📄 templates1.txt
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exposedField MFVec3f keyValue [] #%b=(-I,+I) #%q=1eventOut SFVec3f value_changed] {}PROTO PositionInterpolator2D [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=NeventIn SFFloat set_fractionexposedField MFFloat key [] #%b=[0,1] #%q=8exposedField MFVec2f keyValue [] #%b=(-I,+I) #%q=2eventOut SFVec2f value_changed] {}PROTO ProximitySensor2D [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=NexposedField SFVec2f center 0 0 #%b=[-1,+I) #%q=2exposedField SFVec2f size 0 0 #%b=[0,+I) #%q=12exposedField SFBool enabled TRUEeventOut SFBool isActiveeventOut SFVec2f position_changedeventOut SFFloat orientation_changedeventOut SFTime enterTimeeventOut SFTime exitTime] {}PROTO ProximitySensor [ #%NDT=SFWorldNode,SF3DNode %COD=NexposedField SFVec3f center 0 0 0 #%b=(-I,+I) #%q=1exposedField SFVec3f size 0 0 0 #%b=[0,+I) #%q=11exposedField SFBool enabled TRUEeventOut SFBool isActiveeventOut SFVec3f position_changedeventOut SFRotation orientation_changedeventOut SFTime enterTimeeventOut SFTime exitTime] {}PROTO QuantizationParameter [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=Nfield SFBool isLocal FALSEfield SFBool position3DQuant FALSEfield SFVec3f position3DMin -I -I -I #%b=(-I,+I) #%q=0field SFVec3f position3DMax +I +I +I #%b=(-I,+I) #%q=0field SFInt32 position3DNbBits 16 #%b=[0,31] #%q=13 5field SFBool position2DQuant FALSEfield SFVec2f position2DMin -I -I #%b=(-I,+I) #%q=0field SFVec2f position2DMax +I +I #%b=(-I,+I) #%q=0field SFInt32 position2DNbBits 16 #%b=[0,31] #%q=13 5field SFBool drawOrderQuant FALSEfield SFFloat drawOrderMin -I #%b=(-I,+I) #%q=0field SFFloat drawOrderMax +I #%b=(-I,+I) #%q=0field SFInt32 drawOrderNbBits 8 #%b=[0,31] #%q=13 5field SFBool colorQuant TRUEfield SFFloat colorMin 0.0 #%b=[0,1] #%q=0field SFFloat colorMax 1.0 #%b=[0,1] #%q=0field SFInt32 colorNbBits 8 #%b=[0,31] #%q=13 5field SFBool textureCoordinateQuant TRUEfield SFFloat textureCoordinateMin 0 #%b=[0,1] #%q=0field SFFloat textureCoordinateMax 1 #%b=[0,1] #%q=0field SFInt32 textureCoordinateNbBits 16 #%b=[0,31] #%q=13 5field SFBool angleQuant TRUEfield SFFloat angleMin 0.0 #%b=[0,6.2831853] #%q=0field SFFloat angleMax 6.2831853 #%b=[0,6.2831853] #%q=0field SFInt32 angleNbBits 16 #%b=[0,31] #%q=13 5field SFBool scaleQuant FALSEfield SFFloat scaleMin 0.0 #%b=(-I,+I) #%q=0field SFFloat scaleMax +I #%b=(-I,+I) #%q=0field SFInt32 scaleNbBits 8 #%b=[0,31] #%q=13 5field SFBool keyQuant TRUEfield SFFloat keyMin 0.0 #%b=(-I,+I) #%q=0field SFFloat keyMax 1.0 #%b=(-I,+I) #%q=0field SFInt32 keyNbBits 8 #%b=[0,31] #%q=13 5field SFBool normalQuant TRUEfield SFInt32 normalNbBits 8 #%b=[0,31] #%q=13 5field SFBool sizeQuant FALSEfield SFFloat sizeMin 0 #%b=(-I,+I) #%q=0field SFFloat sizeMax +I #%b=(-I,+I) #%q=0field SFInt32 sizeNbBits 8 #%b=[0,31] #%q=13 5field SFBool useEfficientCoding FALSE]{}PROTO Rectangle [ #%NDT=SFWorldNode,SFGeometryNode %COD=NexposedField SFVec2f size 2 2 #%b=[0,+I) #%q=12 #%a=2]{}PROTO ScalarInterpolator [ #%NDT=SFWorldNode,SF3DNode,SF2DNode %COD=NeventIn SFFloat set_fractionexposedField MFFloat key [] #%b=[0,1] #%q=8exposedField MFFloat keyValue [] #%b=(-I,+I) #%q=0eventOut SFFloat value_changed]{}PROTO Script [#%NDT=SFWorldNode,SF3DNode,SF2DNode %COD=SexposedField MFScript url []field SFBool directOutput FALSEfield SFBool mustEvaluate FALSE]{}PROTO Shape [ #%NDT=SFWorldNode,SF3DNode,SF2DNode %COD=NexposedField