📄 templates4.txt
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#-- Version 4 --## templates for the BIFS nodes# =============================# Notations I = Infinity# %q=x Quantization method x# 0 None# 1 3D Position (SFVec3F)# 2 2D Position (SFVec2F)# 3 drawing Order# 4 Color (SFColor)# 5 Texture Coordinate# 6 Angle (SFFloat 0-2PI)# 7 Scale (SFVec2F or SFVec3F)# 8 Interpolators keys# 9 Normals# 10 Rotations (SFRotation)# 11 Object Size 3D (SFVec3F and SFFloat)# 12 Object Size 2D# 13 Linear Quantization (+ Nb Bits)# 14 Index (of IndexedFaceSet,...)# 15 Reserved## %a=y Animation method for fields that can be animated### OO 081498 To match BIFS's update numbering# 0 None# 1 Position 3D# 2 Position 2D# 4 Color# 6 Angle# 7 Float# 8 BoundFloat (intensities, transparencies,...)# 9 Normal# 10 Rotation# 11 Size 3D# 12 Size 2D# 13 Integer# 14 Reserved## 0 3D Position## 1 2D positon## 2 Color (SFColor)## 3 Angle (SFFloat 0-2pi)## 4 Normals## 5 Scale (SFVec2F)## 6 Rotation (SFRotation)## 7 Object Size or Scalar (SFFloat)## %b=[min,max] bounds of value# For each scalar or vectorial value, bounds may be specified.# This will be used to check if user-specified values are out of bounds. In# this case, bounds specified in the templates will be used (if not infinity).## %NDT=Node Data Type# For each node, one or several Node Data Types are assigned, specifying which node sub# types the node belongs to. Moreover, each field of type SF/MF3DNode is re assigned# a unique correct NodeDataType according to specify the allowed values of the field## %COD Type of encoding# N Normal Syntax : The node syntax follos the generic syntax for nodes# S Special Syntax : The node has a specific syntax### NCT => VRML type equivalence## SF/MFxxxNode => SF/MFNode# SF/MFURL => SF/MFString# SF/MFCommandBuffer => SF/MFString# SF/MFScript => SF/MFString### Modification History# ------------------------------------------------# Jan 29, 2000 created for v4 nodes (called group 4 now)## Aug 21, 2001 Changed SFCommandBuffer from SFString buffer in InputSensor# SFURL -> MFURL in MediaControlPROTO InputSensor [#%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=NexposedField SFBool enabled TRUEexposedField SFCommandBuffer buffer ""exposedField MFURL url ""eventOut SFTime eventTime]{}PROTO MatteTexture [#%NDT=SFWorldNode,SFTextureNode,SF2DNode,SF3DNode %COD=Nfield SFTextureNode surfaceA NULLfield SFTextureNode surfaceB NULLfield SFTextureNode alphaSurface NULLexposedField SFString operation ""field SFBool overwrite FALSEexposedField SFFloat fraction 0exposedField MFFloat parameter 0]{ }PROTO MediaBuffer [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=NexposedField SFFloat bufferSize 0.0 #%b=[0,+I)exposedField MFURL url [] exposedField SFTime mediaStartTime -1 #%b=(-I,+I)exposedField SFTime mediaStopTime +I #%b=(-I,+I)eventOut SFBool isBuffered exposedField SFBool enabled TRUE ] { } PROTO MediaControl [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=N exposedField MFURL url [] exposedField SFTime mediaStartTime -1 #%b=(-I,+I)exposedField SFTime mediaStopTime +I #%b=(-I,+I)exposedField SFFloat mediaSpeed 1.0 #%b=(-I,+I) exposedField SFBool loop FALSEexposedField SFBool preRoll TRUE exposedField SFBool mute FALSE exposedField SFBool enabled TRUE eventOut SFBool isPreRolled ] { }PROTO MediaSensor [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=N exposedField MFURL url [] eventOut SFTime mediaCurrentTime eventOut SFTime streamObjectStartTime eventOut SFTime mediaDuration eventOut SFBool isActive eventOut MFString info ] { }
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