📄 templates1.txt
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# modified JCDPROTO Bitmap [ #%NDT=SFWorldNode,SFGeometryNode %COD=NexposedField SFVec2f scale -1 -1 #%b=[-1,+I) #%q=12 #%a=12] {}PROTO Box [ #%NDT=SFWorldNode,SFGeometryNode %COD=Nfield SFVec3f size 2 2 2 #%b=[0,+I) #%q=11] {}PROTO Circle [ #%NDT=SFWorldNode,SFGeometryNode %COD=NexposedField SFFloat radius 1 #%b=[0,+I) #%q=12 #%a=7] {}PROTO Collision [ #%NDT=SFWorldNode,SF3DNode %COD=NeventIn MF3DNode addChildreneventIn MF3DNode removeChildrenexposedField MF3DNode children []exposedField SFBool collide TRUEfield SF3DNode proxy NULLeventOut SFTime collideTime] {}PROTO Color [ #%NDT=SFWorldNode,SFColorNode %COD=NexposedField MFColor color [] #%b=[0,1] #%q=4 #%a=4] {}PROTO ColorInterpolator [ #%NDT=SFWorldNode,SF3DNode,SF2DNode %COD=NeventIn SFFloat set_fractionexposedField MFFloat key [] #%b=[0,1] #%q=8exposedField MFColor keyValue [] #%b=[0,1] #%q=4eventOut SFColor value_changed] {}PROTO CompositeTexture2D [ #%NDT=SFWorldNode,SFTextureNode %COD=NeventIn MF2DNode addChildreneventIn MF2DNode removeChildrenexposedField MF2DNode children []exposedField SFInt32 pixelWidth -1 #%b=[0,65535] #%q=13 16exposedField SFInt32 pixelHeight -1 #%b=[0,65535] #%q=13 16exposedField SFBackground2DNode background NULLexposedField SFViewportNode viewport NULLfield SFInt32 repeatSandT 3 #%b=[0,3] #%q=13 2] {}PROTO CompositeTexture3D [ #%NDT=SFWorldNode,SFTextureNode %COD=NeventIn MF3DNode addChildreneventIn MF3DNode removeChildrenexposedField MF3DNode children []exposedField SFInt32 pixelWidth -1 #%b=[0,65535] #%q=13 16exposedField SFInt32 pixelHeight -1 #%b=[0,65535] #%q=13 16exposedField SFBackground3DNode background NULLexposedField SFFogNode fog NULLexposedField SFNavigationInfoNode navigationInfo NULLexposedField SFViewpointNode viewpoint NULLfield SFBool repeatS TRUEfield SFBool repeatT TRUE] {}PROTO Conditional [ #%NDT=SFWorldNode,SF3DNode,SF2DNode %COD=NeventIn SFBool activateeventIn SFBool reverseActivate FALSEexposedField SFCommandBuffer buffer ""eventOut SFBool isActive]{}PROTO Cone [ #%NDT=SFWorldNode,SFGeometryNode %COD=Nfield SFFloat bottomRadius 1 #%b=[0,+I) #%q=11field SFFloat height 2 #%b=[0,+I) #%q=11 field SFBool side TRUEfield SFBool bottom TRUE] {}PROTO Coordinate [ #%NDT=SFWorldNode,SFCoordinateNode %COD=NexposedField MFVec3f point [] #%b=(-I,+I) #%q=1 #%a=1] {}PROTO Coordinate2D [ #%NDT=SFWorldNode,SFCoordinate2DNode %COD=NexposedField MFVec2f point [] #%b=(-I,+I) #%q=2 #%a=2] {}PROTO CoordinateInterpolator [ #%NDT=SFWorldNode,SF3DNode %COD=NeventIn SFFloat set_fractionexposedField MFFloat key [] #%b=[0,1] #%q=8exposedField MFVec3f keyValue [] #%b=(-I,+I) #%q=1eventOut MFVec3f value_changed] {}PROTO CoordinateInterpolator2D [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=NeventIn SFFloat