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📄 templates1.txt

📁 一个用于智能手机的多媒体库适合S60 WinCE的跨平台开发库
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# modified JCDPROTO Bitmap [ #%NDT=SFWorldNode,SFGeometryNode  %COD=NexposedField SFVec2f  scale  -1 -1    #%b=[-1,+I) #%q=12 #%a=12] {}PROTO Box [ #%NDT=SFWorldNode,SFGeometryNode  %COD=Nfield    	SFVec3f	size	2 2 2	   	#%b=[0,+I)	#%q=11] {}PROTO Circle [ #%NDT=SFWorldNode,SFGeometryNode  %COD=NexposedField	SFFloat	radius		1	#%b=[0,+I)	#%q=12 #%a=7] {}PROTO Collision [ #%NDT=SFWorldNode,SF3DNode  %COD=NeventIn      MF3DNode   addChildreneventIn      MF3DNode   removeChildrenexposedField MF3DNode   children        []exposedField SFBool   collide         TRUEfield        SF3DNode   proxy           NULLeventOut     SFTime   collideTime] {}PROTO Color [ #%NDT=SFWorldNode,SFColorNode  %COD=NexposedField MFColor color  []			#%b=[0,1] #%q=4 #%a=4] {}PROTO ColorInterpolator [ #%NDT=SFWorldNode,SF3DNode,SF2DNode  %COD=NeventIn      SFFloat set_fractionexposedField MFFloat key           []    #%b=[0,1]	#%q=8exposedField MFColor keyValue      []    #%b=[0,1]	#%q=4eventOut     SFColor value_changed] {}PROTO CompositeTexture2D [ #%NDT=SFWorldNode,SFTextureNode  %COD=NeventIn         MF2DNode	          addChildreneventIn         MF2DNode	          removeChildrenexposedField	MF2DNode	          children	    []exposedField	SFInt32               pixelWidth 		-1 #%b=[0,65535]	#%q=13 16exposedField	SFInt32               pixelHeight 	    -1 #%b=[0,65535]	#%q=13 16exposedField    SFBackground2DNode    background      NULLexposedField    SFViewportNode        viewport        NULLfield	SFInt32               repeatSandT  3 #%b=[0,3] #%q=13 2] {}PROTO CompositeTexture3D [ #%NDT=SFWorldNode,SFTextureNode  %COD=NeventIn         MF3DNode	            addChildreneventIn         MF3DNode	            removeChildrenexposedField	MF3DNode	            children	[]exposedField	SFInt32                 pixelWidth 		-1 #%b=[0,65535]	#%q=13 16exposedField	SFInt32                 pixelHeight 	-1 #%b=[0,65535]	#%q=13 16exposedField 	SFBackground3DNode	    background	    NULLexposedField	SFFogNode	            fog		        NULLexposedField	SFNavigationInfoNode	navigationInfo	NULLexposedField	SFViewpointNode	        viewpoint	    NULLfield	SFBool repeatS TRUEfield	SFBool repeatT TRUE] {}PROTO Conditional [  #%NDT=SFWorldNode,SF3DNode,SF2DNode   %COD=NeventIn		    SFBool		        activateeventIn         SFBool              reverseActivate FALSEexposedField	SFCommandBuffer 	buffer		""eventOut	    SFBool		        isActive]{}PROTO Cone [ #%NDT=SFWorldNode,SFGeometryNode  %COD=Nfield     SFFloat   bottomRadius 1        #%b=[0,+I)	#%q=11field     SFFloat   height       2        #%b=[0,+I) 	#%q=11 field     SFBool    side         TRUEfield     SFBool    bottom       TRUE] {}PROTO Coordinate [ #%NDT=SFWorldNode,SFCoordinateNode  %COD=NexposedField MFVec3f point  []      #%b=(-I,+I)	#%q=1 #%a=1] {}PROTO Coordinate2D [ #%NDT=SFWorldNode,SFCoordinate2DNode  %COD=NexposedField MFVec2f point  []      #%b=(-I,+I)	#%q=2 #%a=2] {}PROTO CoordinateInterpolator [ #%NDT=SFWorldNode,SF3DNode  %COD=NeventIn      SFFloat set_fractionexposedField MFFloat key           []    #%b=[0,1]	#%q=8exposedField MFVec3f keyValue      []    #%b=(-I,+I)	#%q=1eventOut     MFVec3f value_changed] {}PROTO CoordinateInterpolator2D [ #%NDT=SFWorldNode,SF2DNode,SF3DNode  %COD=NeventIn      SFFloat set_fractionexposedField MFFloat key           []    #%b=[0,1]	#%q=8exposedField MFVec2f keyValue      []    #%b=(-I,+I)	#%q=2eventOut     MFVec2f value_changed] {}PROTO Curve2D [ #%NDT=SFWorldNode,SFGeometryNode  %COD=NexposedField	SFCoordinate2DNode	point	 []exposedField	SFFloat			fineness 0.5	#%b=[0,1] #%q=0 #%a=7exposedField	MFInt32			type	 []	#%b=[0,3] #%q=13 2] {}PROTO Cylinder [ #%NDT=SFWorldNode,SFGeometryNode  %COD=Nfield    SFBool    bottom  TRUEfield    SFFloat   height  2         #%b=[0,+I)	#%q=11 field    SFFloat   radius  1         #%b=[0,+I)	#%q=11 field    SFBool    side    TRUEfield    SFBool    top     TRUE] {}PROTO CylinderSensor [ #%NDT=SFWorldNode,SF3DNode  %COD=NexposedField SFBool     autoOffset TRUEexposedField SFFloat    diskAngle  0.262       #%b=[0,1.5707963] #%q=6exposedField SFBool     enabled    TRUEexposedField SFFloat    maxAngle   -1	       #%b=[-6.2831853,6.2831853] #%q=6exposedField SFFloat    minAngle   0	       #%b=[-6.2831853,6.2831853] #%q=6exposedField SFFloat    offset     0           #%b=[0,6.2831853] #%q=6eventOut     SFBool     isActiveeventOut     SFRotation rotation_changedeventOut     SFVec3f    trackPoint_changed] {}PROTO DirectionalLight [ #%NDT=SFWorldNode,SF3DNode  %COD=NexposedField SFFloat ambientIntensity  0        #%b=[0,1]	#%q=4 #%a=8exposedField SFColor color             1 1 1    #%b=[0,1]	#%q=4 #%a=4exposedField SFVec3f direction         0 0 -1   		#%q=9 #%a=9exposedField SFFloat intensity         1        #%b=[0,1]  	#%q=4 #%a=8exposedField SFBool  on                TRUE] {}PROTO DiscSensor [ #%NDT=SFWorldNode,SF2DNode,SF3DNode  %COD=NexposedField SFBool     autoOffset 	TRUEexposedField SFBool     enabled    	TRUEexposedField SFFloat    maxAngle   	-1	       #%b=[-6.2831853,6.2831853] #%q=6exposedField SFFloat    minAngle   	0	       #%b=[-6.2831853,6.2831853] #%q=6exposedField SFFloat    offset     	0           #%b=[0,6.2831853]	#%q=6eventOut     SFBool     isActiveeventOut     SFFloat	rotation_changedeventOut     SFVec2f    trackPoint_changed] {}PROTO ElevationGrid [ #%NDT=SFWorldNode,SFGeometryNode  %COD=NeventIn      MFFloat  set_heightexposedField SFColorNode   color             NULLexposedField SFNormalNode   normal            NULLexposedField SFTextureCoordinateNode   texCoord          NULLfield        MFFloat  height            []      #%b=(-I,+I)	#%q=11 #%a=7field        SFBool   ccw               TRUEfield        SFBool   colorPerVertex    TRUEfield        SFFloat  creaseAngle       0.0	#%b=[0,6.2831853]	#%q=6field        SFBool   normalPerVertex   TRUEfield        SFBool   solid             TRUEfield        SFInt32  xDimension        0       #%b=[0,+I)	#%q=11field        SFFloat  xSpacing          1.0     #%b=(0,+I)	#%q=11field        SFInt32  zDimension        0       #%b=[0,+I)	#%q=11field        SFFloat  zSpacing          1.0     #%b=[0,+I)	#%q=11] {}PROTO Expression [ #%NDT=SFWorldNode,SFExpressionNode  %COD=NexposedField    SFInt32         expression_select1    0  #%b=(0,31) #%q=13 5exposedField    SFInt32         expression_intensity1 0  #%b=(0,63)  #%q=13 6exposedField    SFInt32         expression_select2    0  #%b=(0,31) #%q=13 5exposedField    SFInt32         expression_intensity2 0  #%b=(0,63)  #%q=13 6exposedField    SFBool          init_face             FALSEexposedField    SFBool          expression_def        FALSE] {}PROTO Extrusion [ #%NDT=SFWorldNode,SFGeometryNode  %COD=NeventIn MFVec2f    set_crossSectioneventIn MFRotation set_orientationeventIn MFVec2f    set_scaleeventIn MFVec3f    set_spinefield   SFBool     beginCap         TRUEfield   SFBool     ccw              TRUEfield   SFBool     convex           TRUEfield   SFFloat    creaseAngle      0.0             #%b=[0,6.2831853]	#%q=6field   MFVec2f    crossSection     [ 1 1, 1 -1, -1 -1, -1 1, 1  1 ]    #%b=(-I,+I) #%q=2 field   SFBool     endCap           TRUEfield   MFRotation orientation      [0 0 1 0]          #%b=(-I,+I) #%q=10 field   MFVec2f    scale            [1 1]              #%b=[0,+I) #%q=7 field   SFBool     solid            TRUEfield   MFVec3f    spine            [ 0 0 0, 0 1 0 ] #%b=(-I,+I) #%q=1 ] {}PROTO Face [ #%NDT=SFWorldNode,SF3DNode,SF2DNode %COD=NexposedField    SFFAPNode       fap             NULLexposedField    SFFDPNode       fdp             NULLexposedField    SFFITNode       fit             NULLexposedField    SFAudioNode     ttsSource       NULLexposedField    MF3DNode        renderedFace    []] {}PROTO FaceDefMesh [ #%NDT=SFWorldNode,SFFaceDefMeshNode  %COD=Nfield   SF3DNode        faceSceneGraphNode      NULLfield   MFInt32         intervalBorders         []        #%q=0field   MFInt32         coordIndex              []        #%q=0field   MFVec3f         displacements           []        #%q=0] {}PROTO FaceDefTables [ #%NDT=SFWorldNode,SFFaceDefTablesNode  %COD=Nfield     SFInt32         	fapID           1     #%b=[1, 68]     #%q=13 7field     SFInt32         	highLevelSelect 1     #%b=[1, 64]     #%q=13 6exposedField    MFFaceDefMeshNode    	faceDefMesh 		[]exposedField    MFFaceDefTransformNode  faceDefTransform 	[]] {}PROTO FaceDefTransform [ #%NDT=SFWorldNode,SFFaceDefTransformNode  %COD=Nfield   SF3DNode        faceSceneGraphNode      NULLfield   SFInt32         fieldId         	1field   SFRotation      rotationDef		0 0 1 0      #%b=(-I,+I)  #%q=10field   SFVec3f      	scaleDef		1 1 1      #%q=7field   SFVec3f      	translationDef  	0 0 0     #%q=1] {}PROTO FAP [ #%NDT=SFWorldNode,SFFAPNode  %COD=NexposedField    SFVisemeNode     viseme         NULLexposedField    SFExpressionNode expression     NULLexposedField    SFInt32 open_jaw        	    +I       #%b=[0, +I)     #%q=0exposedField    SFInt32 lower_t_midlip  	    +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 raise_b_midlip  	    +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 stretch_l_corner        +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 stretch_r_corner        +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 lower_t_lip_lm  	    +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 lower_t_lip_rm  	    +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 lower_b_lip_lm  	    +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 lower_b_lip_rm  	    +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 