📄 templates5.txt
字号:
exposedField SFVec3f emitVelocityVariation 1 1 1exposedField SFBool enabled TRUEexposedField SFFloat fadeAlpha 1.0exposedField SFColor fadeColor 0.25 0.25 0.25 exposedField SFFloat fadeRate 0.25exposedField SFVec3f force 0 -9.8 0 exposedField MFInfluenceNode influences []exposedField SFWorldNode init NULLexposedField SFTime maxLifeTime 5 exposedField SFFloat maxLifeTimeVariation 0 exposedField SFInt32 maxParticles 500 exposedField SFFloat minRange 1exposedField SFFloat maxRange -1exposedField SFWorldNode primitive NULL exposedField SFInt32 primitiveType 2exposedField SFFloat particleRadius 0.1exposedField SFFloat particleRadiusRate 0 exposedField SFFloat particleRadiusVariation 0]{}# renamed as XX for deletionPROTO XXParticleInitBox [ #%NDT=SFWorldNode,SFParticleInitializerNode %COD=NexposedField SFFloat falloff 0exposedField SFVec3f size 1 1 1]{}# renamed as XX for deletionPROTO XXPlanarObstacle [ #%NDT=SFWorldNode,SFInfluenceNode %COD=NexposedField SFVec3f distance 0 0 0exposedField SFVec3f normal 0 1 0exposedField SFFloat reflection 0exposedField SFFloat absorption 0]{}# renamed as XX for deletionPROTO XXPointAttractor [ #%NDT=SFWorldNode,SFInfluenceNode %COD=NexposedField SFFloat innerRadius 10exposedField SFFloat outerRadius 100exposedField SFVec3f position 0 0 0 exposedField SFFloat rate 1]{}PROTO PointTexture [ #%NDT=SFWorldNode,SFDepthTextureNode %COD=Nfield MFColor color []field MFInt32 depth [] #%b=[0,+I]field SFInt32 depthNbBits 7 #%b=[0,31] #%q=13 5field SFInt32 height 256 #%b=[1,+I]field SFInt32 width 256 #%b=[1,+I]]{}PROTO PositionAnimator [ #%NDT=SFWorldNode,SF3DNode %COD=NeventIn SFFloat set_fractionexposedField SFVec2f fromTo 0 1 #%q=8exposedField MFFloat key [] #%q=8exposedField MFRotation keyOrientation []exposedField SFInt32 keyType 0exposedField MFVec2f keySpline [0 0, 1 1 ] #%q=8exposedField MFVec3f keyValue [] #%q=4exposedField SFInt32 keyValueType 0exposedField SFVec3f offset 0 0 0 #%b=[-I,+I] #%q=1exposedField MFFloat weight [] #%b=[-1,1]eventOut SFVec3f endValueeventOut SFRotation rotation_changedeventOut SFVec3f value_changed]{}PROTO PositionAnimator2D [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=NeventIn SFFloat set_fraction exposedField SFVec2f fromTo 0 1 #%q=8exposedField MFFloat key [] #%q=8exposedField SFInt32 keyOrientation 0exposedField SFInt32 keyType 0exposedField MFVec2f keySpline [0 0, 1 1 ] #%q=8exposedField MFVec2f keyValue [] #%q=4exposedField SFInt32 keyValueType 0exposedField SFVec2f offset 0 0 #%b=[-I,+I] #%q=2exposedField MFFloat weight [] #%b=[-1,1]eventOut SFVec2f endValueeventOut SFFloat rotation_changedeventOut SFVec2f value_changed]{}PROTO PositionInterpolator4D [ #%NDT=SFWorldNode,SF3DNode %COD=NeventIn SFFloat set_fractionexposedField MFFloat key [] #%b=[0,1] #%q=8exposedField MFVec4f keyValue [] #%b=(-I,+I) #%q=15eventOut SFVec4f value_changed] {}PROTO ProceduralTexture [ #%NDT=SFWorldNode,SFTextureNode %COD=NexposedField SFBool aSmooth FALSEexposedField MFVec2f aWarpmap [0 0, 1 1] #%b=[0,1] #%q=2exposedField MFFloat aWeights [0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0] #%b=[-1,1]exposedField SFBool bSmooth FALSEexposedField MFVec2f bWarpmap [0 0, 1 1] #%b=[0, 1] #%q=2exposedField MFFloat bWeights [0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0] #%b=[-1,1]exposedField SFInt32 cellWidth 4 #%b=[0,15] #%q=13 4exposedField SFInt32 cellHeight 