set_fractionexposedField MFFloat key [] #%b=[0,1] #%q=8exposedField MFVec2f keyValue [] #%b=(-I,+I) #%q=2eventOut MFVec2f value_changed] {}PROTO Curve2D [ #%NDT=SFWorldNode,SFGeometryNode %COD=NexposedField SFCoordinate2DNode point []exposedField SFFloat fineness 0.5 #%b=[0,1] #%q=0 #%a=7exposedField MFInt32 type [] #%b=[0,3] #%q=13 2] {}PROTO Cylinder [ #%NDT=SFWorldNode,SFGeometryNode %COD=Nfield SFBool bottom TRUEfield SFFloat height 2 #%b=[0,+I) #%q=11 field SFFloat radius 1 #%b=[0,+I) #%q=11 field SFBool side TRUEfield SFBool top TRUE] {}PROTO CylinderSensor [ #%NDT=SFWorldNode,SF3DNode %COD=NexposedField SFBool autoOffset TRUEexposedField SFFloat diskAngle 0.262 #%b=[0,1.5707963] #%q=6exposedField SFBool enabled TRUEexposedField SFFloat maxAngle -1 #%b=[-6.2831853,6.2831853] #%q=6exposedField SFFloat minAngle 0 #%b=[-6.2831853,6.2831853] #%q=6exposedField SFFloat offset 0 #%b=[0,6.2831853] #%q=6eventOut SFBool isActiveeventOut SFRotation rotation_changedeventOut SFVec3f trackPoint_changed] {}PROTO DirectionalLight [ #%NDT=SFWorldNode,SF3DNode %COD=NexposedField SFFloat ambientIntensity 0 #%b=[0,1] #%q=4 #%a=8exposedField SFColor color 1 1 1 #%b=[0,1] #%q=4 #%a=4exposedField SFVec3f direction 0 0 -1 #%q=9 #%a=9exposedField SFFloat intensity 1 #%b=[0,1] #%q=4 #%a=8exposedField SFBool on TRUE] {}PROTO DiscSensor [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=NexposedField SFBool autoOffset TRUEexposedField SFBool enabled TRUEexposedField SFFloat maxAngle -1 #%b=[-6.2831853,6.2831853] #%q=6exposedField SFFloat minAngle 0 #%b=[-6.2831853,6.2831853] #%q=6exposedField SFFloat offset 0 #%b=[0,6.2831853] #%q=6eventOut SFBool isActiveeventOut SFFloat rotation_changedeventOut SFVec2f trackPoint_changed] {}PROTO ElevationGrid [ #%NDT=SFWorldNode,SFGeometryNode %COD=NeventIn MFFloat set_heightexposedField SFColorNode color NULLexposedField SFNormalNode normal NULLexposedField SFTextureCoordinateNode texCoord NULLfield MFFloat height [] #%b=(-I,+I) #%q=11 #%a=7field SFBool ccw TRUEfield SFBool colorPerVertex TRUEfield SFFloat creaseAngle 0.0 #%b=[0,6.2831853] #%q=6field SFBool normalPerVertex TRUEfield SFBool solid TRUEfield SFInt32 xDimension 0 #%b=[0,+I) #%q=11field SFFloat xSpacing 1.0 #%b=(0,+I) #%q=11field SFInt32 zDimension 0 #%b=[0,+I) #%q=11field SFFloat zSpacing 1.0 #%b=[0,+I) #%q=11] {}PROTO Expression [ #%NDT=SFWorldNode,SFExpressionNode %COD=NexposedField SFInt32 expression_select1 0 #%b=(0,31) #%q=13 5exposedField SFInt32 expression_intensity1 0 #%b=(0,63) #%q=13 6exposedField SFInt32 expression_select2 0 #%b=(0,31) #%q=13 5exposedField SFInt32 expression_intensity2 0 #%b=(0,63) #%q=13 6exposedField SFBool init_face FALSEexposedField SFBool expression_def FALSE] {}PROTO Extrusion [ #%NDT=SFWorldNode,SFGeometryNode %COD=NeventIn MFVec2f set_crossSectioneventIn