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📄 templates1.txt

📁 一个用于智能手机的多媒体库适合S60 WinCE的跨平台开发库
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exposedField MFVec3f keyValue      []    #%b=(-I,+I) 	#%q=1eventOut     SFVec3f value_changed] {}PROTO PositionInterpolator2D [	#%NDT=SFWorldNode,SF2DNode,SF3DNode  %COD=NeventIn		SFFloat	set_fractionexposedField	MFFloat	key		[]	#%b=[0,1] 	#%q=8exposedField	MFVec2f	keyValue	[]	#%b=(-I,+I)	#%q=2eventOut	SFVec2f	value_changed] {}PROTO ProximitySensor2D [ #%NDT=SFWorldNode,SF2DNode,SF3DNode  %COD=NexposedField	SFVec2f	center			0 0	#%b=[-1,+I)	#%q=2exposedField	SFVec2f	size			0 0	#%b=[0,+I)	#%q=12exposedField	SFBool	enabled			TRUEeventOut	SFBool	isActiveeventOut	SFVec2f	position_changedeventOut	SFFloat	orientation_changedeventOut	SFTime	enterTimeeventOut	SFTime	exitTime] {}PROTO ProximitySensor [ #%NDT=SFWorldNode,SF3DNode  %COD=NexposedField SFVec3f    center      0 0 0    #%b=(-I,+I)	#%q=1exposedField SFVec3f    size        0 0 0    #%b=[0,+I)   	#%q=11exposedField SFBool     enabled     TRUEeventOut     SFBool     isActiveeventOut     SFVec3f    position_changedeventOut     SFRotation orientation_changedeventOut     SFTime     enterTimeeventOut     SFTime     exitTime] {}PROTO QuantizationParameter [ #%NDT=SFWorldNode,SF2DNode,SF3DNode	%COD=Nfield	SFBool	isLocal			FALSEfield	SFBool	position3DQuant		FALSEfield	SFVec3f	position3DMin		-I -I -I	#%b=(-I,+I) #%q=0field	SFVec3f	position3DMax		+I +I +I	#%b=(-I,+I) #%q=0field	SFInt32	position3DNbBits	16		#%b=[0,31]  #%q=13 5field	SFBool	position2DQuant		FALSEfield	SFVec2f	position2DMin		-I -I		#%b=(-I,+I) #%q=0field	SFVec2f	position2DMax		+I +I		#%b=(-I,+I) #%q=0field	SFInt32	position2DNbBits	16		#%b=[0,31] #%q=13 5field	SFBool	drawOrderQuant		FALSEfield	SFFloat drawOrderMin		-I 		#%b=(-I,+I) #%q=0field	SFFloat drawOrderMax		+I 		#%b=(-I,+I) #%q=0field	SFInt32	drawOrderNbBits		8		#%b=[0,31]  #%q=13 5field	SFBool	colorQuant		TRUEfield	SFFloat	colorMin		0.0		#%b=[0,1]   #%q=0field	SFFloat	colorMax		1.0		#%b=[0,1]   #%q=0field	SFInt32	colorNbBits		8		#%b=[0,31]  #%q=13 5field	SFBool	textureCoordinateQuant	TRUEfield	SFFloat	textureCoordinateMin	0		#%b=[0,1]   #%q=0field	SFFloat	textureCoordinateMax	1		#%b=[0,1]   #%q=0field	SFInt32	textureCoordinateNbBits	16		#%b=[0,31]  #%q=13 5field	SFBool	angleQuant		TRUEfield	SFFloat	angleMin		0.0		#%b=[0,6.2831853] #%q=0field	SFFloat	angleMax		6.2831853	#%b=[0,6.2831853] #%q=0field	SFInt32	angleNbBits		16		#%b=[0,31]  #%q=13 5field	SFBool	scaleQuant		FALSEfield	SFFloat	scaleMin		0.0		#%b=(-I,+I)  #%q=0field	SFFloat	scaleMax		+I		#%b=(-I,+I)  #%q=0field	SFInt32	scaleNbBits		8		#%b=[0,31]  #%q=13 5field	SFBool	keyQuant		TRUEfield	SFFloat	keyMin			0.0		#%b=(-I,+I) #%q=0field	SFFloat	keyMax			1.0		#%b=(-I,+I) #%q=0field	SFInt32	keyNbBits		8		#%b=[0,31] #%q=13 5field	SFBool	normalQuant		TRUEfield	SFInt32	normalNbBits		8	#%b=[0,31]  #%q=13 5field	SFBool	sizeQuant	        FALSEfield	SFFloat	