SFAppearanceNode appearance NULLexposedField SFGeometryNode geometry NULL] {}PROTO Sound [ #%NDT=SFWorldNode,SF3DNode %COD=NexposedField SFVec3f direction 0 0 1 #%b=(-I,+I) #%q=9exposedField SFFloat intensity 1 #%b=[0,1] #%q=4 #%a=7exposedField SFVec3f location 0 0 0 #%b=(-I,+I) #%q=1 #%a=1exposedField SFFloat maxBack 10 #%b=[0,+I) #%q=11 #%a=7exposedField SFFloat maxFront 10 #%b=[0,+I) #%q=11 #%a=7exposedField SFFloat minBack 1 #%b=[0,+I) #%q=11 #%a=7exposedField SFFloat minFront 1 #%b=[0,+I) #%q=11 #%a=7exposedField SFFloat priority 0 #%b=[0,1] #%q=4exposedField SFAudioNode source NULLfield SFBool spatialize TRUE] {}PROTO Sound2D [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=NexposedField SFFloat intensity 1 #%b=[0,1] #%q=4 #%a=7exposedField SFVec2f location 0 0 #%b=(-I,+I) #%q=2 #%a=2exposedField SFAudioNode source NULLfield SFBool spatialize TRUE]{}PROTO Sphere [ #%NDT=SFWorldNode,SFGeometryNode %COD=Nfield SFFloat radius 1 #%b=(0,+I) #%q=11] {}PROTO SphereSensor [ #%NDT=SFWorldNode,SF3DNode %COD=NexposedField SFBool autoOffset TRUEexposedField SFBool enabled TRUEexposedField SFRotation offset 0 1 0 0 # %b=(-I,+I) #%q=10eventOut SFBool isActiveeventOut SFRotation rotation_changedeventOut SFVec3f trackPoint_changed]{}PROTO SpotLight [ #%NDT=SFWorldNode,SF3DNode %COD=NexposedField SFFloat ambientIntensity 0 #%b=[0,1] #%q=4 #%a=8exposedField SFVec3f attenuation 1 0 0 #%b=[0,+I) #%q=11 #%a=1exposedField SFFloat beamWidth 1.570796 #%b=[0,1.5707963] #%q=6 #%a=8exposedField SFColor color 1 1 1 #%b=[0,1] #%q=4 #%a=4exposedField SFFloat cutOffAngle 0.785398 #%b=[0,1.5707963] #%q=6 #%a=8exposedField SFVec3f direction 0 0 -1 #%b=(-I,+I) #%q=9 #%a=9exposedField SFFloat intensity 1 #%b=[0,1] #%q=4 #%a=8exposedField SFVec3f location 0 0 0 #%b=(-I,+I) #%q=1 #%a=1exposedField SFBool on TRUEexposedField SFFloat radius 100 #%b=[0,+I) #%q=11 #%a=7] {}PROTO Switch [ #%NDT=SFWorldNode,SF3DNode,SF2DNode %COD=NexposedField MF3DNode choice []exposedField SFInt32 whichChoice -1 #%b=[-1, 1022] #%q=13 10] {}PROTO TermCap [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=NeventIn SFTime evaluateexposedField SFInt32 capability 0 #%b=[0,127] #%q=13 7eventOut SFInt32 value 0 #%b=[0,7] #%q=13 3] {}PROTO Text [ #%NDT=SFWorldNode,SFGeometryNode %COD=NexposedField MFString string []exposedField MFFloat length [] #%b=[0,+I) #%q=11 #%a=7exposedField SFFontStyleNode fontStyle NULLexposedField SFFloat maxExtent 0.0 #%b=[0,+I) #%q=11 #%a=7] {}PROTO TextureCoordinate [ #%NDT=SFWorldNode,SFTextureCoordinateNode %COD=NexposedField MFVec2f point [] #%b=(-I,+I) #%q=5 #%a=2]{}PROTO TextureTransform [ #%NDT=SFWorldNode,SFTextureTransformNode %COD=NexposedField SFVec2f center 0 0 #%b=(-I,+I) #%q=2 #%a=2exposedField SFFloat rotation 0 #%b=[0,6.2831853] #%q=6 #%a=6exposedField SFVec2f scale 1 1 #%b=(-I,+I) #%q=7 #%a=12exposedField SFVec2f translation 0 0 #%b=(-I,+I) #%q=2 #%a=2] {}PROTO TimeSensor [ #%NDT=SFWorldNode,SF3DNode,SF2DNode %COD=NexposedField SFTime cycleInterval 1 #%b=(0,+I)exposedField SFBool enabled TRUEexposedField SFBool loop FALSEexposedField SFTime startTime 0 #%b=(-I,+I)exposedField SFTime stopTime 0 #%b=(-I,+I)eventOut SFTime cycleTimeeventOut SFFloat fraction_changedeventOut SFBool isActiveeventOut SFTime time] {}PROTO TouchSensor [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=NexposedField SFBool enabled TRUEeventOut SFVec3f hitNormal_changedeventOut SFVec3f hitPoint_changedeventOut SFVec2f