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📄 josekimidlet.jad

📁 J2ME实现的围棋布局大全,通过该游戏,可以极大的提高棋力,是围棋爱好者的极好的工具软件.
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// Decompiled by DJ v3.7.7.81 Copyright 2004 Atanas Neshkov  Date: 2006-1-22 9:47:09
// Home Page : http://members.fortunecity.com/neshkov/dj.html  - Check often for new version!
// Decompiler options: packimports(3) 
// Source File Name:   josekiMIDlet.java

import javax.microedition.lcdui.*;
import javax.microedition.midlet.MIDlet;

public class josekiMIDlet extends MIDlet
    implements CommandListener
{

    public josekiMIDlet()
        throws Exception
    {
        canvas = null;
        helpForm = null;
        helpString = null;
        canvas = new josekiCanvas(this, new josekiBoard(new josekiLibrary("/SGF.txt", 48440)));
        helpForm = new Form("\u5E2E\u52A9");
        helpString = new StringItem("", "\u624B\u673A\u7248\u56F4\u68CB\u5B9A\u5F0F\u5927\u8F9E\u5178\u3002\u63095\u952E\u8D70\u68CB\uFF0C\u63091\u952E\u6062\u590D\u3002\u6709\u53EF\u9009\u7684\u53D8\u5316\u65F6\uFF0C\u4E0A\u4E0B\u5DE6\u53F3\u952E\u53EF\u4EE5\u9009\u62E9\u843D\u5B50\u4F4D\u7F6E\u3002\u68CB\u76D8\u5916\u51FA\u73B0\u9ED1\u6846\u65F6\u8868\u660E\u6B64\u5B9A\u5F0F\u5DF2\u663E\u793A\u5B8C\u6BD5\u3002(c) 2003 www.contextfree.net");
        helpForm.append(helpString);
        helpForm.addCommand(backCommand);
        helpForm.addCommand(exitCommand);
        helpForm.setCommandListener(this);
    }

    protected void startApp()
    {
        Displayable displayable = Display.getDisplay(this).getCurrent();
        if(displayable == null)
            Display.getDisplay(this).setCurrent(canvas);
    }

    public void doActions(Command command)
    {
        if(command == exitCommand)
        {
            destroyApp(false);
            notifyDestroyed();
        } else
        if(command == helpCommand)
            Display.getDisplay(this).setCurrent(helpForm);
    }

    protected void destroyApp(boolean flag)
    {
    }

    protected void pauseApp()
    {
    }

    public void commandAction(Command command, Displayable displayable)
    {
        if(command == exitCommand)
        {
            destroyApp(false);
            notifyDestroyed();
        } else
        if(command == backCommand)
            Display.getDisplay(this).setCurrent(canvas);
    }

    public final Command exitCommand = new Command("\u9000\u51FA", 7, 1);
    public final Command helpCommand = new Command("\u5E2E\u52A9", 5, 2);
    public final Command backCommand = new Command("\u8FD4\u56DE", 2, 1);
    private static final int sgfSize = 48440;
    private static final String sgfFile = "/SGF.txt";
    private josekiCanvas canvas;
    private Form helpForm;
    private StringItem helpString;
}

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