📄 sdl_epocvideo.cpp
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(width == 640 && height == 400 && bpp == 8) ||
(width == 640 && height == 480 && bpp == 8) ||
(width == 320 && height == 200 && bpp == 8))) {
SDL_SetError("Requested video mode is not supported");
return NULL;
}
if (current && current->pixels) {
free(current->pixels);
current->pixels = NULL;
}
if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) {
return(NULL);
}
/* Set up the new mode framebuffer */
if (bpp == 8)
current->flags = (SDL_FULLSCREEN|SDL_SWSURFACE|SDL_PREALLOC|SDL_HWPALETTE);
else // 12 bpp
current->flags = (SDL_FULLSCREEN|SDL_SWSURFACE|SDL_PREALLOC);
current->w = width;
current->h = height;
int numBytesPerPixel = ((bpp-1)>>3) + 1;
current->pitch = numBytesPerPixel * width; // Number of bytes in scanline
current->pixels = malloc(width * height * numBytesPerPixel);
memset(current->pixels, 0, width * height * numBytesPerPixel);
/* Set the blit function */
_this->UpdateRects = EPOC_DirectUpdate;
/* Must buffer height be shrinked to screen by 2 ? */
if (current->h >= 400)
Private->EPOC_ShrinkedHeight = ETrue;
/* Centralize game window on device screen */
Private->EPOC_ScreenOffset = (Private->EPOC_ScreenSize.iWidth - current->w) / 2;
/* We're done */
return(current);
}
void RedrawWindowL(_THIS)
{
SDL_Rect fullScreen;
fullScreen.x = 0;
fullScreen.y = 0;
fullScreen.w = _this->screen->w;
fullScreen.h = _this->screen->h;
#ifdef __WINS__
TBitmapUtil lock(Private->EPOC_Bitmap);
lock.Begin(TPoint(0,0)); // Lock bitmap heap
Private->EPOC_WindowGc->Activate(Private->EPOC_WsWindow);
#endif
if (fullScreen.w < Private->EPOC_ScreenSize.iWidth
&& fullScreen.w < Private->EPOC_ScreenSize.iWidth) {
/* Draw blue stripes background */
#ifdef __WINS__
TUint16* screenBuffer = (TUint16*)Private->EPOC_Bitmap->DataAddress();
#else
TUint16* screenBuffer = (TUint16*)Private->EPOC_FrameBuffer;
#endif
for (int y=0; y < Private->EPOC_ScreenSize.iHeight; y++) {
for (int x=0; x < Private->EPOC_ScreenSize.iWidth; x++) {
TUint16 color = ((x+y)>>1) & 0xf; /* Draw pattern */
*screenBuffer++ = color;
}
}
}
/* Tell the system that something has been drawn */
TRect rect = TRect(Private->EPOC_WsWindow.Size());
Private->EPOC_WsWindow.Invalidate(rect);
#ifdef __WINS__
Private->EPOC_WsWindow.BeginRedraw(rect);
Private->EPOC_WindowGc->BitBlt(TPoint(), Private->EPOC_Bitmap);
Private->EPOC_WsWindow.EndRedraw();
Private->EPOC_WindowGc->Deactivate();
lock.End(); // Unlock bitmap heap
Private->EPOC_WsSession.Flush();
#endif
/* Draw current buffer */
EPOC_DirectUpdate(_this, 1, &fullScreen);
}
/* We don't actually allow hardware surfaces other than the main one */
static int EPOC_AllocHWSurface(_THIS, SDL_Surface *surface)
{
return(-1);
}
static void EPOC_FreeHWSurface(_THIS, SDL_Surface *surface)
{
return;
}
static int EPOC_LockHWSurface(_THIS, SDL_Surface *surface)
{
return(0);
}
static void EPOC_UnlockHWSurface(_THIS, SDL_Surface *surface)
{
return;
}
static int EPOC_FlipHWSurface(_THIS, SDL_Surface *surface)
{
return(0);
}
static void EPOC_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
{
TInt focusWindowGroupId = Private->EPOC_WsSession.GetFocusWindowGroup();
if (focusWindowGroupId != Private->EPOC_WsWindowGroupID) {
/* Force focus window to redraw again for cleaning away SDL screen graphics */
TInt pos = Private->EPOC_WsWindowGroup.OrdinalPosition();
Private->EPOC_WsWindowGroup.SetOrdinalPosition(0, KMaxTInt);
TRect rect = TRect(Private->EPOC_WsWindow.Size());
Private->EPOC_WsWindow.Invalidate(rect);
Private->EPOC_WsWindowGroup.SetOrdinalPosition(pos, ECoeWinPriorityNormal);
/* If this is not the topmost window, wait here! Sleep for 1 second to give cpu to
multitasking and poll for being the topmost window.
