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📄 templates6.txt

📁 一个用于智能手机的多媒体库适合S60 WinCE的跨平台开发库
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#-- Version 6 --##-- Beta Advanced Text Graphics --## templates for the BIFS nodes# =============================# Notations I = Infinity# %q=x	Quantization method x#	0	None#	1	3D Position			(SFVec3F)#	2	2D Position			(SFVec2F)#	3	drawing Order#	4	Color 				(SFColor)#	5	Texture Coordinate#	6	Angle 				(SFFloat 0-2PI)#	7	Scale 				(SFVec2F or SFVec3F)#	8	Interpolators keys#	9	Normals#	10	Rotations			(SFRotation)#	11	Object Size 3D 		(SFVec3F and SFFloat)#	12	Object Size  2D#	13	Linear Quantization (+ Nb Bits)#	14	Index (of IndexedFaceSet,...)#	15	Reserved## %a=y	Animation method for fields that can be animated### OO 081498 To match BIFS's update numbering#	0	None#	1	Position 3D#	2	Position 2D#	4	Color#	6	Angle#	7	Float#	8	BoundFloat			(intensities, transparencies,...)#	9	Normal#	10	Rotation#	11	Size 3D#	12	Size 2D#	13	Integer#	14	Reserved##	0	3D Position##	1	2D positon##	2	Color					(SFColor)##	3	Angle					(SFFloat 0-2pi)##	4	Normals##	5	Scale					(SFVec2F)##	6	Rotation				(SFRotation)##	7	Object Size or Scalar	(SFFloat)## %b=[min,max] bounds of value#  For each scalar or vectorial value, bounds may be specified.#  This will be used to check if user-specified values are out of bounds. In# this case, bounds specified in the templates will be used (if not infinity).## %NDT=Node Data Type#  For each node, one or several Node Data Types are assigned, specifying which node sub# types the node belongs to. Moreover, each field of type SF/MF3DNode is re assigned# a unique correct NodeDataType according to specify the allowed values of the field## %COD	Type of encoding#	N	Normal Syntax : The node syntax follos the generic syntax for nodes#	S	Special Syntax : The node has a specific syntax### NCT => VRML type equivalence##  SF/MFxxxNode         => SF/MFNode#  SF/MFURL             => SF/MFString#  SF/MFCommandBuffer   => SF/MFString#  SF/MFScript          => SF/MFString### Modification History# ------------------------------------------------# July 31, 2003 [CC, ENST] updated to FPDAM2 (w5774)# April 28, 2003 [JLF, ENST] updated to PDAM (w5645)# January 9, 2003 [JLF, ENST] updated to WD3.0 (w5475)# September 17, 2002 [JLF, ENST] created for AdvancedText & Graphics WD 2.0#NB: XFontStyle.feature* MFInt32 fields should have some quantization type ?PROTO Clipper2D [ #%NDT=SFWorldNode,SF2DNode,SF3DNode  %COD=NeventIn			MF2DNode		addChildreneventIn			MF2DNode		removeChildrenexposedField	MF2DNode		children			[]exposedField 	SFGeometryNode 	geometry  			NULLexposedField 	SFBool			inside				TRUEexposedField 	SF2DNode		transform			NULLexposedField 	SFBool     		XOR	        		FALSE] {}PROTO ColorTransform [ #%NDT=SFWorldNode,SF2DNode,SF3DNode  %COD=NeventIn			MF3DNode		addChildreneventIn			MF3DNode		removeChildrenexposedField	MF3DNode		children		[]exposedField	SFFloat			mrr 		1		#%b=(-I, +I) #%q=7 #%a=7exposedField	SFFloat			mrg 		0		#%b=(-I, +I) #%q=7 #%a=7exposedField	SFFloat			mrb 		0		#%b=(-I, +I) #%q=7 #%a=7exposedField	SFFloat			mra 		