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📄 1406_5290_1267.txt

📁 ansys.com上的ansys命令流,主要为热,流体,接触分析方面的内容
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NOPR !Suppress printout 
/PMACRO 
/COM, ========================================================== 
/COM, 
/COM, NAVAL BATTLE 
/COM, 
/COM, ========================================================== 
TRUE = 1 !Logical true 
FALS = 0 !Logical false 
HORZ = 0 !Horizontal 
VERT = 1 !Vertical 
NHOR = 10 !Number of horizontal grids 
NVER = 10 !Number of vertical grids 
NSHP = 6 !Number of ships 
NSNK = 0 !Number of ships sunk 
NDES = 0 !Number of destroyers sunk 
NSUB = 0 !Number of submarines sunk 
NMVE = 0 !Number of moves 
*DIM,SSHP,ARRAY,NSHP !Ship sizes 
SSHP(1) = 5,4,3,3,2,2 
*DIM,RSHP,ARRAY,NSHP !Real constant for each ship 
RSHP(1) = 0,0,0,0,0,0 
*DIM,OSHP,ARRAY,NSHP !Orientation of each ship 
OSHP(1) = 0,0,0,0,0,0 
*DIM,XSHP,ARRAY,NSHP !Horizontal starting grid 
XSHP(1) = 0,0,0,0,0,0 
*DIM,YSHP,ARRAY,NSHP !Vertical starting grid 
YSHP(1) = 0,0,0,0,0,0 
*DIM,HSHP,ARRAY,NSHP !Number of hits on each ship 
HSHP(1) = 0,0,0,0,0,0 
*DIM,GRID,ARRAY,NHOR,NVER !Grid array 
/PREP7 
/TRIAD,OFF 
IMMED,OFF 
N,1 
N,NHOR+1,NHOR 
FILL,1,NHOR+1 
NGEN,NVER+1,NHOR+1,1,NHOR+1,1,0,1 
ET,1,42 
E,1,2,NHOR+3,NHOR+2 
EGEN,NHOR,1,1,1,1 
EGEN,NVER,NHOR+1,1,NHOR,1 
KSHP = 1 
*DO,I,1,999,1 
RSHP(KSHP) = NINT(RAND(2,NSHP+1)) 
UNIQ = TRUE 
*DO,J,1,KSHP-1,1 
*IF,RSHP(KSHP),EQ,RSHP(J),THEN 
UNIQ = FALS 
*ENDIF 
*ENDDO 
*IF,UNIQ,EQ,FALS,CYCLE 
KSHP = KSHP+1 
*IF,KSHP,EQ,NSHP+1,EXIT 
*ENDDO 
*DO,I,1,NHOR,1 
*DO,J,1,NVER,1 
GRID(I,J) = 0 
*ENDDO 
*ENDDO 
KSHP = 1 
*DO,I,1,999,1 
OSHP(KSHP) = NINT(RAND(0,1)) 
*IF,OSHP(KSHP),EQ,HORZ,THEN 
XSHP(KSHP) = NINT(RAND(0.51,NHOR-SSHP(KSHP)+0.51)) 
YSHP(KSHP) = NINT(RAND(0.51,NVER+0.49)) 
*IF,XSHP(KSHP)+SSHP(KSHP),GT,NHOR,CYCLE 
*ELSE 
XSHP(KSHP) = NINT(RAND(0.51,NHOR+0.49)) 
YSHP(KSHP) = NINT(RAND(0.51,NVER-SSHP(KSHP)+0.51)) 
*IF,YSHP(KSHP)+SSHP(KSHP),GT,NVER,CYCLE 
*ENDIF 
UNIQ = TRUE 
*IF,OSHP(KSHP),EQ,HORZ,THEN 
*DO,J,XSHP(KSHP),XSHP(KSHP)+SSHP(KSHP),1 
*IF,GRID(J,YSHP(KSHP)),EQ,1,THEN 
UNIQ = FALS 
*ENDIF 
*ENDDO 
*ELSE 
*DO,J,YSHP(KSHP),YSHP(KSHP)+SSHP(KSHP),1 
*IF,GRID(XSHP(KSHP),J),EQ,1,THEN 
UNIQ = FALS 
*ENDIF 
*ENDDO 
*ENDIF 
*IF,UNIQ,EQ,FALS,CYCLE 
*IF,OSHP(KSHP),EQ,HORZ,THEN 
*DO,J,XSHP(KSHP),XSHP(KSHP)+SSHP(KSHP)-1,1 
GRID(J,YSHP(KSHP)) = 1 
*ENDDO 
NSEL,S,LOC,X,XSHP(KSHP)-1,XSHP(KSHP)+SSHP(KSHP)-1 
NSEL,R,LOC,Y,YSHP(KSHP)-1,YSHP(KSHP) 
ESLN,S,1 
REAL,RSHP(KSHP) 
EMODIF,ALL,REAL 
ALLSEL 
*ELSE 
*DO,J,YSHP(KSHP),YSHP(KSHP)+SSHP(KSHP)-1,1 
GRID(XSHP(KSHP),J) = 1 
*ENDDO 
NSEL,S,LOC,X,XSHP(KSHP)-1,XSHP(KSHP) 
NSEL,R,LOC,Y,YSHP(KSHP)-1,YSHP(KSHP)+SSHP(KSHP)-1 
ESLN,S,1 
REAL,RSHP(KSHP) 
