRotation      coordinateTransform              1.0 0.0 0.0 -1.5707963 #%b=[-3.14159265,3.14159265]  #%q=10 ]{}PROTO WideSound [ #%NDT=SFWorldNode,SF3DNode %COD=NexposedField    SFAudioNode                source                NULLexposedField    SFFloat                    intensity             1                 #%b=[0,1]     #%q=0   #%a=7exposedField    SFVec3f                    location              0.0 0.0 0.0       #%b=[-I,+I]   #%q=1   #%a=1exposedField    SFBool                     spatialize            TRUEexposedField    SFPerceptualParameterNode  perceptualParameters  NULLexposedField    SFBool                     roomEffect            FALSEexposedField    SFInt32                    shape                 0                 #%b=[0,4]     #%q=13 4exposedField    MFFloat                    size                  0.0               #%b=[-I,+I]exposedField    SFVec3f                    direction             0.0 1.0 0.0       #%b=[-I,+I]   #%q=9   #%a=9exposedField    SFFloat                    density               0.5               #%b=[0,+I]exposedField    SFInt32                    diffuseSelect         1                 #%b=[0,+I]    #%q=0exposedField    SFFloat                    decorrStrength        1.0               #%b=[0,1]field           SFFloat                    speedOfSound          340.0             #%b=[0,+I]     #%q=1field           SFFloat                    distance              1000.0            #%b=[0,+I]    #%q=0field           SFBool                     useAirabs             FALSE]{}

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