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📄 templates1.txt

📁 一个用于智能手机的多媒体库适合S60 WinCE的跨平台开发库
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PROTO FIT [ #%NDT=SFWorldNode,SFFITNode  %COD=NexposedField    MFInt32 FAPs    []      #%b=[-1,68] #%q=13 7exposedField    MFInt32 Graph   []      #%b=[0,68] #%q=13 7exposedField    MFInt32 numeratorExp    [] #%b=[0,15] #%q=13 4exposedField    MFInt32 denominatorExp  [] #%b=[0,15] #%q=13 4exposedField    MFInt32 numeratorImpulse    [] #%b=[0,1023] #%q=13 10exposedField    MFInt32 numeratorTerms  []      #%b=[0,10] #%q=13 4exposedField    MFInt32 denominatorTerms        []      #%b=[0,10] #%q=13 4exposedField    MFFloat numeratorCoefs  []      #%b=(-I,+I)exposedField    MFFloat denominatorCoefs        []      #%b=(-I,+I)] {}PROTO Fog [ #%NDT=SFWorldNode,SF3DNode,SFFogNode  %COD=NexposedField SFColor  color            1 1 1		#%b=[0,1]	#%q=4  #%a=4exposedField SFString fogType          "LINEAR"exposedField SFFloat  visibilityRange  0			#%b=[0,+I)	#%q=11 #a=7eventIn      SFBool   set_bindeventOut     SFBool   isBound] {}PROTO FontStyle [ #%NDT=SFWorldNode,SFFontStyleNode  %COD=NexposedField MFString family       ["SERIF"]exposedField SFBool   horizontal   TRUEexposedField MFString justify      ["BEGIN"]exposedField SFString language     ""exposedField SFBool   leftToRight  TRUEexposedField SFFloat  size         1.0          #%b=[0,+I)	#%q=11 exposedField SFFloat  spacing      1.0          #%b=[0,+I)	#%q=11  exposedField SFString style        "PLAIN"exposedField SFBool   topToBottom  TRUE] {}PROTO Form [ #%NDT=SFWorldNode,SF2DNode,SF3DNode  %COD=NeventIn         MF2DNode	addChildreneventIn         MF2DNode	removeChildrenexposedField	MF2DNode	children	[]exposedField	SFVec2f		size		-1 -1	#%b=[0,+I) #%q=12 #%a=12exposedField	MFInt32		groups		[]	#%b=[-1,1022] #%q=13 10exposedField	MFString	constraints	[]exposedField	MFInt32		groupsIndex	[]	#%b=[-1,1022] #%q=13 10]{}PROTO Group [ #%NDT=SFWorldNode,SFTopNode,SF3DNode,SF2DNode  %COD=NeventIn      MF3DNode  addChildreneventIn      MF3DNode  removeChildrenexposedField MF3DNode  children       []] {}PROTO ImageTexture [ #%NDT=SFWorldNode,SFTextureNode  %COD=NexposedField MFURL 	url     []field        SFBool	repeatS TRUEfield        SFBool	repeatT TRUE] {}PROTO IndexedFaceSet [ #%NDT=SFWorldNode,SFGeometryNode  %COD=NeventIn       MFInt32 set_colorIndexeventIn       MFInt32 set_coordIndexeventIn       MFInt32 set_normalIndexeventIn       MFInt32 set_texCoordIndexexposedField  SFColorNode  	color             NULLexposedField  SFCoordinateNode  coord             NULLexposedField  SFNormalNode  	normal            NULLexposedField  SFTextureCoordinateNode  texCoord          NULLfield         SFBool  ccw               TRUEfield         MFInt32 colorIndex        []        #%b=[-1,+I) #%q=14field         SFBool  colorPerVertex    TRUEfield         SFBool  convex            TRUEfield         MFInt32 