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📄 templates5.txt

📁 一个用于智能手机的多媒体库适合S60 WinCE的跨平台开发库
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exposedField	SFVec3f	  emitVelocityVariation 1 1 1exposedField	SFBool	  enabled		TRUEexposedField	SFFloat	  fadeAlpha 		1.0exposedField	SFColor	  fadeColor 		0.25 0.25 0.25 exposedField	SFFloat	  fadeRate 		0.25exposedField	SFVec3f	  force 		0 -9.8 0 exposedField	MFInfluenceNode influences	[]exposedField	SFWorldNode init		NULLexposedField	SFTime	  maxLifeTime 		5 exposedField	SFFloat	  maxLifeTimeVariation 	0 exposedField	SFInt32	  maxParticles 		500 exposedField	SFFloat	  minRange 		1exposedField	SFFloat	  maxRange 		-1exposedField	SFWorldNode  primitive		NULL exposedField	SFInt32	  primitiveType		2exposedField	SFFloat	  particleRadius 	0.1exposedField	SFFloat	  particleRadiusRate 	0 exposedField	SFFloat	  particleRadiusVariation 0]{}# renamed as XX for deletionPROTO XXParticleInitBox [ #%NDT=SFWorldNode,SFParticleInitializerNode %COD=NexposedField	SFFloat	falloff	0exposedField	SFVec3f	size	1 1 1]{}# renamed as XX for deletionPROTO XXPlanarObstacle [ #%NDT=SFWorldNode,SFInfluenceNode %COD=NexposedField 	SFVec3f 	distance 	0 0 0exposedField 	SFVec3f 	normal		0 1 0exposedField	SFFloat 	reflection 	0exposedField	SFFloat 	absorption 	0]{}# renamed as XX for deletionPROTO XXPointAttractor [ #%NDT=SFWorldNode,SFInfluenceNode %COD=NexposedField 	SFFloat innerRadius	10exposedField 	SFFloat outerRadius	100exposedField 	SFVec3f position	0 0 0	exposedField	SFFloat rate 		1]{}PROTO PointTexture [ #%NDT=SFWorldNode,SFDepthTextureNode %COD=Nfield		MFColor	color	[]field		MFInt32	depth	[]	#%b=[0,+I]field		SFInt32	depthNbBits 7	#%b=[0,31] #%q=13 5field		SFInt32 height 	256	#%b=[1,+I]field		SFInt32	width	256	#%b=[1,+I]]{}PROTO PositionAnimator [ #%NDT=SFWorldNode,SF3DNode %COD=NeventIn		SFFloat		set_fractionexposedField	SFVec2f		fromTo		0 1	#%q=8exposedField	MFFloat		key		[]	#%q=8exposedField	MFRotation	keyOrientation	[]exposedField	SFInt32		keyType		0exposedField	MFVec2f		keySpline	[0 0, 1 1 ] #%q=8exposedField	MFVec3f		keyValue	[]	#%q=4exposedField	SFInt32		keyValueType	0exposedField	SFVec3f		offset		0 0 0   #%b=[-I,+I] #%q=1exposedField	MFFloat		weight		[]	#%b=[-1,1]eventOut	SFVec3f		endValueeventOut	SFRotation	rotation_changedeventOut	SFVec3f		value_changed]{}PROTO PositionAnimator2D [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=NeventIn		SFFloat	set_fraction exposedField	SFVec2f	fromTo		     0 1   #%q=8exposedField	MFFloat	key		     []	   #%q=8exposedField	SFInt32	keyOrientation	     0exposedField	SFInt32	keyType		     0exposedField	MFVec2f	keySpline	     [0 0, 1 1 ] #%q=8exposedField	MFVec2f	keyValue	     []	   #%q=4exposedField	SFInt32	keyValueType	     