📄 sdl_nxvideo.c
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{
Dprintf ("enter NX_VideoQuit\n") ;
// Start shutting down the windows
NX_DestroyImage (this, this -> screen) ;
NX_DestroyWindow (this, this -> screen) ;
if (FSwindow && FSwindow != GR_ROOT_WINDOW_ID) {
GrDestroyWindow (FSwindow) ;
}
NX_FreeVideoModes (this) ;
free (GammaRamp_R) ;
free (GammaRamp_G) ;
free (GammaRamp_B) ;
GrClose () ;
Dprintf ("leave NX_VideoQuit\n") ;
}
static void NX_DestroyWindow (_THIS, SDL_Surface * screen)
{
Dprintf ("enter NX_DestroyWindow\n") ;
if (! SDL_windowid) {
if (screen && (screen -> flags & SDL_FULLSCREEN)) {
screen -> flags &= ~ SDL_FULLSCREEN ;
NX_LeaveFullScreen (this) ;
}
// Destroy the output window
if (SDL_Window && SDL_Window != GR_ROOT_WINDOW_ID) {
GrDestroyWindow (SDL_Window) ;
}
}
// Free the graphics context
if (! SDL_GC) {
GrDestroyGC (SDL_GC) ;
SDL_GC = 0;
}
Dprintf ("leave NX_DestroyWindow\n") ;
}
static int NX_CreateWindow (_THIS, SDL_Surface * screen,
int w, int h, int bpp, Uint32 flags)
{
Dprintf ("enter NX_CreateWindow\n") ;
// If a window is already present, destroy it and start fresh
if (SDL_Window && SDL_Window != GR_ROOT_WINDOW_ID) {
NX_DestroyWindow (this, screen) ;
}
// See if we have been given a window id
if (SDL_windowid) {
SDL_Window = strtol (SDL_windowid, NULL, 0) ;
} else {
SDL_Window = 0 ;
}
if ( ! SDL_ReallocFormat (screen, bpp, SDL_Visual.red_mask,
SDL_Visual.green_mask, SDL_Visual.blue_mask, 0))
return -1;
// Create (or use) the nanox display window
if (! SDL_windowid) {
SDL_Window = GrNewWindow (GR_ROOT_WINDOW_ID, 0, 0, w, h, 0, BLACK, WHITE) ;
GrSelectEvents (SDL_Window, (GR_EVENT_MASK_EXPOSURE |
GR_EVENT_MASK_BUTTON_DOWN | GR_EVENT_MASK_BUTTON_UP |
GR_EVENT_MASK_FOCUS_IN | GR_EVENT_MASK_FOCUS_OUT |
GR_EVENT_MASK_KEY_DOWN | GR_EVENT_MASK_KEY_UP |
GR_EVENT_MASK_MOUSE_ENTER | GR_EVENT_MASK_MOUSE_EXIT |
GR_EVENT_MASK_MOUSE_MOTION | GR_EVENT_MASK_UPDATE |
GR_EVENT_MASK_CLOSE_REQ)) ;
}
/* Create the graphics context here, once we have a window */
SDL_GC = GrNewGC () ;
if (SDL_GC == 0) {
SDL_SetError("Couldn't create graphics context");
return(-1);
}
// Map them both and go fullscreen, if requested
if (! SDL_windowid) {
GrMapWindow (SDL_Window) ;
if (flags & SDL_FULLSCREEN) {
screen -> flags |= SDL_FULLSCREEN ;
NX_EnterFullScreen (this) ;
} else {
screen -> flags &= ~ SDL_FULLSCREEN ;
}
}
Dprintf ("leave NX_CreateWindow\n") ;
return 0 ;
}
SDL_Surface * NX_SetVideoMode (_THIS, SDL_Surface * current,
int width, int height, int bpp, Uint32 flags)
{
Dprintf ("enter NX_SetVideoMode\n") ;
// Lock the event thread, in multi-threading environments
SDL_Lock_EventThread () ;
bpp = SDL_Visual.bpp ;
if (NX_CreateWindow (this, current, width, height, bpp, flags) < 0) {
current = NULL;
goto done;
}
if (current -> w != width || current -> h != height) {
current -> w = width ;
current -> h = height ;
current -> pitch = SDL_CalculatePitch (current) ;
NX_ResizeImage (this, current, flags) ;
}
current -> flags |= (flags & (SDL_RESIZABLE | SDL_NOFRAME)) ;
done:
SDL_Unlock_EventThread () ;
Dprintf ("leave NX_SetVideoMode\n") ;
// We're done!
