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📄 llk_algorithm.h

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/*************************************************************************** *            llk_algorithm.h * *  Fri Sep 23 08:46:05 2005 *  Copyright  2005  Alpher *  Email: alpher_zmx@yahoo.com.cn ****************************************************************************//* *  This program is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2 of the License, or *  (at your option) any later version. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __LLK_ALGORITHM_H#define __LLK_ALGORITHM_H#include <gtk/gtk.h>#include <time.h>#include <stdlib.h>#include <glib/gi18n.h>#define ALGORITHM_GAME_STOP  1#define ALGORITHM_GAME_RUN   2#define ALGORITHM_GAME_PAUSE 3struct AlgorithmPoint{	gint x;	gint y;};struct AlgorithmGame{	gint difficulty;	gint level;	gint life;	gint hint;	gint score;	gint row,col;	gint status; /*Game status*/	gint data[9][16]; /*0:no pic,1: pic1,*/};struct AlgorithmGame algorithm_game;gboolean algorithm_game_init(void);gboolean algorithm_game_begin(gpointer data);gboolean algorithm_can_direct_link(struct AlgorithmPoint p1, struct AlgorithmPoint p2); gboolean algorithm_can_link(struct AlgorithmPoint p1, struct AlgorithmPoint p2, struct AlgorithmPoint *pp3, struct AlgorithmPoint *pp4); void     algorithm_link(struct AlgorithmPoint p1,struct AlgorithmPoint p2);GSList * algorithm_get_points(struct AlgorithmPoint p);void     algorithm_free_with_data(GSList *list);gint     algorithm_game_no_solution(void);void     algorithm_game_shuffle(void);void     algorithm_game_change(struct AlgorithmPoint p1, struct AlgorithmPoint p2);gboolean algorithm_game_net_level(void);void     algorithm_init_data(void);void     algorithm_data_change_0(struct AlgorithmPoint p1, struct AlgorithmPoint p2);void     algorithm_data_change_1(struct AlgorithmPoint p1, struct AlgorithmPoint p2);void     algorithm_data_change_2(struct AlgorithmPoint p1, struct AlgorithmPoint p2);void     algorithm_data_change_3(struct AlgorithmPoint p1, struct AlgorithmPoint p2);void     algorithm_data_change_4(struct AlgorithmPoint p1, struct AlgorithmPoint p2);void     algorithm_data_change_5(struct AlgorithmPoint p1, struct AlgorithmPoint p2);void     algorithm_data_change_6(struct AlgorithmPoint p1, struct AlgorithmPoint p2);void     algorithm_data_change_7(struct AlgorithmPoint p1, struct AlgorithmPoint p2);void     algorithm_data_change_8(struct AlgorithmPoint p1, struct AlgorithmPoint p2);void     algorithm_data_change_9(struct AlgorithmPoint p1, struct AlgorithmPoint p2);void     algorithm_data_change_10(struct AlgorithmPoint p1, struct AlgorithmPoint p2);#endif

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