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📄 aihomesdk.h

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/* * CChess    Copyright (C) 2006  wesley.wang lily.ru * wq1977@gmail.com rujingli@163.com *  * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc.,  * 51 Franklin St, Fifth Floor, Boston, MA  02110-1301 USA * */#include "allegro.h"#include "cstdio"#ifndef WIN32#include "pthread.h"#include <fcntl.h>#include <sys/socket.h>#include <sys/types.h>#include <sys/stat.h>#include <sys/un.h>#include <errno.h>#include <string.h>#include <lirc/lirc_client.h>#endif#define WIDTH 800#define HEIGHT 600class aihomegame { public:  aihomegame(){done=false; buffer=NULL; page1=NULL; page2=NULL;active_page=NULL;UseFlip=false;};  virtual ~aihomegame(){};  virtual bool ProcInput(int keycode){ return false;};  virtual void Draw()=0;  virtual void Update(){};  virtual bool Init(){return true;};  virtual void Quit(){};  void CommonProcInput(int keycode);  bool CommonInit();  void CommonQuit();  void CommonDraw();  void Done() {done=true;};  bool IsDone() {return done;}; protected:  bool done,UseFlip;  BITMAP *buffer;  BITMAP *page1, *page2;  BITMAP *active_page;};#define AIHOME_START(x) int main(){ \ x game;\ game.CommonInit();\ while (!game.IsDone()){ \   while (keypressed()) {\     game.CommonProcInput(readkey()); \   } \   game.Update();\   game.CommonDraw(); \ }\ game.CommonQuit();\ return 0;\}\END_OF_MAIN()

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