0		#%b=(-I, +I) #%q=7 #%a=7exposedField	SFFloat			tr 			0		#%b=(-I, +I) #%q=4 #%a=7exposedField	SFFloat			mgr 		0		#%b=(-I, +I) #%q=7 #%a=7exposedField	SFFloat			mgg 		1		#%b=(-I, +I) #%q=7 #%a=7exposedField	SFFloat			mgb 		0		#%b=(-I, +I) #%q=7 #%a=7exposedField	SFFloat			mga 		0		#%b=(-I, +I) #%q=7 #%a=7exposedField	SFFloat			tg 			0		#%b=(-I, +I) #%q=4 #%a=7exposedField	SFFloat			mbr 		0		#%b=(-I, +I) #%q=7 #%a=7exposedField	SFFloat			mbg 		0		#%b=(-I, +I) #%q=7 #%a=7exposedField	SFFloat			mbb 		1		#%b=(-I, +I) #%q=7 #%a=7exposedField	SFFloat			mba 		0		#%b=(-I, +I) #%q=7 #%a=7exposedField	SFFloat			tb 			0		#%b=(-I, +I) #%q=4 #%a=7exposedField	SFFloat			mar 		0		#%b=(-I, +I) #%q=7 #%a=7exposedField	SFFloat			mag 		0		#%b=(-I, +I) #%q=7 #%a=7exposedField	SFFloat			mab 		0		#%b=(-I, +I) #%q=7 #%a=7exposedField	SFFloat			maa 		1		#%b=(-I, +I) #%q=7 #%a=7exposedField	SFFloat			ta 			0		#%b=(-I, +I) #%q=4 #%a=7] {}PROTO Ellipse [ #%NDT=SFWorldNode,SFGeometryNode %COD=NexposedField	SFVec2f radius 1 1					#%b=[0,+I)	#%q=12	#%a=2]{}PROTO LinearGradient [ #%NDT=SFWorldNode,SFTextureNode %COD=NexposedField	SFVec2f		endPoint		1 0		#%b=(-I, +I) #%q=5 #%a=2exposedField	MFFloat		key				[]  	#%b=[0,1]	#%q=8exposedField	MFColor		keyValue		[]  	#%b=[0,1]	#%q=4exposedField	MFFloat		opacity			[1] 	#%b=[0,1]	#%q=7exposedField	SFInt32		spreadMethod	0		#%b=[0,2]   #%q=13 2exposedField	SFVec2f		startPoint		0 0		#%b=(-I, +I) #%q=5 #%a=2exposedField	SF3DNode	transform		NULL]{}PROTO PathLayout [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=NeventIn MF2DNode addChildren	eventIn MF2DNode removeChildrenexposedField MF2DNode children			[]exposedField SFGeometryNode geometry	NULLexposedField MFInt32 alignment			[0 0]		#%b=[-1,1]   #%q=13 2exposedField SFFloat pathOffset			0			#%b=[-I,I]	 #%q=7 #%a=7exposedField SFFloat spacing			1.0			#%b=[-I,I]	 #%q=7 #%a=7exposedField SFBool reverseLayout		FALSEexposedField SFInt32 wrapMode			0			#%b=[0,2]   #%q=13 2exposedField SFBool splitText			TRUE] {}PROTO RadialGradient [ #%NDT=SFWorldNode,SFTextureNode %COD=NexposedField	SFVec2f	center			0.5 0.5		#%b=(-I, +I) #%q=5 #%a=2exposedField	SFVec2f	focalPoint		0 0			#%b=(-I, +I) #%q=5 #%a=2exposedField	MFFloat	key				[] 			#%b=[0,1]	#%q=8exposedField	MFColor	keyValue		[] 			#%b=[0,1]	#%q=4exposedField	MFFloat	opacity			[1] 		#%b=[0,1]	#%q=7exposedField	SFFloat	radius			0.5			#%b=[0,+I)	#%q=12 #%a=7		exposedField	SFInt32	spreadMethod	0			#%b=[0,2]   #%q=13 2exposedField	SF3DNode transform		NULL]{}PROTO SynthesizedTexture [ #%NDT=SFWorldNode,SFTextureNode  %COD=NexposedField	MFVec3f			translation 		[]		#%b=[-I,+I] #%q=1 #%a=1exposedField	MFRotation		rotation	 		[]		#%b=[-I,+I] #%q=10 #%a=10exposedField	SFInt32			pixelWidth 			-1 		#%b=[0,65535]	#%q=13 16exposedField	SFInt32         pixelHeight 		-1 		#%b=[0,65535]	#%q=13 16exposedField 	SFBool			loop             	FALSEexposedField 	SFFloat			speed            	1.0     #%b=(-I,+I) #%q=0 #%a=7exposedField 	SFTime			startTime        	0       #%b=(-I,+I)exposedField 	SFTime			stopTime         	0       #%b=(-I,+I)exposedField 	MFURL			url		        	[]eventOut     	