raise_l_cornerlip       +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 raise_r_cornerlip       +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 thrust_jaw      	    +I       #%b=[0,+I)      #%q=0exposedField    SFInt32 shift_jaw       	    +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 push_b_lip      	    +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 push_t_lip      	    +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 depress_chin    	    +I       #%b=(-I,+I)      #%q=0exposedField    SFInt32 close_t_l_eyelid        +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 close_t_r_eyelid        +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 close_b_l_eyelid        +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 close_b_r_eyelid        +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 yaw_l_eyeball   	    +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 yaw_r_eyeball   	    +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 pitch_l_eyeball 	    +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 pitch_r_eyeball 	    +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 thrust_l_eyeball        +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 thrust_r_eyeball        +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 dilate_l_pupil  	    +I       #%b=(-I,+I)      #%q=0exposedField    SFInt32 dilate_r_pupil  	    +I       #%b=(-I,+I)      #%q=0exposedField    SFInt32 raise_l_i_eyebrow       +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 raise_r_i_eyebrow       +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 raise_l_m_eyebrow       +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 raise_r_m_eyebrow       +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 raise_l_o_eyebrow       +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 raise_r_o_eyebrow       +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 squeeze_l_eyebrow       +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 squeeze_r_eyebrow       +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 puff_l_cheek    	    +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 puff_r_cheek    	    +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 lift_l_cheek    	    +I       #%b=[0,+I)      #%q=0exposedField    SFInt32 lift_r_cheek    	    +I       #%b=[0,+I)      #%q=0exposedField    SFInt32 shift_tongue_tip        +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 raise_tongue_tip        +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 thrust_tongue_tip       +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 raise_tongue    	    +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 tongue_roll     	    +I       #%b=[0,+I)      #%q=0exposedField    SFInt32 head_pitch      	    +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 head_yaw        	    +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 head_roll       	    +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 lower_t_midlip_o        +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 raise_b_midlip_o        +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 stretch_l_cornerlip     +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 stretch_r_cornerlip     +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 lower_t_lip_lm_o        +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 lower_t_lip_rm_o        +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 raise_b_lip_lm_o        +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 raise_b_lip_rm_o        +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 raise_l_cornerlip_o     +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 raise_r_cornerlip_o     +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 stretch_l_nose  	    +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 stretch_r_nose  	    +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 raise_nose      	    +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 bend_nose       	    +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 raise_l_ear     	    +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 raise_r_ear     	    +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 pull_l_ear              +I       #%b=(-I,+I)     #%q=0exposedField    SFInt32 pull_r_ear              +I       #%b=(-I,+I)     #%q=0] {}PROTO FDP [ #%NDT=SFWorldNode,SFFDPNode  %COD=NexposedField    SFCoordinateNode        featurePointsCoord              NULLexposedField    SFTextureCoordinateNode	textureCoord		        NULLexposedField    MFFaceDefTablesNode     faceDefTables                    []exposedField    MF3DNode                faceSceneGraph                   []field           SFBool                  useOrthoTexture             FALSE] {}

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