0exposedField	SFVec2f	offset		     0 0   #%b=[-I,+I] #%q=2exposedField	MFFloat	weight		     []	   #%b=[-1,1]eventOut	SFVec2f	endValueeventOut	SFFloat	rotation_changedeventOut	SFVec2f	value_changed]{}PROTO PositionInterpolator4D [ #%NDT=SFWorldNode,SF3DNode  %COD=NeventIn      SFFloat set_fractionexposedField MFFloat key           []    #%b=[0,1]	#%q=8exposedField MFVec4f keyValue      []    #%b=(-I,+I) 	#%q=15eventOut     SFVec4f value_changed] {}PROTO ProceduralTexture [ #%NDT=SFWorldNode,SFTextureNode %COD=NexposedField	SFBool	aSmooth	     FALSEexposedField	MFVec2f	aWarpmap     [0 0, 1 1]		  #%b=[0,1] #%q=2exposedField	MFFloat	aWeights     [0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0] #%b=[-1,1]exposedField	SFBool	bSmooth	     FALSEexposedField	MFVec2f	bWarpmap     [0 0, 1 1]		  #%b=[0, 1] #%q=2exposedField	MFFloat	bWeights     [0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0] #%b=[-1,1]exposedField	SFInt32	cellWidth    4			  #%b=[0,15] #%q=13 4exposedField	SFInt32	cellHeight   4			  #%b=[0,15] #%q=13 4exposedField	MFColor	color	     [0.3 0.698 1, 0.8 0.8 0.8, 1 1 1, 0 0 0] #%q=4exposedField	SFFloat	distortion   0			  #%b=[0,1] #%q=13 16exposedField	SFInt32	height	     7			  #%b=[1,15] #%q=13 4exposedField	SFInt32	roughness    0			  #%b=[0,15] #%q=13 4exposedField	SFInt32	seed	     129093		  #%b=[-I,+I]exposedField	SFInt32	type	     0			  #%b=[0,4] #%q=13 3exposedField	SFBool	xSmooth	     FALSEexposedField	MFVec2f	xWarpmap     []			  #%b=[0,1] #%q=2exposedField	SFBool	ySmooth	     FALSEexposedField	MFVec2f	yWarpmap     []			  #%b=[0,1] #%q=2exposedField	SFInt32	width	     7			  #%b=[1,15] #%q=13 4eventOut	SFImage image_changed]{}PROTO Quadric [ #%NDT=SFWorldNode,SFGeometryNode %COD=NexposedField 	SFVec3f	bboxSize	2 2 2	#%b=[0,+I] #%q=11  #%a=11exposedField	MFInt32	densities	[]	#%b=[0,+I]exposedField 	SFBool	dual		FALSEexposedField	SFVec4f	P0		-1 0 0 1 #%b=[-I,+I] #%q=15  #%a=15exposedField	SFVec4f	P1		1 0 0 1  #%b=[-I,+I] #%q=15  #%a=15exposedField	SFVec4f	P2		0 1 0 0  #%b=[-I,+I] #%q=15  #%a=15exposedField	SFVec4f	P3		0 0 1 0  #%b=[-I,+I] #%q=15  #%a=15exposedField	SFVec4f	P4		0 1 0 1  #%b=[-I,+I] #%q=15  #%a=15exposedField	SFVec4f	P5		0 0 1 1  #%b=[-I,+I] #%q=15  #%a=15exposedField 	SFBool	solid		FALSE]{}PROTO SBBone [ #%NDT=SFWorldNode,SF2DNode,SF3DNode,SFSBBoneNode %COD=NeventIn	        SF3DNode	addChildreneventIn	        SF3DNode	removeChildrenexposedField  	SFInt32		boneID			0 #%b=[0,1023] #%q=13 10exposedField 	SFVec3f		center			0 0 0 #%q=1 #%a=1exposedField 	MF3DNode	children		[]exposedField  	SFVec3f		endpoint		0 0 1 #%q=1 #%a=1exposedField 	SFInt32		falloff			1 #%b=[-1,4] #%q=13 3exposedField 	SFInt32		ikChainPosition		0 #%b=[0,3] #%q=13 2exposedField 	MFFloat		