pageforwendingqi.cpp

来自「基于VC++的冲压燃烧室设计平台的开发 计算机仿真相对于实验研究来讲」· C++ 代码 · 共 1,264 行 · 第 1/3 页

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	Gongshi_BMX_X3();
	Gongshi_BMX_JiaCengHuanChangDu();
	
}

void CPageForWenDingQi::OnChangeBmxChuanyancaogaodu() 
{
	// TODO: If this is a RICHEDIT control, the control will not
	// send this notification unless you override the CDialog::OnInitDialog()
	// function and call CRichEditCtrl().SetEventMask()
	// with the ENM_CHANGE flag ORed into the mask.
	
	// TODO: Add your control notification handler code here
	this->UpdateData(1);
	Gongshi_BMX_X3();
	Gongshi_BMX_NeiWenDingQiGaoDu();
	Gongshi_BMX_NeiWenDingQiDingJiaoBanJing();
	Gongshi_BMX_FengXiZongMianJi();
	Gongshi_BMX_JinQiHuanZongMianJi();
	Gongshi_BMX_JinQiHuanKuanDu();
	Gongshi_BMX_JinQiHuanChangDu();
	Gongshi_BMX_VXingCaoDangLiangZhiJing();
	Gongshi_BMX_X1();
	Gongshi_BMX_X2();
	Gongshi_BMX_X3();
	Gongshi_BMX_JiaCengHuanChangDu();
	
}

void CPageForWenDingQi::OnChangeDtsCaokuan() 
{
	// TODO: If this is a RICHEDIT control, the control will not
	// send this notification unless you override the CDialog::OnInitDialog()
	// function and call CRichEditCtrl().SetEventMask()
	// with the ENM_CHANGE flag ORed into the mask.
	
	// TODO: Add your control notification handler code here
	this->UpdateData(1);
	Gongshi_DTS_GaoDu();
	Gongshi_DTS_DingJiaoBanJing();


	
}

void CPageForWenDingQi::OnChangeDtsNeibijiajiao() 
{
	// TODO: If this is a RICHEDIT control, the control will not
	// send this notification unless you override the CDialog::OnInitDialog()
	// function and call CRichEditCtrl().SetEventMask()
	// with the ENM_CHANGE flag ORed into the mask.
	
	// TODO: Add your control notification handler code here
	this->UpdateData(1);
	Gongshi_BMX_NeiWenDingQiGaoDu();
	Gongshi_BMX_NeiWenDingQiDingJiaoBanJing();
	Gongshi_BMX_FengXiZongMianJi();
	Gongshi_BMX_JinQiHuanZongMianJi();
	Gongshi_BMX_JinQiHuanKuanDu();
	Gongshi_BMX_JinQiHuanChangDu();
	Gongshi_BMX_VXingCaoDangLiangZhiJing();
	Gongshi_BMX_X1();
	Gongshi_BMX_X2();
	Gongshi_BMX_X3();
	Gongshi_BMX_JiaCengHuanChangDu();	
}

void CPageForWenDingQi::OnKillfocusBmxNeibijiajiao() 
{
	// TODO: Add your control notification handler code here
	this->UpdateData(1);
}

void CPageForWenDingQi::OnKillfocusBmxJingxiangjianju() 
{
	this->UpdateData(1);	
}

void CPageForWenDingQi::OnKillfocusBmxJiacengfengkuan() 
{
	this->UpdateData(1);	
}

void CPageForWenDingQi::OnKillfocusBmxChuanyancaogaodu() 
{
	this->UpdateData(1);	
}
////////////////////////////////////////////////

void CPageForWenDingQi::OnChangeBmxWendingqigaoduX() 
{
	// TODO: If this is a RICHEDIT control, the control will not
	// send this notification unless you override the CDialog::OnInitDialog()
	// function and call CRichEditCtrl().SetEventMask()
	// with the ENM_CHANGE flag ORed into the mask.
	
	this->UpdateData(1);
	Gongshi_BMX_NeiWenDingQiGaoDu();
	Gongshi_BMX_NeiWenDingQiDingJiaoBanJing();
	Gongshi_BMX_FengXiZongMianJi();
	Gongshi_BMX_JinQiHuanZongMianJi();
	Gongshi_BMX_JinQiHuanKuanDu();
	Gongshi_BMX_JinQiHuanChangDu();
	Gongshi_BMX_VXingCaoDangLiangZhiJing();
	Gongshi_BMX_X1();
	Gongshi_BMX_X2();
	Gongshi_BMX_X3();
	Gongshi_BMX_JiaCengHuanChangDu();
	
}

void CPageForWenDingQi::OnChangeBmxDingjiaobanjinX() 
{
	// TODO: If this is a RICHEDIT control, the control will not
	// send this notification unless you override the CDialog::OnInitDialog()
	// function and call CRichEditCtrl().SetEventMask()
	// with the ENM_CHANGE flag ORed into the mask.
	