EMODIF,ALL,REAL 
ALLSEL 
*ENDIF 
KSHP = KSHP+1 
*IF,KSHP,EQ,NSHP+1,EXIT 
*ENDDO 
/PNUM,TYPE,1 
/NUM,1 
/PLOPTS,INFO,OFF 
/PLOPTS,LOGO,OFF 
/WIND,1,-1,1,-1,1 
/PLOPTS,WINS,OFF 
EPLOT 
/TSPEC,15,0.8 
/TLABEL,1.05,0.94,NAVAL BATTLE 
/TLABEL,1.05,0.88,by Dave Lindeman 
/TLABEL,1.05,0.76,1 BATTLESHIP - 5 HITS 
/TLABEL,1.05,0.70,1 CRUISER - 4 HITS 
/TLABEL,1.05,0.64,2 DESTROYERS - 3 HITS 
/TLABEL,1.05,0.58,2 SUBMARINES - 2 HITS 
/PSPEC,15,1,0 
/POLYG,4,1.20,0.20,1.50,0.20,1.50,0.40,1.20,0.40 
FCOL=NINT(RAND(1,11)) 
/PSPEC,FCOL,1,0 
/POLYG,3,1.28,0.25,1.42,0.30,1.28,0.35 
/LSPEC,13,0,2 
/LINE,1.20,-0.45,1.20,0.42 
/PSPEC,12,1,0 
/PCIRC,1.35,-0.15,0.25 
/PSPEC,15,1,0 
/PCIRC,1.35,-0.15,0.20 
/PSPEC,12,1,0 
/PCIRC,1.35,-0.15,0.15 
/PSPEC,15,1,0 
/PCIRC,1.35,-0.15,0.10 
/PSPEC,12,1,0 
/PCIRC,1.35,-0.15,0.05 
/NOER 
/USER 
/PNUM,REAL,1 
/NUM,0 
*MSG,UI 
To play, simply select one or more elements at a time. %/& 
Moves will not be registered until the Select elements %/& 
dialog box has been closed by pressing the OK button 
*GET,EMAX,ELEM,,NUM,MAX 
*DIM,EPCK,ARRAY,EMAX 
*DO,I,1,EMAX,1 
EPCK(I) = 0 
*ENDDO 
DONE = FALS 
*DO,I,1,999,1 
ESEL,S,P 
*GET,NELE,ELEM,,COUNT 
ENUM = 0 
*DO,J,1,NELE,1 
ENUM = ELNEXT(ENUM) 
*IF,EPCK(ENUM),EQ,1,CYCLE 
EPCK(ENUM) = 1 
NMVE = NMVE+1 
*GET,RNUM,ELEM,ENUM,ATTR,REAL 
*DO,K,1,NSHP,1 
*IF,RNUM,EQ,RSHP(K),THEN 
HSHP(K) = HSHP(K)+1 
*IF,HSHP(K),EQ,SSHP(K),THEN 
NSNK = NSNK+1 
*IF ,SSHP(K),EQ,2,THEN 
NSUB = NSUB+1 
/TSPEC, 0,0.8 
*IF,NSUB,EQ,1,THEN 
/TLABEL,1.05,0.58,2 
/TSPEC,15,0.8 
/TLABEL,1.05,0.58,1 
*ELSE 
/TLABEL,1.05,0.58,1 SUBMARINES - 2 HITS 
*ENDIF 
*ELSEIF,SSHP(K),EQ,3,THEN 
NDES = NDES+1 
/TSPEC, 0,0.8 
*IF,NDES,EQ,1,THEN 
/TLABEL,1.05,0.64,2 
/TSPEC,15,0.8 
/TLABEL,1.05,0.64,1 
*ELSE 
/TLABEL,1.05,0.64,1 DESTROYERS - 3 HITS 
*ENDIF 
*ELSEIF,SSHP(K),EQ,4,THEN 
/TSPEC, 0,0.8 
/TLABEL,1.05,0.70,1 CRUISER - 4 HITS 
*ELSEIF,SSHP(K),EQ,5,THEN 
/TSPEC, 0,0.8 
/TLABEL,1.05,0.76,1 BATTLESHIP - 5 HITS 
*ENDIF 
*IF,NSNK,EQ,NSHP,THEN 
DONE = TRUE 
*EXIT 
*ENDIF 
*ENDIF 
*ENDIF 
*ENDDO 
*ENDDO 
EPLOT 
*IF,DONE,EQ,TRUE,EXIT 
ALLSEL 
*ENDDO 
/PSPEC,15,1,0 
/POLYG,4,1.22,0.22,1.48,0.22,1.48,0.38,1.22,0.38 
IMMED,ON 
ESEL,S,REAL,,1 
*GET,NELE,ELEM,,COUNT 
*GET,EMAX,ELEM,,NUM,MAX 
ENUM = 0 
*DO,I,1,NELE,1 
ENUM = ELNEXT(ENUM) 
EPCK(ENUM) = 2 
*ENDDO 
ECNT = 0 
*DO,I,1,999,1 
ENUM = NINT(RAND(0,EMAX)) 
ENUM = ELNEXT(ENUM) 
*IF,ENUM,EQ,0,THEN 
ENUM = 1 
*ENDIF 
*IF,EPCK(ENUM),EQ,2,THEN 
EPCK(ENUM) = 0 
ECNT = ECNT+1 
EDELE,ENUM 
*GET,EMAX,ELEM,,NUM,MAX 
*ENDIF 
*IF,ECNT,EQ,NELE,EXIT 
*ENDDO 
FINI 
*MSG,UI,NMVE 
You sunk my fleet in %I moves! 
/WAIT,5 
*MSG,UI 
To play another game, enter /CLEAR, then /INPUT,BATTLE 
/EOF

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