ikPitchLimit		[]exposedField 	MFFloat		ikRollLimit		[]exposedField 	MFFloat		ikTxLimit		[]exposedField 	MFFloat		ikTyLimit		[]exposedField 	MFFloat		ikTzLimit		[]exposedField 	MFFloat		ikYawLimit		[]exposedField 	SFRotation	rotation		0 0 1 0 #%q=10 #%a=10exposedField 	SFInt32		rotationOrder		0	#%b=[0,23] #%q=13 5exposedField 	SFVec3f		scale			0 0 0	#%q=7 #%a=11exposedField 	SFRotation	scaleOrientation	0 0 1 0	#%q=10 #%a=10exposedField 	MFFloat		sectionInner		[]exposedField 	MFFloat		sectionOuter		[]exposedField 	MFFloat		sectionPosition		[]exposedField 	MFInt32		skinCoordIndex		[] #%q=14exposedField 	MFFloat		skinCoordWeight		[] #%b=[-1,1]exposedField 	SFVec3f		translation		0 0 0 #%q=1 #%a=1]{}PROTO SBMuscle [ #%NDT=SFWorldNode,SF2DNode,SF3DNode,SFSBMuscleNode %COD=NexposedField 	SFInt32		falloff		1	#%b=[-1,4] #%q=13 3exposedField 	SFGeometryNode	muscleCurve	NULLexposedField    SFInt32		muscleID	0	#%b=[0,1023] #%q=13 10exposedField 	SFInt32		radius		1	#%q=7 #%a=11exposedField 	MFInt32		skinCoordIndex	[]	#%b=[0,+I] #%q=14exposedField 	MFFloat		skinCoordWeight	[]	#%b=[-1,1]]{}PROTO SBSegment [ #%NDT=SFWorldNode,SF2DNode,SF3DNode,SFSBSegmentNode %COD=NeventIn         MF3DNode 	addChildren eventIn 	MF3DNode 	removeChildren exposedField 	SFVec3f		centerOfMass		0 0 0 #%q=1 #%a=1exposedField 	MF3DNode	children		[]exposedField	SFFloat		mass			0exposedField 	MFVec3f		momentsOfInertia	[ 0 0 0, 0 0 0, 0 0 0 ]exposedField 	SFString	name			""]{}PROTO SBSite [ #%NDT=SFWorldNode,SF2DNode,SF3DNode,SFSBSiteNode %COD=NeventIn 	MF3DNode	addChildren eventIn		MF3DNode	removeChildren exposedField 	SFVec3f 	center			0 0 0 #%q=1 #%a=1exposedField 	MF3DNode 	children 		[]exposedField 	SFString 	name 			"" exposedField 	SFRotation 	rotation		0 0 1 0 #%q=10 #%a=10exposedField 	SFVec3f 	scale 			1 1 1	#%q=7 #%a=11exposedField 	SFRotation 	scaleOrientation	0 0 1 0 #%q=10 #%a=10exposedField 	SFVec3f 	translation 		0 0 0	#%q=1 #%a=1]{}PROTO SBSkinnedModel [#%NDT=SFWorldNode,SF3DNode,SF2DNode %COD=NexposedField 	MFSBBoneNode 	bones		 [] exposedField 	SFVec3f 	center		 0 0 0	 #%q=1 #%a=1exposedField 	MFSBMuscleNode 	muscles		 [] exposedField 	SFString 	name		 "" exposedField 	SFRotation 	rotation	 0 0 1 0 #%q=10 #%a=10exposedField 	MFSBSegmentNode	segments	 [] exposedField 	SFVec3f 	scale		 1 1 1	 #%q=7 #%a=11exposedField 	SFRotation 	scaleOrientation 0 0 1 0 #%q=10 #%a=10exposedField 	MFSBSiteNode 	sites		 [] exposedField 	MF3DNode 		skeleton	 [] exposedField 	MF3DNode 		skin		 [] exposedField 	SFCoordinateNode	skinCoord	 NULL exposedField 	SFNormalNode 		skinNormal	 NULL exposedField 	SFVec3f			translation	 0 0 0  #%q=1 #%a=1exposedField	SF3DNode 		weighsComputationSkinCoord 	NULL]{}PROTO SBVCAnimation [ #%NDT=SFWorldNode,SF3DNode,SF2DNode %COD=NexposedField	MFURL		url			  []exposedField    MF3DNode        virtualCharacters	  []	]{}PROTO ScalarAnimator [ #%NDT=SFWorldNode,SF3DNode,SF2DNode %COD=NeventIn         SFFloat		set_fractionexposedField	SFVec2f		fromTo		0 1  #%q=8exposedField	MFFloat		key		[]   #%q=8exposedField	SFInt32		keyType		0exposedField	MFVec2f		keySpline	[0 0, 1 1 ] #%q=8exposedField	MFFloat		keyValue	[]    #%q=0exposedField	SFInt32		keyValueType	0	exposedField	SFFloat		offset		0exposedField	MFFloat		weight		[]	#%b=[-1,1]	eventOut	SFFloat		endValueeventOut	SFFloat		value_changed]{}PROTO SimpleTexture [ #%NDT=SFWorldNode,SFDepthTextureNode %COD=Nfield 	SFTextureNode	depth	        NULLfield	SFTextureNode	texture		NULL]{}PROTO SolidRep [ #%NDT=SFWorldNode,SFGeometryNode %COD=NexposedField 	SFVec3f		bboxSize	2 2 2	#%b=[0,+I] #%q=11  #%a=11exposedField	MFInt32		densityList	[] #%b=[0,+I]exposedField	SF3DNode	solidTree 	NULL	]{}PROTO SubdivisionSurface [ #%NDT=SFWorldNode,SFGeometryNode,SFBaseMeshNode %COD=NeventIn		MFInt32	set_colorIndexeventIn		MFInt32	set_coordIndexeventIn		MFInt32	set_cornerVertexIndexeventIn		MFInt32	set_creaseEdgeIndexeventIn		MFInt32	set_creaseVertexIndex eventIn		MFInt32	set_dartVertexIndexeventIn		MFInt32	set_texCoordIndexexposedField	SFColorNode	color			NULLexposedField	SFCoordinateNode	coord			NULLexposedField	SFTextureCoordinateNode	texCoord		NULLexposedField	MFSubdivSurfaceSectorNode	sectors			[]exposedField	SFInt32	subdivisionLevel	0	#%b=[-1,+I]exposedField	SFInt32	subdivisionType		0	#%b=[0,3] #%q=13 2exposedField	SFInt32	subdivisionSubType	0	#%b=[0,3] #%q=13 2field		MFInt32	invisibleEdgeIndex	[]	#%b=[0,+I]field		SFBool	ccw			TRUEfield		MFInt32	colorIndex		[]	#%b=[-1,+I]field		SFBool	colorPerVertex		TRUEfield		SFBool	convex			TRUEfield		MFInt32	coordIndex		[]	#%b=[-1,+I]field		MFInt32	cornerVertexIndex	[]	#%b=[-1,+I]field		MFInt32	creaseEdgeIndex		[]	#%b=[-1,+I]field		MFInt32	creaseVertexIndex	[]	#%b=[-1,+I]field		MFInt32	dartVertexIndex		[]	#%b=[-1,+I]field		SFBool	solid			TRUEfield		MFInt32	texCoordIndex		[]	#%b=[-1,+I]]{}PROTO SubdivSurfaceSector [ #%NDT=SFWorldNode,SFSubdivSurfaceSectorNode %COD=NexposedField	SFFloat	flatness	0 #%b=[0,1] #%q=7exposedField	SFVec3f	normal		0 0 0 #%q=9exposedField	SFFloat	normalTension	0 #%b=[0,1] #%q=7exposedField	SFInt32	tag		0 #%b=[0,2] #%q=13 2exposedField	SFFloat	theta		0 #%b=[0,6.2831853]	#%q=6field		SFInt32	faceIndex	0 #%q=14field		SFInt32	vertexIndex	0 #%q=14]{}PROTO WaveletSubdivisionSurface [ #%NDT=SFWorldNode,SF3DNode %COD=NexposedField	SFGeometryNode	baseMesh	NULLexposedField	SFFloat		fieldOfView	0.785398	# pi/4exposedField	SFFloat		frequency	1.0exposedField	SFInt32		quality		1                  ]{}

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