	this->UpdateData(1);
	Gongshi_BMX_NeiWenDingQiGaoDu();
	Gongshi_BMX_NeiWenDingQiDingJiaoBanJing();
	Gongshi_BMX_FengXiZongMianJi();
	Gongshi_BMX_JinQiHuanZongMianJi();
	Gongshi_BMX_JinQiHuanKuanDu();
	Gongshi_BMX_JinQiHuanChangDu();
	Gongshi_BMX_VXingCaoDangLiangZhiJing();
	Gongshi_BMX_X1();
	Gongshi_BMX_X2();
	Gongshi_BMX_X3();
	Gongshi_BMX_JiaCengHuanChangDu();
	
}

void CPageForWenDingQi::OnChangeBmxFengxizongmianjiX() 
{
	// TODO: If this is a RICHEDIT control, the control will not
	// send this notification unless you override the CDialog::OnInitDialog()
	// function and call CRichEditCtrl().SetEventMask()
	// with the ENM_CHANGE flag ORed into the mask.
	
	this->UpdateData(1);
	Gongshi_BMX_NeiWenDingQiGaoDu();
	Gongshi_BMX_NeiWenDingQiDingJiaoBanJing();
	Gongshi_BMX_FengXiZongMianJi();
	Gongshi_BMX_JinQiHuanZongMianJi();
	Gongshi_BMX_JinQiHuanKuanDu();
	Gongshi_BMX_JinQiHuanChangDu();
	Gongshi_BMX_VXingCaoDangLiangZhiJing();
	Gongshi_BMX_X1();
	Gongshi_BMX_X2();
	Gongshi_BMX_X3();
	Gongshi_BMX_JiaCengHuanChangDu();
	
}

void CPageForWenDingQi::OnChangeBmxJinqihuanzongmianjiX() 
{
	// TODO: If this is a RICHEDIT control, the control will not
	// send this notification unless you override the CDialog::OnInitDialog()
	// function and call CRichEditCtrl().SetEventMask()
	// with the ENM_CHANGE flag ORed into the mask.
	
	this->UpdateData(1);
	Gongshi_BMX_NeiWenDingQiGaoDu();
	Gongshi_BMX_NeiWenDingQiDingJiaoBanJing();
	Gongshi_BMX_FengXiZongMianJi();
	Gongshi_BMX_JinQiHuanZongMianJi();
	Gongshi_BMX_JinQiHuanKuanDu();
	Gongshi_BMX_JinQiHuanChangDu();
	Gongshi_BMX_VXingCaoDangLiangZhiJing();
	Gongshi_BMX_X1();
	Gongshi_BMX_X2();
	Gongshi_BMX_X3();
	Gongshi_BMX_JiaCengHuanChangDu();
	
}

void CPageForWenDingQi::OnChangeBmxJinqihuankuanduX() 
{
	// TODO: If this is a RICHEDIT control, the control will not
	// send this notification unless you override the CDialog::OnInitDialog()
	// function and call CRichEditCtrl().SetEventMask()
	// with the ENM_CHANGE flag ORed into the mask.
	
	this->UpdateData(1);
	Gongshi_BMX_NeiWenDingQiGaoDu();
	Gongshi_BMX_NeiWenDingQiDingJiaoBanJing();
	Gongshi_BMX_FengXiZongMianJi();
	Gongshi_BMX_JinQiHuanZongMianJi();
	Gongshi_BMX_JinQiHuanKuanDu();
	Gongshi_BMX_JinQiHuanChangDu();
	Gongshi_BMX_VXingCaoDangLiangZhiJing();
	Gongshi_BMX_X1();
	Gongshi_BMX_X2();
	Gongshi_BMX_X3();
	Gongshi_BMX_JiaCengHuanChangDu();
	
}

void CPageForWenDingQi::OnChangeBmxJinqiguanchangduX() 
{
	// TODO: If this is a RICHEDIT control, the control will not
	// send this notification unless you override the CDialog::OnInitDialog()
	// function and call CRichEditCtrl().SetEventMask()
	// with the ENM_CHANGE flag ORed into the mask.
	
	this->UpdateData(1);
	Gongshi_BMX_NeiWenDingQiGaoDu();
	Gongshi_BMX_NeiWenDingQiDingJiaoBanJing();
	Gongshi_BMX_FengXiZongMianJi();
	Gongshi_BMX_JinQiHuanZongMianJi();
	Gongshi_BMX_JinQiHuanKuanDu();
	Gongshi_BMX_JinQiHuanChangDu();
	Gongshi_BMX_VXingCaoDangLiangZhiJing();
	Gongshi_BMX_X1();
	Gongshi_BMX_X2();
	Gongshi_BMX_X3();
	Gongshi_BMX_JiaCengHuanChangDu();
	
}

void CPageForWenDingQi::OnChangeBmxDangliangzhijinX() 
{
	// TODO: If this is a RICHEDIT control, the control will not
	// send this notification unless you override the CDialog::OnInitDialog()
	// function and call CRichEditCtrl().SetEventMask()
	// with the ENM_CHANGE flag ORed into the mask.
	