MFRotation set_orientationeventIn MFVec2f set_scaleeventIn MFVec3f set_spinefield SFBool beginCap TRUEfield SFBool ccw TRUEfield SFBool convex TRUEfield SFFloat creaseAngle 0.0 #%b=[0,6.2831853] #%q=6field MFVec2f crossSection [ 1 1, 1 -1, -1 -1, -1 1, 1 1 ] #%b=(-I,+I) #%q=2 field SFBool endCap TRUEfield MFRotation orientation [0 0 1 0] #%b=(-I,+I) #%q=10 field MFVec2f scale [1 1] #%b=[0,+I) #%q=7 field SFBool solid TRUEfield MFVec3f spine [ 0 0 0, 0 1 0 ] #%b=(-I,+I) #%q=1 ] {}PROTO Face [ #%NDT=SFWorldNode,SF3DNode,SF2DNode %COD=NexposedField SFFAPNode fap NULLexposedField SFFDPNode fdp NULLexposedField SFFITNode fit NULLexposedField SFAudioNode ttsSource NULLexposedField MF3DNode renderedFace []] {}PROTO FaceDefMesh [ #%NDT=SFWorldNode,SFFaceDefMeshNode %COD=Nfield SF3DNode faceSceneGraphNode NULLfield MFInt32 intervalBorders [] #%q=0field MFInt32 coordIndex [] #%q=0field MFVec3f displacements [] #%q=0] {}PROTO FaceDefTables [ #%NDT=SFWorldNode,SFFaceDefTablesNode %COD=Nfield SFInt32 fapID 1 #%b=[1, 68] #%q=13 7field SFInt32 highLevelSelect 1 #%b=[1, 64] #%q=13 6exposedField MFFaceDefMeshNode faceDefMesh []exposedField MFFaceDefTransformNode faceDefTransform []] {}PROTO FaceDefTransform [ #%NDT=SFWorldNode,SFFaceDefTransformNode %COD=Nfield SF3DNode faceSceneGraphNode NULLfield SFInt32 fieldId 1field SFRotation rotationDef 0 0 1 0 #%b=(-I,+I) #%q=10field SFVec3f scaleDef 1 1 1 #%q=7field SFVec3f translationDef 0 0 0 #%q=1] {}PROTO FAP [ #%NDT=SFWorldNode,SFFAPNode %COD=NexposedField SFVisemeNode viseme NULLexposedField SFExpressionNode expression NULLexposedField SFInt32 open_jaw +I #%b=[0, +I) #%q=0exposedField SFInt32 lower_t_midlip +I #%b=(-I,+I) #%q=0exposedField SFInt32 raise_b_midlip +I #%b=(-I,+I) #%q=0exposedField SFInt32 stretch_l_corner +I #%b=(-I,+I) #%q=0exposedField SFInt32 stretch_r_corner +I #%b=(-I,+I) #%q=0exposedField SFInt32 lower_t_lip_lm +I #%b=(-I,+I) #%q=0exposedField SFInt32 lower_t_lip_rm +I #%b=(-I,+I) #%q=0exposedField SFInt32 lower_b_lip_lm +I #%b=(-I,+I) #%q=0exposedField SFInt32 lower_b_lip_rm +I #%b=(-I,+I) #%q=0exposedField SFInt32 raise_l_cornerlip +I #%b=(-I,+I) #%q=0exposedField SFInt32 raise_r_cornerlip +I #%b=(-I,+I) #%q=0exposedField SFInt32 thrust_jaw +I #%b=[0,+I) #%q=0exposedField SFInt32 shift_jaw +I #%b=(-I,+I) #%q=0exposedField SFInt32 push_b_lip +I #%b=(-I,+I) #%q=0exposedField SFInt32 push_t_lip +I #%b=(-I,+I) #%q=0exposedField SFInt32 depress_chin +I #%b=(-I,+I) #%q=0exposedField SFInt32 close_t_l_eyelid +I #%b=(-I,+I) #%q=0exposedField SFInt32 close_t_r_eyelid +I #%b=(-I,+I) #%q=0exposedField SFInt32 close_b_l_eyelid +I #%b=(-I,+I) #%q=0exposedField SFInt32 close_b_r_eyelid +I #%b=(-I,+I) #%q=0exposedField SFInt32 yaw_l_eyeball +I #%b=(-I,+I) #%q=0exposedField SFInt32 yaw_r_eyeball +I #%b=(-I,+I) #%q=0exposedField