📄 readbmpdlg.cpp
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// ReadBmpDlg.cpp : implementation file
//
#include "stdafx.h"
#include "ReadBmp.h"
#include "ReadBmpDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CReadBmpDlg dialog
CReadBmpDlg::CReadBmpDlg(CWnd* pParent /*=NULL*/)
: CDialog(CReadBmpDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CReadBmpDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CReadBmpDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CReadBmpDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CReadBmpDlg, CDialog)
//{{AFX_MSG_MAP(CReadBmpDlg)
ON_WM_PAINT()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CReadBmpDlg message handlers
BOOL CReadBmpDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
CenterWindow(GetDesktopWindow()); // center to the hpc screen
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CReadBmpDlg::OnPaint()
{
CPaintDC dc(this); // device context for painting
// image.Load(dc.m_hDC ,L"\\time.bmp");
// image.Draw (dc.m_hDC, 0, 0);
// dc.Rectangle(0,0,10,10);
m_DIBSection.Load(L"\\time.bmp");
// m_DIBSection.Stretch(&dc, CPoint(0,0), CSize(240,160));
CDC *pMemDC;
pMemDC=new CDC;
//selectObject
pMemDC->CreateCompatibleDC(&dc);
pMemDC->SelectObject(m_DIBSection.GetSafeHandle());
dc.StretchBlt(0,0,240,320,pMemDC,0,0,240,320,SRCCOPY);
delete pMemDC;
// m_DIBSection.m_hBitmap
// m_Bitmap
// TODO: Add your message handler code here
// Do not call CDialog::OnPaint() for painting messages
}
void CReadBmpDlg::LoadBitmapFromFile(HINSTANCE hInst, LPTSTR szFileName)
{
}
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