📄 child_monster.java
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//child_monster.java;
//功能:完成怪物精灵的定义;
//类名:child_monster
//作者:石明华
//完成日期:2007-03-25
import javax.microedition.lcdui.game.*;
import javax.microedition.lcdui.*;
//怪物父类;
class child_monster extends GameCanvas implements Runnable{
private static Image gImage;
private Image gImage_1,gImage_2,gImage_3,scroe;
protected Sprite g1sprite,sc;
//精灵序列-怪物1精灵
private int g_seq[];
private int g1_seq[] = {0,1,2,3,4,5,6,7,8,9,10,11};
private int g2_seq[] = {0,1,2};
private int num_cnt = 0;
private int blood = 0;
protected int MoveSpeed = 1;
private int power = 0;
public child_monster(){
super(true);
try{
gImage_1 = Image.createImage("/g1.png");
gImage_2 = Image.createImage("/g2.png");
gImage_3 = Image.createImage("/g3.png");
scroe = Image.createImage("/scroe.png");
}catch(Exception e){}
sc = new Sprite(scroe,24,24);
sc.setFrameSequence(g_seq);
gImage = gImage_1;
g_seq = g1_seq;
Thread thread = new Thread(this);
thread.start();
}
public void run() {
// TODO Auto-generated method stub
g1sprite = new Sprite(gImage,24,32);//怪物1精灵;
g1sprite.setFrameSequence(g_seq);
}
//创建或改变怪物精灵;
//作者:石明华
//2007-04-10
protected void CreateAndChangeImg(int id){
if(id == 0){
gImage = gImage_1;
}
if(id == 1){
gImage = gImage_2;
g_seq = g2_seq;
}
if(id == 2){
gImage = gImage_3;
g_seq = g2_seq;
}
}
}
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