sizeMin	        	0        #%b=(-I,+I) #%q=0field	SFFloat	sizeMax	        	+I       #%b=(-I,+I) #%q=0field	SFInt32	sizeNbBits	     	8       #%b=[0,31]  #%q=13 5field	SFBool	useEfficientCoding	FALSE]{}PROTO Rectangle [ #%NDT=SFWorldNode,SFGeometryNode  %COD=NexposedField	SFVec2f	size	2 2	#%b=[0,+I)	#%q=12	#%a=2]{}PROTO ScalarInterpolator [ #%NDT=SFWorldNode,SF3DNode,SF2DNode  %COD=NeventIn      SFFloat set_fractionexposedField MFFloat key           []     #%b=[0,1]	#%q=8exposedField MFFloat keyValue      []     #%b=(-I,+I)	#%q=0eventOut     SFFloat value_changed]{}PROTO Script [#%NDT=SFWorldNode,SF3DNode,SF2DNode  %COD=SexposedField MFScript url           []field        SFBool   directOutput  FALSEfield        SFBool   mustEvaluate  FALSE]{}PROTO Shape [ #%NDT=SFWorldNode,SF3DNode,SF2DNode  %COD=NexposedField SFAppearanceNode appearance NULLexposedField SFGeometryNode geometry   NULL] {}PROTO Sound [ #%NDT=SFWorldNode,SF3DNode  %COD=NexposedField SFVec3f  direction     0 0 1   #%b=(-I,+I)	#%q=9exposedField SFFloat  intensity     1       #%b=[0,1]	#%q=4 #%a=7exposedField SFVec3f  location      0 0 0   #%b=(-I,+I)	#%q=1 #%a=1exposedField SFFloat  maxBack       10      #%b=[0,+I)	#%q=11 #%a=7exposedField SFFloat  maxFront      10      #%b=[0,+I)	#%q=11 #%a=7exposedField SFFloat  minBack       1       #%b=[0,+I)	#%q=11 #%a=7exposedField SFFloat  minFront      1       #%b=[0,+I)	#%q=11 #%a=7exposedField SFFloat  priority      0       #%b=[0,1]	#%q=4exposedField SFAudioNode   source        NULLfield        SFBool   spatialize    TRUE] {}PROTO Sound2D [ #%NDT=SFWorldNode,SF2DNode,SF3DNode  %COD=NexposedField	SFFloat	intensity	1	#%b=[0,1]	#%q=4 #%a=7exposedField	SFVec2f	location	0 0	#%b=(-I,+I)	#%q=2 #%a=2exposedField	SFAudioNode	source NULLfield	SFBool	spatialize	TRUE]{}PROTO Sphere [ #%NDT=SFWorldNode,SFGeometryNode  %COD=Nfield SFFloat radius  1    #%b=(0,+I) 	#%q=11] {}PROTO SphereSensor [ #%NDT=SFWorldNode,SF3DNode  %COD=NexposedField SFBool     autoOffset        TRUEexposedField SFBool     enabled           TRUEexposedField SFRotation offset            0 1 0 0  # %b=(-I,+I) #%q=10eventOut     SFBool     isActiveeventOut     SFRotation rotation_changedeventOut     SFVec3f    trackPoint_changed]{}PROTO SpotLight [ #%NDT=SFWorldNode,SF3DNode  %COD=NexposedField SFFloat ambientIntensity  0         #%b=[0,1]	#%q=4  #%a=8exposedField SFVec3f attenuation       1 0 0     #%b=[0,+I)	#%q=11 #%a=1exposedField SFFloat beamWidth         1.570796  #%b=[0,1.5707963] #%q=6 #%a=8exposedField SFColor color             1 1 1     #%b=[0,1]	#%q=4 #%a=4exposedField SFFloat cutOffAngle       0.785398  #%b=[0,1.5707963] #%q=6 #%a=8exposedField SFVec3f direction         0 0 -1    #%b=(-I,+I) #%q=9 #%a=9exposedField SFFloat intensity         1         #%b=[0,1]	#%q=4 #%a=8exposedField SFVec3f location          0 0 0     #%b=(-I,+I) 	#%q=1  #%a=1exposedField SFBool  on                TRUEexposedField SFFloat radius            100       #%b=[0,+I) 	#%q=11 #%a=7] {}PROTO Switch [ #%NDT=SFWorldNode,SF3DNode,SF2DNode %COD=NexposedField    MF3DNode  choice      []exposedField    SFInt32 whichChoice -1	#%b=[-1, 1022]  #%q=13 10] {}PROTO TermCap [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=NeventIn        SFTime  evaluateexposedField   SFInt32   capability  0     #%b=[0,127]  #%q=13 7eventOut       SFInt32   value       0      #%b=[0,7]   #%q=13 3] {}PROTO Text [ #%NDT=SFWorldNode,SFGeometryNode %COD=NexposedField  MFString string    []exposedField  MFFloat  length    []               #%b=[0,+I) 	#%q=11 #%a=7exposedField  SFFontStyleNode  fontStyle NULLexposedField  SFFloat  maxExtent 0.0              #%b=[0,+I) 	#%q=11 #%a=7] {}PROTO TextureCoordinate [ #%NDT=SFWorldNode,SFTextureCoordinateNode  %COD=NexposedField MFVec2f point  []      #%b=(-I,+I)	#%q=5 #%a=2]{}PROTO TextureTransform [ #%NDT=SFWorldNode,SFTextureTransformNode  %COD=NexposedField SFVec2f center      0 0     #%b=(-I,+I)	#%q=2 #%a=2exposedField SFFloat rotation    0       #%b=[0,6.2831853]	#%q=6 #%a=6exposedField SFVec2f scale       1 1     #%b=(-I,+I)	#%q=7 #%a=12exposedField SFVec2f translation 0 0     #%b=(-I,+I)	#%q=2 #%a=2] {}PROTO TimeSensor [ #%NDT=SFWorldNode,SF3DNode,SF2DNode  %COD=NexposedField SFTime   cycleInterval	1       #%b=(0,+I)exposedField SFBool   enabled		TRUEexposedField SFBool   loop		FALSEexposedField SFTime   startTime		0       #%b=(-I,+I)exposedField SFTime   stopTime		0       #%b=(-I,+I)eventOut     SFTime   cycleTimeeventOut     SFFloat  fraction_changedeventOut     SFBool   isActiveeventOut     SFTime   time] {}PROTO TouchSensor [ #%NDT=SFWorldNode,SF2DNode,SF3DNode  %COD=NexposedField SFBool  enabled TRUEeventOut     SFVec3f hitNormal_changedeventOut     SFVec3f hitPoint_changedeventOut     SFVec2f hitTexCoord_changedeventOut     SFBool  isActiveeventOut     SFBool  isOvereventOut     SFTime  touchTime] {}PROTO Transform [ #%NDT=SFWorldNode,SF3DNode  %COD=NeventIn      MF3DNode    addChildreneventIn      MF3DNode    removeChildrenexposedField SFVec3f     center           0 0 0    #%b=(-I,+I)	#%q=1  #%a=1exposedField MF3DNode    children         []exposedField SFRotation  rotation         0 0 1 0  		#%q=10 #%a=10exposedField SFVec3f     scale            1 1 1    #%b=(0,+I)	#%q=7  #%a=11exposedField SFRotation  scaleOrientation 0 0 1 0  		#%q=10 #%a=10exposedField SFVec3f     translation      0 0 0    #%b=(-I,+I)	#%q=1  #%a=1] {}PROTO Transform2D [ #%NDT=SFWorldNode,SF2DNode,SF3DNode  %COD=NeventIn		    MF2DNode	addChildreneventIn		    MF2DNode	removeChildrenexposedField	MF2DNode	children	[]exposedField	SFVec2f		center		0 0	#%b=(-I,+I) #%q=2 #%a=2exposedField	SFFloat		rotationAngle	0	#%b=[0,6.2831853] #%q=6 #%a=6exposedField	SFVec2f		scale		1 1	#%b=(-I,+I)	#%q=7 #%a=12exposedField	SFFloat		scaleOrientation 0	#%b=[0,6.2831853] #%q=6 #%a=6exposedField	SFVec2f		translation	0 0	#%b=(-I,+I)	#%q=2 #%a=2] {}PROTO Valuator [ #%NDT=SFWorldNode,SF3DNode,SF2DNode  %COD=NeventIn         