coordIndex        []        #%b=[-1,+I)	#%q=14field         SFFloat creaseAngle       0.0       #%b=[0,6.2831853]	#%q=6field         MFInt32 normalIndex       []        #%b=[-1,+I)	#%q=14field         SFBool  normalPerVertex   TRUEfield         SFBool  solid             TRUEfield         MFInt32 texCoordIndex     []        #%b=[-1,+I)	#%q=14] {}PROTO IndexedFaceSet2D [ #%NDT=SFWorldNode,SFGeometryNode  %COD=NeventIn		MFInt32			set_colorIndexeventIn		MFInt32			set_coordIndexeventIn		MFInt32			set_texCoordIndexexposedField	SFColorNode		color		NULLexposedField	SFCoordinate2DNode	coord		NULLexposedField	SFTextureCoordinateNode	texCoord	NULLfield		MFInt32			colorIndex	[]   #%b=[-1,+I)	#%q=14field		SFBool			colorPerVertex	TRUEfield		SFBool			convex		TRUEfield		MFInt32			coordIndex	[]   #%b=[-1,+I)	#%q=14field		MFInt32			texCoordIndex	[] #%b=[-1,+I)	#%q=14] {}PROTO IndexedLineSet [ #%NDT=SFWorldNode,SFGeometryNode  %COD=NeventIn       MFInt32 set_colorIndexeventIn       MFInt32 set_coordIndexexposedField  SFColorNode  color             NULLexposedField  SFCoordinateNode  coord             NULLfield         MFInt32 colorIndex        []     	#%b=[-1,+I)	#%q=14field         SFBool  colorPerVertex    TRUEfield         MFInt32 coordIndex        []     	#%b=[-1,+I)	#%q=14] {}PROTO IndexedLineSet2D [ #%NDT=SFWorldNode,SFGeometryNode  %COD=NeventIn		MFInt32			set_colorIndexeventIn		MFInt32			set_coordIndexexposedField	SFColorNode		color		NULLexposedField	SFCoordinate2DNode	coord		NULLfield		MFInt32			colorIndex	[]    #%b=[-1,+I) #%q=14field		SFBool			colorPerVertex	TRUEfield		MFInt32			coordIndex	[]    #%b=[-1,+I) #%q=14]{}PROTO Inline [ #%NDT=SFWorldNode,SF3DNode,SFStreamingNode,SF2DNode  %COD=NexposedField MFURL	url		[]] {}PROTO LOD [ #%NDT=SFWorldNode,SF3DNode,SF2DNode  %COD=NexposedField MF3DNode  level    []field        SFVec3f center   	0 0 0    #%b=(-I,+I)	#%q=1field        MFFloat range    	[]       #%b=[0,+I] 	#%q=11] {}PROTO Layer2D  [ #%NDT=SFWorldNode,SFTopNode,SF2DNode,SF3DNode  %COD=NeventIn         MF2DNode	        addChildreneventIn         MF2DNode	        removeChildrenexposedField 	MF2DNode	        children	    []exposedField	SFVec2f 	        size		    -1 -1	#%b=(-I,+I)	#%q=12  #%a=12exposedField	SFBackground2DNode  background      NULLexposedField	SFViewportNode   	viewport        NULL] {}PROTO Layer3D  [ #%NDT=SFWorldNode,SFTopNode,SF2DNode,SF3DNode  %COD=NeventIn         MF3DNode                addChildreneventIn         MF3DNode                removeChildrenexposedField 	MF3DNode	            children	    []exposedField	SFVec2f		            size		    -1 -1 #%b=(-I,+I) #%q=12  #%a=12exposedField 	SFBackground3DNode	    background	    NULLexposedField	SFFogNode	            fog		        NULLexposedField	SFNavigationInfoNode	navigationInfo	NULLexposedField	SFViewpointNode	        viewpoint	    NULL] {}PROTO Layout [ #%NDT=SFWorldNode,SF2DNode,SF3DNode  %COD=NeventIn      