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📄 child_monster.java

📁 为毕业设计而只做的JAVA版的手机游戏,游戏名:海底探险
💻 JAVA
字号:
//child_monster.java;
//功能:完成怪物精灵的定义;
//类名:child_monster
//作者:石明华
//完成日期:2007-03-25


import javax.microedition.lcdui.game.*;
import javax.microedition.lcdui.*;

//怪物父类;	
class child_monster extends GameCanvas implements Runnable{

	private static Image gImage;
	private Image gImage_1,gImage_2,gImage_3,scroe;
	protected Sprite g1sprite,sc;
	//精灵序列-怪物1精灵
	private int g_seq[];
	private int g1_seq[] = {0,1,2,3,4,5,6,7,8,9,10,11};
	private int g2_seq[] = {0,1,2};
	private int num_cnt = 0;
	private int blood = 0;
	protected int MoveSpeed = 1;
	private int power = 0;
	
	public child_monster(){
		super(true);
		try{
			gImage_1 = Image.createImage("/g1.png");
			gImage_2 = Image.createImage("/g2.png");
			gImage_3 = Image.createImage("/g3.png");
			scroe = Image.createImage("/scroe.png");
			
		}catch(Exception e){}
		
		sc = new Sprite(scroe,24,24);
		sc.setFrameSequence(g_seq);
		
		gImage = gImage_1;
		g_seq = g1_seq;
		
		Thread thread = new Thread(this);
		thread.start();
	}
	
	public void run() {
		// TODO Auto-generated method stub
		g1sprite = new Sprite(gImage,24,32);//怪物1精灵;
		g1sprite.setFrameSequence(g_seq);
	}
	//创建或改变怪物精灵;
	//作者:石明华
	//2007-04-10
	protected  void CreateAndChangeImg(int id){
		if(id == 0){
			gImage = gImage_1;
		}
		if(id == 1){
			gImage = gImage_2;
			g_seq = g2_seq;
		}
		if(id == 2){
			gImage = gImage_3;
			g_seq = g2_seq;
		}
	}
}

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