📄 telltalebutton.h
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#if !defined(AFX_TELLTALEBUTTON_H__95D6E790_7385_4538_B21E_E88E4978575C__INCLUDED_)
#define AFX_TELLTALEBUTTON_H__95D6E790_7385_4538_B21E_E88E4978575C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// TelltaleButton.h : header file
//
#define WM_RUBRIC_WND_CLICKED_ON ( WM_APP + 04100 )
/////////////////////////////////////////////////////////////////////////////
// CTelltaleButton window
class CTelltaleButton : public CButton
{
// Construction
public:
CTelltaleButton();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTelltaleButton)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CTelltaleButton();
// Generated message map functions
protected:
//{{AFX_MSG(CTelltaleButton)
afx_msg void OnClicked();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TELLTALEBUTTON_H__95D6E790_7385_4538_B21E_E88E4978575C__INCLUDED_)
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