SFTime	    	duration_changedeventOut     	SFBool			isActive]{}PROTO TransformMatrix2D [ #%NDT=SFWorldNode,SF2DNode,SF3DNode,SFTextureTransformNode  %COD=NeventIn			MF2DNode		addChildreneventIn			MF2DNode		removeChildrenexposedField	MF2DNode		children		[]exposedField	SFFloat			mxx 		1		#%b=(-I, +I) #%q=7 #%a=7exposedField	SFFloat			mxy 		0		#%b=(-I, +I) #%q=7 #%a=7exposedField	SFFloat			tx	 		0		#%b=(-I, +I) #%q=7 #%a=7exposedField	SFFloat			myx 		0		#%b=(-I, +I) #%q=7 #%a=7exposedField	SFFloat			myy 		1		#%b=(-I, +I) #%q=7 #%a=7exposedField	SFFloat			ty	 		0		#%b=(-I, +I) #%q=7 #%a=7] {}PROTO Viewport [ #%NDT=SFWorldNode,SF3DNode,SF2DNode,SFViewportNode  %COD=NeventIn      	SFBool     		set_bindexposedField 	SFVec2f    		position       		0 0    		#%b=(-I,+I) 	#%q=1  #%a=1exposedField	SFVec2f 	    size		    	-1 -1		#%b=(-I,+I)		#%q=12  #%a=12exposedField	SFFloat			orientation 		0			#%b=[0,6.2831853] #%q=6 #%a=6exposedField	MFInt32			alignment			[0 0]		#%b=[-1,1]	#%q=13 3exposedField	SFInt32			fit					0			#%b=[0,2]	#%q=13 3field			SFString		description			""eventOut		SFTime			bindTimeeventOut		SFBool			isBound] {}PROTO XCurve2D [ #%NDT=SFWorldNode,SFGeometryNode  %COD=NexposedField	SFCoordinate2DNode	point	 []exposedField	SFFloat			fineness 0.5	#%b=[0,1] #%q=0 #%a=7exposedField	MFInt32			type	 []	#%b=[0,15] #%q=13 4] {}PROTO XFontStyle [ #%NDT=SFWorldNode,SFFontStyleNode  %COD=NexposedField 	MFString		fontName       		["SERIF"]exposedField 	SFBool   		horizontal   		TRUEexposedField 	MFString 		justify      		["BEGIN"]exposedField 	SFString 		language     		""exposedField 	SFBool   		leftToRight  		TRUEexposedField 	SFFloat  		size         		1.0          #%b=[0,+I)	#%q=11 exposedField 	SFString  		stretch      		"NORMAL"exposedField 	SFFloat  		letterSpacing      	0.0          #%b=[0,+I)	#%q=11  exposedField 	SFFloat  		wordSpacing      	0.0          #%b=[0,+I)	#%q=11  exposedField 	SFInt32			weight				400			   exposedField 	SFBool   		fontKerning 		TRUEexposedField	SFString		style       		"PLAIN"exposedField	SFBool  		topToBottom  		TRUEexposedField	MFString  		featureName  		[""]exposedField	MFInt32  		featureStartOffset	[]			#%b=(-I, +I) exposedField	MFInt32  		featureLength		[]			#%b=(-I, +I) exposedField	MFInt32  		featureValue		[]			#%b=(-I, +I) ] {}PROTO XLineProperties [ #%NDT=SFWorldNode,SFLinePropertiesNode  %COD=NexposedField	SFColor			lineColor		0 0 0	#%b=[0,1] #%q=4 #%a=4exposedField	SFInt32			lineStyle		0  		#%b=[0,5] #%q=13 3exposedField	SFBool			isCenterAligned	TRUEexposedField	SFBool			isScalable		TRUEexposedField	SFInt32			lineCap			0		#%b=[0,2]	#%q=13 3exposedField	SFInt32			lineJoin		0		#%b=[0,2]	#%q=13 3exposedField	SFFloat			miterLimit		4		#%b=[1,+I)	#%q=12exposedField	SFFloat			transparency	0		#%b=[0,1]	#%q=4 #%a=8exposedField	SFFloat			width			1  		#%b=[0,+I) #%q=12 #%a=7exposedField	SFFloat			dashOffset		0  		#%b=[0,+I) #%q=12 #%a=7exposedField	MFFloat			dashes			[]  	#%b=[0,+I) #%q=12 #%a=7exposedField	SFTextureNode	texture			NULLexposedField	SFTextureTransformNode textureTransform		NULL]{}

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