📄 main.h
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/*************************************************************************** * main.h * * Fri Sep 23 08:46:05 2005 * Copyright 2005 Alpher * Email: alpher_zmx@yahoo.com.cn ****************************************************************************//* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __LLK_MAIN_H#define __LLK_MAIN_H#include <gtk/gtk.h>#include <glib/gi18n.h>#include <stdio.h>#include <strings.h>#include <pwd.h>#include <sys/types.h>#include <unistd.h>#include <sys/stat.h>#include <errno.h>#include <time.h>#include <esd.h>#include <locale.h>#include <gdk/gdkkeysyms.h>#include "llk_algorithm.h"#include "llk_about.h"#include "pak/pak.h"#include "pak/create_pak.h"#include "llk_inifile.h"#include "tray.h"#define UI_FIXED_START_DRAW_LEFT 120 /* 3*(UI_BACK_WIDTH-UI_BACK_BORDER_1) */#define UI_FIXED_START_DRAW_TOP 30 /* better if it equal UI_BACK_HEIGHT,but a little more than UI_BACK_HEIGHT/2 is OK also. *///#define UI_FIXED_START_DRAW_LEFT (gdk_screen_width()==640 ? 80 : 120) /*for 640x480*///#define UI_FIXED_START_DRAW_TOP (gdk_screen_width()==640 ? 0 : 30)#define UI_BACK_WIDTH 46#define UI_BACK_HEIGHT 56#define UI_BACK_BORDER_1 6#define UI_BACK_BORDER_2 6#define UI_IMAGE_SIZE 32#define MAX_PATH_LENGTH 300struct UiTop{ GtkWidget *label_difficulty; GtkWidget *label_life; GtkWidget *label_level; GtkWidget *label_hint; GtkWidget *label_change_type; GtkWidget *label_score; GtkWidget *progress_bar;};struct UiTop ui_top;struct AlgorithmPoint ui_point1,ui_point2;GtkWidget *ui_drawingarea; /*Pointer to the Drewing area*/static GdkPixmap *ui_double_pixmap = NULL; /* Background pixmap of the Drawing srea */GtkCheckMenuItem *item_use_mycards;struct UiMenuItem{ GtkMenuItem *themes; GtkCheckMenuItem *background_music; GtkCheckMenuItem *sound_effect; GtkCheckMenuItem *background_picture; GtkRadioMenuItem *current_theme;};struct UiMenuItem ui_menu_item;gint time_remain;gint timer_handle;void get_main_menu( GtkWidget *window, GtkWidget **menubar);static void print_hello( GtkWidget *w,gpointer data ); /*test function*/void ui_about(GtkWidget *w,gpointer data){show_about();}void ui_rule(GtkWidget *w,gpointer data){show_rule();}gboolean ui_drawingarea_clicked(GtkWidget *fixed, GdkEventButton *event);void ui_drawingarea_draw_bg(gint choice);void ui_game_begin(GtkWidget *w,gpointer data);void ui_game_giveup(GtkWidget *w,gpointer data);gboolean ui_game_init(void);gboolean ui_replace_image(struct AlgorithmPoint p1,struct AlgorithmPoint p2);gboolean ui_redraw_images(void);void ui_game_next_level(void);void ui_game_shuffle(GtkWidget *w,gpointer data);void ui_game_cheat(GtkWidget *w,gpointer data);void ui_game_change(struct AlgorithmPoint p1, struct AlgorithmPoint p2);void ui_game_over(gboolean success);void ui_game_pause(void);gboolean progress_timeout(gpointer value);void ui_refresh_top(void);gint ui_get_time_limited(void);void ui_game_hint( GtkWidget *w,gpointer data );void ui_link(struct AlgorithmPoint p1, struct AlgorithmPoint p2);void ui_hide_window (GtkWidget *w, gpointer data);/*Function for Save and Read User Settings*/gboolean ui_load_ini_pak(gchar **message);IniFile * ui_ini;struct PakInfo{ gint back_num; gint sound_num; gint music_num;};struct PakInfo pak_info;struct UiPixbuf{ GdkPixbuf *cardimages; GdkPixbuf *cardbacks; gint cardback_choice; GdkPixbuf *vertical; GdkPixbuf *horizon; GdkPixbuf *logo; GdkPixbuf *pause; GdkPixbuf *mainback; GdkPixbuf *randomback; gint randomback_choice;};struct UiPixbuf ui_pixbuf;GRand *ui_rand;void ui_use_m_s_bg( GtkWidget *w,gpointer data );void radio_item_on_clicked( GtkWidget *w, gpointer data );gboolean ui_save_game_data(void);gboolean ui_read_game_data(void);void ui_input_string(gchar *str1,gchar *str2,gint max_length);void ui_record_score(gboolean view);void ui_view_score( GtkWidget *w,gpointer data);void ui_theme_editor( GtkWidget *w,gpointer data ); gint esd_fd; /* handle of esd sound */void ui_play(const gchar *name){ gchar filename[300]; sprintf(filename,"%s/%s/%s",PACKAGE_DATA_DIR,PACKAGE,name); if (esd_fd>=0) esd_play_file(NULL,filename,0);}/* on show call back functions */void ui_game_on_show (GtkWidget *, gpointer);void ui_functions_on_show (GtkWidget *, gpointer);void ui_setting_on_show (GtkWidget *, gpointer);/*BE CAREFULL!!! you shounld check the STATUS of the game,and if the game in runing,you can use Hint and Wash function*/#endif
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