*/
while (Private->EPOC_WsSession.GetFocusWindowGroup() != Private->EPOC_WsWindowGroupID)
SDL_Delay(1000);
RedrawWindowL(_this);
}
TInt i;
TInt sourceNumBytesPerPixel = ((_this->screen->format->BitsPerPixel-1)>>3) + 1;
TInt targetNumBytesPerPixel = Private->EPOC_BytesPerPixel;
TInt fixedOffset = Private->EPOC_ScreenOffset;
TInt screenW = _this->screen->w;
TInt screenH = _this->screen->h;
TInt sourceScanlineLength = screenW;
if (Private->EPOC_ShrinkedHeight) { /* simulate 400 pixel height in 200 pixel screen */
sourceScanlineLength <<= 1;
screenH >>= 1;
}
TInt targetScanlineLength = Private->EPOC_ScreenSize.iWidth;
#ifdef __WINS__
TBitmapUtil lock(Private->EPOC_Bitmap);
lock.Begin(TPoint(0,0)); // Lock bitmap heap
Private->EPOC_WindowGc->Activate(Private->EPOC_WsWindow);
TUint16* screenBuffer = (TUint16*)Private->EPOC_Bitmap->DataAddress();
#else
TUint16* screenBuffer = (TUint16*)Private->EPOC_FrameBuffer;
#endif
/* Render the rectangles in the list */
for ( i=0; i < numrects; ++i ) {
SDL_Rect rect2;
const SDL_Rect& currentRect = rects[i];
rect2.x = currentRect.x;
rect2.y = currentRect.y;
rect2.w = currentRect.w;
rect2.h = currentRect.h;
if (rect2.w <= 0 || rect2.h <= 0) /* sanity check */
continue;
if (Private->EPOC_ShrinkedHeight) { /* simulate 400 pixel height in 200 pixel screen */
rect2.y >>= 1;
if (!(rect2.h >>= 1))
rect2.h = 1; // always at least 1 pixel height!
}
/* All variables are measured in pixels */
/* Check rects validity, i.e. upper and lower bounds */
TInt maxX = Min(screenW - 1, rect2.x + rect2.w - 1);
TInt maxY = Min(screenH - 1, rect2.y + rect2.h - 1);
if (maxX < 0 || maxY < 0) /* sanity check */
continue;
maxY = Min(maxY, 199);
TInt sourceRectWidth = maxX - rect2.x + 1;
TInt sourceRectWidthInBytes = sourceRectWidth * sourceNumBytesPerPixel;
TInt sourceRectHeight = maxY - rect2.y + 1;
TInt sourceStartOffset = rect2.x + rect2.y * sourceScanlineLength;
TInt targetStartOffset = fixedOffset + rect2.x + rect2.y * targetScanlineLength;
// !! Nokia9210 native mode: 12 bpp --> 12 bpp
if (_this->screen->format->BitsPerPixel == 12) {
TUint16* bitmapLine = (TUint16*)_this->screen->pixels + sourceStartOffset;
TUint16* screenMemory = screenBuffer + targetStartOffset;
for(TInt y = 0 ; y < sourceRectHeight ; y++) {
__ASSERT_DEBUG(screenMemory < (screenBuffer
+ Private->EPOC_ScreenSize.iWidth * Private->EPOC_ScreenSize.iHeight),
User::Panic(_L("SDL"), KErrCorrupt));
__ASSERT_DEBUG(screenMemory >= screenBuffer,
User::Panic(_L("SDL"), KErrCorrupt));
__ASSERT_DEBUG(bitmapLine < ((TUint16*)_this->screen->pixels +
+ (_this->screen->w * _this->screen->h)),
User::Panic(_L("SDL"), KErrCorrupt));
__ASSERT_DEBUG(bitmapLine >= (TUint16*)_this->screen->pixels,
User::Panic(_L("SDL"), KErrCorrupt));
Mem::Copy(screenMemory, bitmapLine, sourceRectWidthInBytes);
bitmapLine += sourceScanlineLength;
screenMemory += targetScanlineLength;
}
}
// !! 256 color paletted mode: 8 bpp --> 12 bpp
else {
TUint8* bitmapLine = (TUint8*)_this->screen->pixels + sourceStartOffset;
TUint16* screenMemory = screenBuffer + targetStartOffset;
for(TInt y = 0 ; y < sourceRectHeight ; y++) {
TUint8* bitmapPos = bitmapLine; /* 1 byte per pixel */
TUint16* screenMemoryLinePos = screenMemory; /* 2 bytes per pixel */
/* Convert each pixel from 256 palette to 4k color values */
