📄 p2pserver.h
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#ifndef __P2P_SERVER_H__
#define __P2P_SERVER_H__
#include "../CommonDefine.h"
class P2PServer
{
public:
P2PServer();
~P2PServer();
bool ProcMsg();
private:
bool Initialize();
static DWORD WINAPI RecvThreadProc(LPVOID lpParam);
// 处理各个消息的函数
bool ProcUserLoginMsg(MSGDef::TMSG_HEADER *pMsgHeader, const sockaddr_in& remoteAddr);
bool ProcGetUserListMsg(MSGDef::TMSG_HEADER *pMsgHeader, const sockaddr_in& remoteAddr);
bool ProcP2PConnectMsg(MSGDef::TMSG_HEADER *pMsgHeader, sockaddr_in& remoteAddr);
bool ProcUserLogoutMsg(MSGDef::TMSG_HEADER *pMsgHeader, sockaddr_in& remoteAddr);
bool ProcUserActiveQueryMsg(MSGDef::TMSG_HEADER *pMsgHeader, const sockaddr_in& remoteAddr);
private:
SOCKET m_sSocket; // 套接字
HANDLE m_hThread; // 接收消息的线程
CRITICAL_SECTION m_PeerListLock; // 读写m_PeerList的临界区对象
PeerList m_PeerList; // 所有与server相连的节点组成的链表
};
#endif // __P2P_SERVER_H__
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