hitTexCoord_changedeventOut SFBool isActiveeventOut SFBool isOvereventOut SFTime touchTime] {}PROTO Transform [ #%NDT=SFWorldNode,SF3DNode %COD=NeventIn MF3DNode addChildreneventIn MF3DNode removeChildrenexposedField SFVec3f center 0 0 0 #%b=(-I,+I) #%q=1 #%a=1exposedField MF3DNode children []exposedField SFRotation rotation 0 0 1 0 #%q=10 #%a=10exposedField SFVec3f scale 1 1 1 #%b=(0,+I) #%q=7 #%a=11exposedField SFRotation scaleOrientation 0 0 1 0 #%q=10 #%a=10exposedField SFVec3f translation 0 0 0 #%b=(-I,+I) #%q=1 #%a=1] {}PROTO Transform2D [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=NeventIn MF2DNode addChildreneventIn MF2DNode removeChildrenexposedField MF2DNode children []exposedField SFVec2f center 0 0 #%b=(-I,+I) #%q=2 #%a=2exposedField SFFloat rotationAngle 0 #%b=[0,6.2831853] #%q=6 #%a=6exposedField SFVec2f scale 1 1 #%b=(-I,+I) #%q=7 #%a=12exposedField SFFloat scaleOrientation 0 #%b=[0,6.2831853] #%q=6 #%a=6exposedField SFVec2f translation 0 0 #%b=(-I,+I) #%q=2 #%a=2] {}PROTO Valuator [ #%NDT=SFWorldNode,SF3DNode,SF2DNode %COD=NeventIn SFBool inSFBooleventIn SFColor inSFColoreventIn MFColor inMFColoreventIn SFFloat inSFFloateventIn MFFloat inMFFloateventIn SFInt32 inSFInt32eventIn MFInt32 inMFInt32eventIn SFRotation inSFRotationeventIn MFRotation inMFRotationeventIn SFString inSFStringeventIn MFString inMFStringeventIn SFTime inSFTimeeventIn SFVec2f inSFVec2feventIn MFVec2f inMFVec2feventIn SFVec3f inSFVec3feventIn MFVec3f inMFVec3feventOut SFBool outSFBooleventOut SFColor outSFColoreventOut MFColor outMFColoreventOut SFFloat outSFFloateventOut MFFloat outMFFloateventOut SFInt32 outSFInt32eventOut MFInt32 outMFInt32eventOut SFRotation outSFRotationeventOut MFRotation outMFRotationeventOut SFString outSFStringeventOut MFString outMFStringeventOut SFTime outSFTimeeventOut SFVec2f outSFVec2feventOut MFVec2f outMFVec2feventOut SFVec3f outSFVec3feventOut MFVec3f outMFVec3fexposedField SFFloat Factor1 1.0 #%b=(-I,+I) #%q=0exposedField SFFloat Factor2 1.0 #%b=(-I,+I) #%q=0exposedField SFFloat Factor3 1.0 #%b=(-I,+I) #%q=0exposedField SFFloat Factor4 1.0 #%b=(-I,+I) #%q=0exposedField SFFloat Offset1 0.0 #%b=(-I,+I) #%q=0exposedField SFFloat Offset2 0.0 #%b=(-I,+I) #%q=0exposedField SFFloat Offset3 0.0 #%b=(-I,+I) #%q=0exposedField SFFloat Offset4 0.0 #%b=(-I,+I) #%q=0exposedField SFBool Sum FALSE] {}PROTO Viewpoint [ #%NDT=SFWorldNode,SF3DNode,SFViewpointNode %COD=NeventIn SFBool set_bindexposedField SFFloat fieldOfView 0.785398 #%b=[0,3.1415927] #%q=6 #%a=8exposedField SFBool jump TRUEexposedField SFRotation orientation 0 0 1 0 #%q=10 #%a=10exposedField SFVec3f position 0 0 10 #%b=(-I,+I) #%q=1 #%a=1field SFString description ""eventOut SFTime bindTimeeventOut SFBool isBound] {}PROTO VisibilitySensor [ #%NDT=SFWorldNode,SF3DNode %COD=NexposedField SFVec3f center 0 0 0 # %b=(-I,+I) #%q=1 #%a=1exposedField SFBool enabled TRUEexposedField SFVec3f size 0 0 0 # %b=[0,+I) #%q=11 #%a=11eventOut SFTime enterTimeeventOut SFTime exitTimeeventOut SFBool isActive]{}PROTO Viseme [ #%NDT=SFWorldNode,SFVisemeNode %COD=NexposedField SFInt32 viseme_select1 0 #%b=(0,31) #%q=13 5exposedField SFInt32 viseme_select2 0 #%b=(0,31) #%q=13 5exposedField SFInt32 viseme_blend 0 #%b=(0,63) #%q=13 6exposedField SFBool viseme_def FALSE] {}PROTO WorldInfo [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=Nfield MFString info []field SFString title ""] {}
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