SFInt32 pitch_l_eyeball +I #%b=(-I,+I) #%q=0exposedField SFInt32 pitch_r_eyeball +I #%b=(-I,+I) #%q=0exposedField SFInt32 thrust_l_eyeball +I #%b=(-I,+I) #%q=0exposedField SFInt32 thrust_r_eyeball +I #%b=(-I,+I) #%q=0exposedField SFInt32 dilate_l_pupil +I #%b=(-I,+I) #%q=0exposedField SFInt32 dilate_r_pupil +I #%b=(-I,+I) #%q=0exposedField SFInt32 raise_l_i_eyebrow +I #%b=(-I,+I) #%q=0exposedField SFInt32 raise_r_i_eyebrow +I #%b=(-I,+I) #%q=0exposedField SFInt32 raise_l_m_eyebrow +I #%b=(-I,+I) #%q=0exposedField SFInt32 raise_r_m_eyebrow +I #%b=(-I,+I) #%q=0exposedField SFInt32 raise_l_o_eyebrow +I #%b=(-I,+I) #%q=0exposedField SFInt32 raise_r_o_eyebrow +I #%b=(-I,+I) #%q=0exposedField SFInt32 squeeze_l_eyebrow +I #%b=(-I,+I) #%q=0exposedField SFInt32 squeeze_r_eyebrow +I #%b=(-I,+I) #%q=0exposedField SFInt32 puff_l_cheek +I #%b=(-I,+I) #%q=0exposedField SFInt32 puff_r_cheek +I #%b=(-I,+I) #%q=0exposedField SFInt32 lift_l_cheek +I #%b=[0,+I) #%q=0exposedField SFInt32 lift_r_cheek +I #%b=[0,+I) #%q=0exposedField SFInt32 shift_tongue_tip +I #%b=(-I,+I) #%q=0exposedField SFInt32 raise_tongue_tip +I #%b=(-I,+I) #%q=0exposedField SFInt32 thrust_tongue_tip +I #%b=(-I,+I) #%q=0exposedField SFInt32 raise_tongue +I #%b=(-I,+I) #%q=0exposedField SFInt32 tongue_roll +I #%b=[0,+I) #%q=0exposedField SFInt32 head_pitch +I #%b=(-I,+I) #%q=0exposedField SFInt32 head_yaw +I #%b=(-I,+I) #%q=0exposedField SFInt32 head_roll +I #%b=(-I,+I) #%q=0exposedField SFInt32 lower_t_midlip_o +I #%b=(-I,+I) #%q=0exposedField SFInt32 raise_b_midlip_o +I #%b=(-I,+I) #%q=0exposedField SFInt32 stretch_l_cornerlip +I #%b=(-I,+I) #%q=0exposedField SFInt32 stretch_r_cornerlip +I #%b=(-I,+I) #%q=0exposedField SFInt32 lower_t_lip_lm_o +I #%b=(-I,+I) #%q=0exposedField SFInt32 lower_t_lip_rm_o +I #%b=(-I,+I) #%q=0exposedField SFInt32 raise_b_lip_lm_o +I #%b=(-I,+I) #%q=0exposedField SFInt32 raise_b_lip_rm_o +I #%b=(-I,+I) #%q=0exposedField SFInt32 raise_l_cornerlip_o +I #%b=(-I,+I) #%q=0exposedField SFInt32 raise_r_cornerlip_o +I #%b=(-I,+I) #%q=0exposedField SFInt32 stretch_l_nose +I #%b=(-I,+I) #%q=0exposedField SFInt32 stretch_r_nose +I #%b=(-I,+I) #%q=0exposedField SFInt32 raise_nose +I #%b=(-I,+I) #%q=0exposedField SFInt32 bend_nose +I #%b=(-I,+I) #%q=0exposedField SFInt32 raise_l_ear +I #%b=(-I,+I) #%q=0exposedField SFInt32 raise_r_ear +I #%b=(-I,+I) #%q=0exposedField SFInt32 pull_l_ear +I #%b=(-I,+I) #%q=0exposedField SFInt32 pull_r_ear +I #%b=(-I,+I) #%q=0] {}PROTO FDP [ #%NDT=SFWorldNode,SFFDPNode %COD=NexposedField SFCoordinateNode featurePointsCoord NULLexposedField SFTextureCoordinateNode textureCoord NULLexposedField MFFaceDefTablesNode faceDefTables []exposedField MF3DNode faceSceneGraph []field SFBool useOrthoTexture FALSE] {}
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