for(TInt x = 0 ; x < sourceRectWidth ; x++) {
__ASSERT_DEBUG(screenMemoryLinePos < (screenBuffer
+ (Private->EPOC_ScreenSize.iWidth * Private->EPOC_ScreenSize.iHeight)),
User::Panic(_L("SDL"), KErrCorrupt));
__ASSERT_DEBUG(screenMemoryLinePos >= screenBuffer,
User::Panic(_L("SDL"), KErrCorrupt));
__ASSERT_DEBUG(bitmapPos < ((TUint8*)_this->screen->pixels +
+ (_this->screen->w * _this->screen->h)),
User::Panic(_L("SDL"), KErrCorrupt));
__ASSERT_DEBUG(bitmapPos >= (TUint8*)_this->screen->pixels,
User::Panic(_L("SDL"), KErrCorrupt));
*screenMemoryLinePos = EPOC_HWPalette_256_to_4k[*bitmapPos];
bitmapPos++;
screenMemoryLinePos++;
}
bitmapLine += sourceScanlineLength;
screenMemory += targetScanlineLength;
}
}
}
#ifdef __WINS__
TRect rect = TRect(Private->EPOC_WsWindow.Size());
Private->EPOC_WsWindow.Invalidate(rect);
Private->EPOC_WsWindow.BeginRedraw(rect);
Private->EPOC_WindowGc->BitBlt(TPoint(), Private->EPOC_Bitmap);
Private->EPOC_WsWindow.EndRedraw();
Private->EPOC_WindowGc->Deactivate();
lock.End(); // Unlock bitmap heap
Private->EPOC_WsSession.Flush();
#endif
/* Update virtual cursor */
//!!Private->EPOC_WsSession.SetPointerCursorPosition(Private->EPOC_WsSession.PointerCursorPosition());
return;
}
/* Note: If we are terminated, this could be called in the middle of
another SDL video routine -- notably UpdateRects.
*/
void EPOC_VideoQuit(_THIS)
{
int i;
/* Free video mode lists */
for ( i=0; i<SDL_NUMMODES; ++i ) {
if ( Private->SDL_modelist[i] != NULL ) {
free(Private->SDL_modelist[i]);
Private->SDL_modelist[i] = NULL;
}
}
if ( _this->screen && (_this->screen->flags & SDL_HWSURFACE) ) {
/* Direct screen access, no memory buffer */
_this->screen->pixels = NULL;
}
if (_this->screen && _this->screen->pixels) {
free(_this->screen->pixels);
_this->screen->pixels = NULL;
}
/* Free Epoc resources */
/* Disable events for me */
if (Private->EPOC_WsEventStatus != KRequestPending)
Private->EPOC_WsSession.EventReadyCancel();
if (Private->EPOC_RedrawEventStatus != KRequestPending)
Private->EPOC_WsSession.RedrawReadyCancel();
#ifdef __WINS__
delete Private->EPOC_Bitmap;
Private->EPOC_Bitmap = NULL;
#endif
if (Private->EPOC_WsWindow.WsHandle())
Private->EPOC_WsWindow.Close();
if (Private->EPOC_WsWindowGroup.WsHandle())
Private->EPOC_WsWindowGroup.Close();
delete Private->EPOC_WindowGc;
Private->EPOC_WindowGc = NULL;
delete Private->EPOC_WsScreen;
Private->EPOC_WsScreen = NULL;
if (Private->EPOC_WsSession.WsHandle())
Private->EPOC_WsSession.Close();
}
WMcursor *EPOC_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
{
return (WMcursor *) 9210; // it's ok to return something unuseful but true
}
void EPOC_FreeWMCursor(_THIS, WMcursor *cursor)
{
/* Disable virtual cursor */
HAL::Set(HAL::EMouseState, HAL::EMouseState_Invisible);
Private->EPOC_WsSession.SetPointerCursorMode(EPointerCursorNone);
}
int EPOC_ShowWMCursor(_THIS, WMcursor *cursor)
{
if (cursor == (WMcursor *)9210) {
/* Enable virtual cursor */
HAL::Set(HAL::EMouseState, HAL::EMouseState_Visible);
Private->EPOC_WsSession.SetPointerCursorMode(EPointerCursorNormal);
}
else {
/* Disable virtual cursor */
HAL::Set(HAL::EMouseState, HAL::EMouseState_Invisible);
Private->EPOC_WsSession.SetPointerCursorMode(EPointerCursorNone);
}
return(1);
}
}; // extern "C"
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