SFBool 	    inSFBooleventIn         SFColor	    inSFColoreventIn         MFColor	    inMFColoreventIn         SFFloat	    inSFFloateventIn         MFFloat	    inMFFloateventIn         SFInt32	    inSFInt32eventIn         MFInt32	    inMFInt32eventIn         SFRotation	inSFRotationeventIn         MFRotation	inMFRotationeventIn         SFString	inSFStringeventIn         MFString	inMFStringeventIn         SFTime	    inSFTimeeventIn         SFVec2f	    inSFVec2feventIn         MFVec2f	    inMFVec2feventIn         SFVec3f	    inSFVec3feventIn         MFVec3f	    inMFVec3feventOut        SFBool 		outSFBooleventOut        SFColor		outSFColoreventOut        MFColor		outMFColoreventOut        SFFloat		outSFFloateventOut        MFFloat		outMFFloateventOut        SFInt32		outSFInt32eventOut        MFInt32		outMFInt32eventOut        SFRotation	outSFRotationeventOut        MFRotation	outMFRotationeventOut        SFString	outSFStringeventOut        MFString	outMFStringeventOut        SFTime		outSFTimeeventOut        SFVec2f		outSFVec2feventOut        MFVec2f		outMFVec2feventOut        SFVec3f		outSFVec3feventOut        MFVec3f		outMFVec3fexposedField	SFFloat	    Factor1	    1.0    #%b=(-I,+I) #%q=0exposedField	SFFloat	    Factor2	    1.0    #%b=(-I,+I) #%q=0exposedField	SFFloat	    Factor3	    1.0    #%b=(-I,+I) #%q=0exposedField	SFFloat	    Factor4	    1.0    #%b=(-I,+I) #%q=0exposedField	SFFloat	    Offset1	    0.0    #%b=(-I,+I) #%q=0exposedField	SFFloat	    Offset2	    0.0    #%b=(-I,+I) #%q=0exposedField	SFFloat	    Offset3	    0.0    #%b=(-I,+I) #%q=0exposedField	SFFloat	    Offset4	    0.0    #%b=(-I,+I) #%q=0exposedField	SFBool	    Sum	        FALSE] {}PROTO Viewpoint [ #%NDT=SFWorldNode,SF3DNode,SFViewpointNode  %COD=NeventIn      SFBool     set_bindexposedField SFFloat    fieldOfView    0.785398  #%b=[0,3.1415927] #%q=6  #%a=8exposedField SFBool     jump           TRUEexposedField SFRotation orientation    0 0 1 0   		#%q=10 #%a=10exposedField SFVec3f    position       0 0 10    #%b=(-I,+I) 	#%q=1  #%a=1field        SFString   description    ""eventOut     SFTime     bindTimeeventOut     SFBool     isBound] {}PROTO VisibilitySensor [ #%NDT=SFWorldNode,SF3DNode  %COD=NexposedField SFVec3f center   0 0 0      # %b=(-I,+I) #%q=1 #%a=1exposedField SFBool  enabled  TRUEexposedField SFVec3f size     0 0 0      # %b=[0,+I)  #%q=11 #%a=11eventOut     SFTime  enterTimeeventOut     SFTime  exitTimeeventOut     SFBool  isActive]{}PROTO Viseme [ #%NDT=SFWorldNode,SFVisemeNode  %COD=NexposedField    SFInt32         viseme_select1  0  #%b=(0,31) #%q=13 5exposedField    SFInt32         viseme_select2  0  #%b=(0,31)  #%q=13 5exposedField    SFInt32         viseme_blend    0  #%b=(0,63)  #%q=13 6exposedField    SFBool          viseme_def       FALSE] {}PROTO WorldInfo [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=Nfield MFString info  []field SFString title ""] {}

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