4 #%b=[0,15] #%q=13 4exposedField MFColor color [0.3 0.698 1, 0.8 0.8 0.8, 1 1 1, 0 0 0] #%q=4exposedField SFFloat distortion 0 #%b=[0,1] #%q=13 16exposedField SFInt32 height 7 #%b=[1,15] #%q=13 4exposedField SFInt32 roughness 0 #%b=[0,15] #%q=13 4exposedField SFInt32 seed 129093 #%b=[-I,+I]exposedField SFInt32 type 0 #%b=[0,4] #%q=13 3exposedField SFBool xSmooth FALSEexposedField MFVec2f xWarpmap [] #%b=[0,1] #%q=2exposedField SFBool ySmooth FALSEexposedField MFVec2f yWarpmap [] #%b=[0,1] #%q=2exposedField SFInt32 width 7 #%b=[1,15] #%q=13 4eventOut SFImage image_changed]{}PROTO Quadric [ #%NDT=SFWorldNode,SFGeometryNode %COD=NexposedField SFVec3f bboxSize 2 2 2 #%b=[0,+I] #%q=11 #%a=11exposedField MFInt32 densities [] #%b=[0,+I]exposedField SFBool dual FALSEexposedField SFVec4f P0 -1 0 0 1 #%b=[-I,+I] #%q=15 #%a=15exposedField SFVec4f P1 1 0 0 1 #%b=[-I,+I] #%q=15 #%a=15exposedField SFVec4f P2 0 1 0 0 #%b=[-I,+I] #%q=15 #%a=15exposedField SFVec4f P3 0 0 1 0 #%b=[-I,+I] #%q=15 #%a=15exposedField SFVec4f P4 0 1 0 1 #%b=[-I,+I] #%q=15 #%a=15exposedField SFVec4f P5 0 0 1 1 #%b=[-I,+I] #%q=15 #%a=15exposedField SFBool solid FALSE]{}PROTO SBBone [ #%NDT=SFWorldNode,SF2DNode,SF3DNode,SFSBBoneNode %COD=NeventIn SF3DNode addChildreneventIn SF3DNode removeChildrenexposedField SFInt32 boneID 0 #%b=[0,1023] #%q=13 10exposedField SFVec3f center 0 0 0 #%q=1 #%a=1exposedField MF3DNode children []exposedField SFVec3f endpoint 0 0 1 #%q=1 #%a=1exposedField SFInt32 falloff 1 #%b=[-1,4] #%q=13 3exposedField SFInt32 ikChainPosition 0 #%b=[0,3] #%q=13 2exposedField MFFloat ikPitchLimit []exposedField MFFloat ikRollLimit []exposedField MFFloat ikTxLimit []exposedField MFFloat ikTyLimit []exposedField MFFloat ikTzLimit []exposedField MFFloat ikYawLimit []exposedField SFRotation rotation 0 0 1 0 #%q=10 #%a=10exposedField SFInt32 rotationOrder 0 #%b=[0,23] #%q=13 5exposedField SFVec3f scale 0 0 0 #%q=7 #%a=11exposedField SFRotation scaleOrientation 0 0 1 0 #%q=10 #%a=10exposedField MFFloat sectionInner []exposedField MFFloat sectionOuter []exposedField MFFloat sectionPosition []exposedField MFInt32 skinCoordIndex [] #%q=14exposedField MFFloat skinCoordWeight [] #%b=[-1,1]exposedField SFVec3f translation 0 0 0 #%q=1 #%a=1]{}PROTO SBMuscle [ #%NDT=SFWorldNode,SF2DNode,SF3DNode,SFSBMuscleNode %COD=NexposedField SFInt32 falloff 1 #%b=[-1,4] #%q=13 3exposedField SFGeometryNode muscleCurve NULLexposedField SFInt32 muscleID 0 #%b=[0,1023] #%q=13 10exposedField SFInt32 radius 1 #%q=7 #%a=11exposedField MFInt32 skinCoordIndex [] #%b=[0,+I] #%q=14exposedField MFFloat skinCoordWeight [] #%b=[-1,1]]{}PROTO SBSegment [ #%NDT=SFWorldNode,SF2DNode,SF3DNode,SFSBSegmentNode %COD=NeventIn MF3DNode addChildren eventIn MF3DNode removeChildren exposedField SFVec3f centerOfMass 0 0 0 #%q=1 #%a=1exposedField MF3DNode children []exposedField SFFloat mass 0exposedField MFVec3f momentsOfInertia [ 0 0 0, 0 0 0, 0 0 0 ]exposedField SFString name ""]{}PROTO SBSite [ #%NDT=SFWorldNode,SF2DNode,SF3DNode,SFSBSiteNode %COD=NeventIn MF3DNode addChildren eventIn MF3DNode removeChildren exposedField SFVec3f center 0 0 0 #%q=1 #%a=1exposedField MF3DNode children []exposedField SFString name "" exposedField SFRotation rotation 0 0 1 0 #%q=10 #%a=10exposedField SFVec3f scale 1 1 1 #%q=7 #%a=11exposedField SFRotation scaleOrientation 0 0 1 0 #%q=10 #%a=10exposedField SFVec3f translation 0 0 0 #%q=1 #%a=1]{}PROTO SBSkinnedModel [#%NDT=SFWorldNode,SF3DNode,SF2DNode %COD=NexposedField MFSBBoneNode bones [] exposedField SFVec3f center 0 0 0 #%q=1 #%a=1exposedField MFSBMuscleNode muscles [] exposedField SFString name "" exposedField SFRotation rotation 0 0 1 0 #%q=10 #%a=10exposedField MFSBSegmentNode segments [] exposedField SFVec3f scale 1 1 1 #%q=7 #%a=11exposedField SFRotation scaleOrientation 0 0 1 0 #%q=10 #%a=10exposedField MFSBSiteNode sites [] exposedField MF3DNode skeleton [] exposedField MF3DNode skin [] exposedField SFCoordinateNode skinCoord NULL exposedField SFNormalNode skinNormal NULL exposedField SFVec3f translation 0 0 0 #%q=1 #%a=1exposedField SF3DNode weighsComputationSkinCoord NULL]{}PROTO SBVCAnimation [ #%NDT=SFWorldNode,SF3DNode,SF2DNode %COD=NexposedField MFURL url []exposedField MF3DNode virtualCharacters [] ]{}PROTO ScalarAnimator [ #%NDT=SFWorldNode,SF3DNode,SF2DNode %COD=NeventIn SFFloat set_fractionexposedField SFVec2f fromTo 0 1 #%q=8exposedField MFFloat key [] #%q=8exposedField SFInt32 keyType 0exposedField MFVec2f keySpline [0 0, 1 1 ] #%q=8exposedField MFFloat keyValue [] #%q=0exposedField SFInt32 keyValueType 0 exposedField SFFloat offset 0exposedField MFFloat weight [] #%b=[-1,1] eventOut SFFloat endValueeventOut SFFloat value_changed]{}PROTO SimpleTexture [ #%NDT=SFWorldNode,SFDepthTextureNode %COD=Nfield SFTextureNode depth NULLfield SFTextureNode texture NULL]{}PROTO SolidRep [ #%NDT=SFWorldNode,SFGeometryNode %COD=NexposedField SFVec3f bboxSize 2 2 2 #%b=[0,+I] #%q=11 #%a=11exposedField MFInt32 densityList [] #%b=[0,+I]exposedField SF3DNode solidTree NULL ]{}PROTO SubdivisionSurface [ #%NDT=SFWorldNode,SFGeometryNode,SFBaseMeshNode %COD=NeventIn MFInt32 set_colorIndexeventIn MFInt32 set_coordIndexeventIn MFInt32 set_cornerVertexIndexeventIn MFInt32 set_creaseEdgeIndexeventIn MFInt32 set_creaseVertexIndex eventIn MFInt32 set_dartVertexIndexeventIn MFInt32 set_texCoordIndexexposedField SFColorNode color NULLexposedField SFCoordinateNode coord NULLexposedField SFTextureCoordinateNode texCoord NULLexposedField MFSubdivSurfaceSectorNode sectors []exposedField SFInt32 subdivisionLevel 0 #%b=[-1,+I]exposedField SFInt32 subdivisionType 0 #%b=[0,3] #%q=13 2exposedField SFInt32 subdivisionSubType 0 #%b=[0,3] #%q=13 2field MFInt32 invisibleEdgeIndex [] #%b=[0,+I]field SFBool ccw TRUEfield MFInt32 colorIndex [] #%b=[-1,+I]field SFBool colorPerVertex TRUEfield SFBool convex TRUEfield MFInt32 coordIndex [] #%b=[-1,+I]field MFInt32 cornerVertexIndex [] #%b=[-1,+I]field MFInt32 creaseEdgeIndex [] #%b=[-1,+I]field MFInt32 creaseVertexIndex [] #%b=[-1,+I]field MFInt32 dartVertexIndex [] #%b=[-1,+I]field SFBool solid TRUEfield MFInt32 texCoordIndex [] #%b=[-1,+I]]{}PROTO SubdivSurfaceSector [ #%NDT=SFWorldNode,SFSubdivSurfaceSectorNode %COD=NexposedField SFFloat flatness 0 #%b=[0,1] #%q=7exposedField SFVec3f normal 0 0 0 #%q=9exposedField SFFloat normalTension 0 #%b=[0,1] #%q=7exposedField SFInt32 tag 0 #%b=[0,2] #%q=13 2exposedField SFFloat theta 0 #%b=[0,6.2831853] #%q=6field SFInt32 faceIndex 0 #%q=14field SFInt32 vertexIndex 0 #%q=14]{}PROTO WaveletSubdivisionSurface [ #%NDT=SFWorldNode,SF3DNode %COD=NexposedField SFGeometryNode baseMesh NULLexposedField SFFloat fieldOfView 0.785398 # pi/4exposedField SFFloat frequency 1.0exposedField SFInt32 quality 1 ]{}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -