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📄 templates4.txt

📁 一个用于智能手机的多媒体库适合S60 WinCE的跨平台开发库
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#-- Version 4 --## templates for the BIFS nodes# =============================# Notations I = Infinity# %q=x	Quantization method x#	0	None#	1	3D Position			(SFVec3F)#	2	2D Position			(SFVec2F)#	3	drawing Order#	4	Color 				(SFColor)#	5	Texture Coordinate#	6	Angle 				(SFFloat 0-2PI)#	7	Scale 				(SFVec2F or SFVec3F)#	8	Interpolators keys#	9	Normals#	10	Rotations			(SFRotation)#	11	Object Size 3D 		(SFVec3F and SFFloat)#	12	Object Size  2D#	13	Linear Quantization (+ Nb Bits)#	14	Index (of IndexedFaceSet,...)#	15	Reserved## %a=y	Animation method for fields that can be animated### OO 081498 To match BIFS's update numbering#	0	None#	1	Position 3D#	2	Position 2D#	4	Color#	6	Angle#	7	Float#	8	BoundFloat			(intensities, transparencies,...)#	9	Normal#	10	Rotation#	11	Size 3D#	12	Size 2D#	13	Integer#	14	Reserved##	0	3D Position##	1	2D positon##	2	Color					(SFColor)##	3	Angle					(SFFloat 0-2pi)##	4	Normals##	5	Scale					(SFVec2F)##	6	Rotation				(SFRotation)##	7	Object Size or Scalar	(SFFloat)## %b=[min,max] bounds of value#  For each scalar or vectorial value, bounds may be specified.#  This will be used to check if user-specified values are out of bounds. In# this case, bounds specified in the templates will be used (if not infinity).## %NDT=Node Data Type#  For each node, one or several Node Data Types are assigned, specifying which node sub# types the node belongs to. Moreover, each field of type SF/MF3DNode is re assigned# a unique correct NodeDataType according to specify the allowed values of the field## %COD	Type of encoding#	N	Normal Syntax : The node syntax follos the generic syntax for nodes#	S	Special Syntax : The node has a specific syntax### NCT => VRML type equivalence##  SF/MFxxxNode         => SF/MFNode#  SF/MFURL             => SF/MFString#  SF/MFCommandBuffer   => SF/MFString#  SF/MFScript          => SF/MFString### Modification History# ------------------------------------------------# Jan 29, 2000 created for v4 nodes (called group 4 now)## Aug 21, 2001 Changed SFCommandBuffer from SFString buffer in InputSensor#  SFURL -> MFURL in MediaControlPROTO InputSensor [#%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=NexposedField SFBool  enabled         TRUEexposedField SFCommandBuffer buffer         ""exposedField MFURL url  ""eventOut SFTime eventTime]{}PROTO MatteTexture [#%NDT=SFWorldNode,SFTextureNode,SF2DNode,SF3DNode %COD=Nfield           SFTextureNode  surfaceA         NULLfield           SFTextureNode  surfaceB         NULLfield           SFTextureNode  alphaSurface     NULLexposedField    SFString       operation        ""field           SFBool         overwrite        FALSEexposedField    SFFloat        fraction         0exposedField    MFFloat        parameter        0]{ }PROTO MediaBuffer [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=NexposedField SFFloat bufferSize 0.0 #%b=[0,+I)exposedField MFURL url []   exposedField SFTime mediaStartTime -1       #%b=(-I,+I)exposedField SFTime mediaStopTime +I     #%b=(-I,+I)eventOut SFBool isBuffered exposedField SFBool enabled TRUE ] { } PROTO MediaControl [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=N  exposedField MFURL url [] exposedField SFTime mediaStartTime -1   #%b=(-I,+I)exposedField SFTime mediaStopTime +I    #%b=(-I,+I)exposedField SFFloat mediaSpeed 1.0     #%b=(-I,+I) exposedField SFBool loop    FALSEexposedField SFBool preRoll TRUE  exposedField SFBool mute FALSE   exposedField SFBool enabled TRUE eventOut SFBool isPreRolled ] { }PROTO MediaSensor  [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=N  exposedField MFURL url [] eventOut SFTime mediaCurrentTime eventOut SFTime streamObjectStartTime eventOut SFTime mediaDuration eventOut SFBool isActive eventOut MFString info ] { }

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