return current ;
}
// ncolors <= 256
int NX_SetColors (_THIS, int firstcolor, int ncolors, SDL_Color * colors)
{
int i ;
GR_PALETTE pal ;
Dprintf ("enter NX_SetColors\n") ;
if (ncolors > 256) return 0 ;
pal.count = ncolors ;
for (i = 0; i < ncolors; ++ i) {
pal.palette [i].r = colors [i].r ;
pal.palette [i].g = colors [i].g ;
pal.palette [i].b = colors [i].b ;
}
GrSetSystemPalette (firstcolor, & pal) ;
Dprintf ("leave NX_SetColors\n") ;
return 1 ;
}
static int NX_ToggleFullScreen (_THIS, int on)
{
SDL_Rect rect ;
Uint32 event_thread ;
Dprintf ("enter NX_ToggleFullScreen\n") ;
// Don't switch if we don't own the window
if (SDL_windowid) return 0 ;
// Don't lock if we are the event thread
event_thread = SDL_EventThreadID () ;
if (event_thread && (SDL_ThreadID () == event_thread)) {
event_thread = 0 ;
}
if (event_thread) {
SDL_Lock_EventThread() ;
}
if (on) {
NX_EnterFullScreen (this) ;
} else {
this -> screen -> flags &= ~ SDL_FULLSCREEN ;
NX_LeaveFullScreen (this) ;
}
rect.x = rect.y = 0 ;
rect.w = this -> screen -> w, rect.h = this -> screen -> h ;
NX_NormalUpdate (this, 1, & rect) ;
if (event_thread) {
SDL_Unlock_EventThread () ;
}
Dprintf ("leave NX_ToggleFullScreen\n") ;
return 1 ;
}
// Update the current mouse state and position
static void NX_UpdateMouse (_THIS)
{
int x, y ;
GR_WINDOW_INFO info ;
GR_SCREEN_INFO si ;
Dprintf ("enter NX_UpdateMouse\n") ;
// Lock the event thread, in multi-threading environments
SDL_Lock_EventThread () ;
GrGetScreenInfo (& si) ;
GrGetWindowInfo (SDL_Window, & info) ;
x = si.xpos - info.x ;
y = si.ypos - info.y ;
if (x >= 0 && x <= info.width && y >= 0 && y <= info.height) {
SDL_PrivateAppActive (1, SDL_APPMOUSEFOCUS) ;
SDL_PrivateMouseMotion (0, 0, x, y);
} else {
SDL_PrivateAppActive (0, SDL_APPMOUSEFOCUS) ;
}
SDL_Unlock_EventThread () ;
Dprintf ("leave NX_UpdateMouse\n") ;
}
static int NX_SetGammaRamp (_THIS, Uint16 * ramp)
{
int i ;
Uint16 * red, * green, * blue ;
Dprintf ("enter NX_SetGammaRamp\n") ;
if (SDL_Visual.bpp != 32 && SDL_Visual.bpp != 24) return -1 ;
if (! GammaRamp_R) GammaRamp_R = (Uint16 *) malloc (sizeof (Uint16) * CI_SIZE) ;
if (! GammaRamp_G) GammaRamp_G = (Uint16 *) malloc (sizeof (Uint16) * CI_SIZE) ;
if (! GammaRamp_B) GammaRamp_B = (Uint16 *) malloc (sizeof (Uint16) * CI_SIZE) ;
if ((! GammaRamp_R) || (! GammaRamp_G) || (! GammaRamp_B)) {
SDL_OutOfMemory () ;
return -1 ;
}
for (i = 0; i < CI_SIZE; ++ i)
GammaRamp_R [i] = GammaRamp_G [i] = GammaRamp_B [i] = i ;
red = ramp ;
green = ramp + CI_SIZE ;
blue = green + CI_SIZE ;
for (i = 0; i < CI_SIZE; ++ i) {
GammaRamp_R [i] = red [i] ;
GammaRamp_G [i] = green [i] ;
GammaRamp_B [i] = blue [i] ;
}
Dprintf ("leave NX_SetGammaRamp\n") ;
return 0 ;
}
static int NX_GetGammaRamp (_THIS, Uint16 * ramp)
{
int i ;
Uint16 * red, * green, * blue ;
Dprintf ("enter NX_GetGammaRamp\n") ;
if (SDL_Visual.bpp != 32 && SDL_Visual.bpp != 24) return -1 ;
red = ramp ;
green = ramp + CI_SIZE ;
blue = green + CI_SIZE ;
if (GammaRamp_R && GammaRamp_G && GammaRamp_B) {
for (i = 0; i < CI_SIZE; ++ i) {
red [i] = GammaRamp_R [i] ;
green [i] = GammaRamp_G [i] ;
blue [i] = GammaRamp_B [i] ;
}
} else {
for (i = 0; i < CI_SIZE; ++ i)
red [i] = green [i] = blue [i] = i ;
}
Dprintf ("leave NX_GetGammaRamp\n") ;
return 0 ;
}
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