MF2DNode	addChildreneventIn      MF2DNode	removeChildrenexposedField	MF2DNode	children	[]exposedField	SFBool		wrap		FALSEexposedField	SFVec2f		size		-1 -1	#%b=[0,+I) #%q=12  #%a=12exposedField	SFBool		horizontal	TRUEexposedField	MFString	justify		["BEGIN"]exposedField	SFBool		leftToRight	TRUEexposedField	SFBool		topToBottom	TRUEexposedField	SFFloat		spacing		1	#%b=[0,+I) #%q=0  #%a=7exposedField	SFBool		smoothScroll	FALSEexposedField	SFBool		loop		FALSEexposedField	SFBool		scrollVertical	TRUEexposedField	SFFloat		scrollRate	0	#%b=(-I,+I)	#%q=0 #%a=7exposedField	SFInt32 scrollMode 0 #%b=[-1,1] #%q=13 2]{}PROTO LineProperties [ #%NDT=SFWorldNode,SFLinePropertiesNode  %COD=NexposedField	SFColor		lineColor	0 0 0	#%b=[0,1] #%q=4 #%a=4exposedField	SFInt32		lineStyle	0  	#%b=[0,5] #%q=13 3exposedField	SFFloat		width		1  	#%b=[0,+I) #%q=12 #%a=7]{}PROTO ListeningPoint [ #%NDT=SFWorldNode,SF3DNode  %COD=NeventIn		SFBool		set_bindexposedField	SFBool		jump		TRUEexposedField	SFRotation		orientation	0 0 1 0	 #%q=10 #%a=10exposedField	SFVec3f		position	0 0 10	 #%b=(-I,+I) 	#%q=1  #%a=1field		SFString	description	""eventOut	SFTime		bindTimeeventOut	SFBool		isBound] {}PROTO Material [ #%NDT=SFWorldNode,SFMaterialNode  %COD=NexposedField SFFloat ambientIntensity  0.2         #%b=[0,1]	#%q=4 #%a=8exposedField SFColor diffuseColor      0.8 0.8 0.8 #%b=[0,1]	#%q=4 #%a=4exposedField SFColor emissiveColor     0 0 0       #%b=[0,1]	#%q=4 #%a=4exposedField SFFloat shininess         0.2         #%b=[0,1]	#%q=4 #%a=8exposedField SFColor specularColor     0 0 0       #%b=[0,1]	#%q=4 #%a=4exposedField SFFloat transparency      0           #%b=[0,1] 	#%q=4 #%a=8] {}PROTO Material2D [ #%NDT=SFWorldNode,SFMaterialNode  %COD=NexposedField	SFColor			emissiveColor 0.8 0.8 0.8 #%b=[0,1]	#%q=4 #%a=4exposedField	SFBool			filled		FALSEexposedField	SFLinePropertiesNode	lineProps	NULLexposedField	SFFloat			transparency	0		#%b=[0,1]	#%q=4 #%a=8]{}PROTO MovieTexture [ #%NDT=SFWorldNode,SFTextureNode,SFStreamingNode  %COD=NexposedField SFBool	loop             FALSEexposedField SFFloat	speed            1.0      #%b=(-I,+I) #%q=0 #%a=7exposedField SFTime	startTime        0        #%b=(-I,+I)exposedField SFTime	stopTime         0        #%b=(-I,+I)exposedField MFURL 	url              []field        SFBool	repeatS          TRUEfield        SFBool	repeatT          TRUEeventOut     SFTime	duration_changedeventOut     SFBool	isActive] {}PROTO NavigationInfo [ #%NDT=SFWorldNode,SF3DNode,SFNavigationInfoNode  %COD=NeventIn      SFBool   set_bindexposedField MFFloat  avatarSize      [0.25, 1.6, 0.75] # %b=[0,+I) #%q=11exposedField SFBool   headlight       TRUEexposedField SFFloat  speed           1.0               # %b=[0,+I) #%q=0exposedField MFString type            ["WALK", "ANY"]exposedField SFFloat  visibilityLimit 0.0               # %b=[0,+I) #%q=11 #%a=7eventOut     SFBool   isBound]{}PROTO Normal [ #%NDT=SFWorldNode,SFNormalNode  %COD=NexposedField MFVec3f vector  []   #%q=9 #%a=9] {}PROTO NormalInterpolator [ #%NDT=SFWorldNode,SF3DNode  %COD=NeventIn      SFFloat set_fractionexposedField MFFloat key           []   #%b=[0,1]	#%q=8exposedField MFVec3f keyValue      []   #%b=(-I,+I)	#%q=9eventOut     MFVec3f value_changed] {}PROTO OrderedGroup [ #%NDT=SFWorldNode,SF3DNode,SF2DNode,SFTopNode  %COD=NeventIn      MF3DNode  addChildreneventIn      MF3DNode  removeChildrenexposedField MF3DNode  children       []exposedField MFFloat   order       []   #%b=[0,+I)	#%q=3] {}PROTO OrientationInterpolator [ #%NDT=SFWorldNode,SF3DNode  %COD=NeventIn      SFFloat    set_fractionexposedField MFFloat    key           []  #%b=[0,1]	    #%q=8exposedField MFRotation keyValue      []  #%b=(-I,+I)	#%q=10eventOut     SFRotation value_changed] {}PROTO PixelTexture [ #%NDT=SFWorldNode,SFTextureNode  %COD=NexposedField SFImage    image   0 0 0   # %q=0field        SFBool	    repeatS TRUEfield        SFBool	    repeatT TRUE] {}PROTO PlaneSensor [ #%NDT=SFWorldNode,SF3DNode  %COD=NexposedField SFBool  autoOffset          TRUEexposedField SFBool  enabled             TRUEexposedField SFVec2f maxPosition         -1 -1    #%b=(-I,+I)	#%q=2exposedField SFVec2f minPosition         0 0      #%b=(-I,+I)	#%q=2exposedField SFVec3f offset              0 0 0    #%b=(-I,+I)	#%q=1eventOut     SFBool  isActiveeventOut     SFVec3f trackPoint_changedeventOut     SFVec3f translation_changed] {}PROTO PlaneSensor2D [ #%NDT=SFWorldNode,SF2DNode,SF3DNode  %COD=NexposedField SFBool  autoOffset          TRUEexposedField SFBool  enabled             TRUEexposedField SFVec2f maxPosition         0 0    #%b=(-I,+I)	#%q=2exposedField SFVec2f minPosition         0 0    #%b=(-I,+I)	#%q=2exposedField SFVec2f offset              0 0    #%b=(-I,+I)	#%q=12eventOut     SFBool  isActiveeventOut     SFVec2f trackPoint_changedeventOut     SFVec2f translation_changed] {}PROTO PointLight [ #%NDT=SFWorldNode,SF3DNode  %COD=NexposedField SFFloat ambientIntensity  0       #%b=[0,1]	#%q=4 #%a=8exposedField SFVec3f attenuation       1 0 0   #%b=[0,+I)	#%q=11 #%a=1exposedField SFColor color             1 1 1   #%b=[0,1]	#%q=4 #%a=4exposedField SFFloat intensity         1       #%b=[0,1]	#%q=4 #%a=8exposedField SFVec3f location          0 0 0   #%b=(-I,+I) 	#%q=1 #%a=1exposedField SFBool  on                TRUEexposedField SFFloat radius            100     #%b=[0,+I)	#%q=11 #%a=7] {}PROTO PointSet [ #%NDT=SFWorldNode,SFGeometryNode  %COD=NexposedField  SFColorNode  color      NULLexposedField  SFCoordinateNode  coord      NULL] {}PROTO PointSet2D [ #%NDT=SFWorldNode,SFGeometryNode  %COD=NexposedField	SFColorNode		color	NULLexposedField	SFCoordinate2DNode	coord	NULL]{}PROTO PositionInterpolator [ #%NDT=SFWorldNode,SF3DNode  %COD=NeventIn      SFFloat set_fractionexposedField MFFloat key           []    #%b=[0,1]	#%q=8

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