	this->UpdateData(1);
	Gongshi_BMX_NeiWenDingQiGaoDu();
	Gongshi_BMX_NeiWenDingQiDingJiaoBanJing();
	Gongshi_BMX_FengXiZongMianJi();
	Gongshi_BMX_JinQiHuanZongMianJi();
	Gongshi_BMX_JinQiHuanKuanDu();
	Gongshi_BMX_JinQiHuanChangDu();
	Gongshi_BMX_VXingCaoDangLiangZhiJing();
	Gongshi_BMX_X1();
	Gongshi_BMX_X2();
	Gongshi_BMX_X3();
	Gongshi_BMX_JiaCengHuanChangDu();
	
}

void CPageForWenDingQi::OnChangeBmxX1X() 
{
	// TODO: If this is a RICHEDIT control, the control will not
	// send this notification unless you override the CDialog::OnInitDialog()
	// function and call CRichEditCtrl().SetEventMask()
	// with the ENM_CHANGE flag ORed into the mask.
	
	this->UpdateData(1);
	Gongshi_BMX_NeiWenDingQiGaoDu();
	Gongshi_BMX_NeiWenDingQiDingJiaoBanJing();
	Gongshi_BMX_FengXiZongMianJi();
	Gongshi_BMX_JinQiHuanZongMianJi();
	Gongshi_BMX_JinQiHuanKuanDu();
	Gongshi_BMX_JinQiHuanChangDu();
	Gongshi_BMX_VXingCaoDangLiangZhiJing();
	Gongshi_BMX_X1();
	Gongshi_BMX_X2();
	Gongshi_BMX_X3();
	Gongshi_BMX_JiaCengHuanChangDu();
	
}

void CPageForWenDingQi::OnChangeBmxX2X() 
{
	// TODO: If this is a RICHEDIT control, the control will not
	// send this notification unless you override the CDialog::OnInitDialog()
	// function and call CRichEditCtrl().SetEventMask()
	// with the ENM_CHANGE flag ORed into the mask.
	
	this->UpdateData(1);
	Gongshi_BMX_NeiWenDingQiGaoDu();
	Gongshi_BMX_NeiWenDingQiDingJiaoBanJing();
	Gongshi_BMX_FengXiZongMianJi();
	Gongshi_BMX_JinQiHuanZongMianJi();
	Gongshi_BMX_JinQiHuanKuanDu();
	Gongshi_BMX_JinQiHuanChangDu();
	Gongshi_BMX_VXingCaoDangLiangZhiJing();
	Gongshi_BMX_X1();
	Gongshi_BMX_X2();
	Gongshi_BMX_X3();
	Gongshi_BMX_JiaCengHuanChangDu();
	
}

void CPageForWenDingQi::OnChangeBmxX3X() 
{
	// TODO: If this is a RICHEDIT control, the control will not
	// send this notification unless you override the CDialog::OnInitDialog()
	// function and call CRichEditCtrl().SetEventMask()
	// with the ENM_CHANGE flag ORed into the mask.
	
	this->UpdateData(1);
	Gongshi_BMX_NeiWenDingQiGaoDu();
	Gongshi_BMX_NeiWenDingQiDingJiaoBanJing();
	Gongshi_BMX_FengXiZongMianJi();
	Gongshi_BMX_JinQiHuanZongMianJi();
	Gongshi_BMX_JinQiHuanKuanDu();
	Gongshi_BMX_JinQiHuanChangDu();
	Gongshi_BMX_VXingCaoDangLiangZhiJing();
	Gongshi_BMX_X1();
	Gongshi_BMX_X2();
	Gongshi_BMX_X3();
	Gongshi_BMX_JiaCengHuanChangDu();
	
}

void CPageForWenDingQi::OnChangeBmxJiacenghuanchangduX() 
{
	// TODO: If this is a RICHEDIT control, the control will not
	// send this notification unless you override the CDialog::OnInitDialog()
	// function and call CRichEditCtrl().SetEventMask()
	// with the ENM_CHANGE flag ORed into the mask.
	
	this->UpdateData(1);
	Gongshi_BMX_NeiWenDingQiGaoDu();
	Gongshi_BMX_NeiWenDingQiDingJiaoBanJing();
	Gongshi_BMX_FengXiZongMianJi();
	Gongshi_BMX_JinQiHuanZongMianJi();
	Gongshi_BMX_JinQiHuanKuanDu();
	Gongshi_BMX_JinQiHuanChangDu();
	Gongshi_BMX_VXingCaoDangLiangZhiJing();
	Gongshi_BMX_X1();
	Gongshi_BMX_X2();
	Gongshi_BMX_X3();
	Gongshi_BMX_JiaCengHuanChangDu();
	
}

void CPageForWenDingQi::OnKillfocusBmxWendingqigaoduX() 
{
	this->UpdateData(0);
	
}

void CPageForWenDingQi::OnKillfocusBmxDingjiaobanjinX() 
{
	this->UpdateData(0);	
}

void CPageForWenDingQi::OnKillfocusBmxFengxizongmianjiX() 
{
	this->UpdateData(0);	
}

void CPageForWenDingQi::OnKillfocusBmxJinqihuanzongmianjiX() 
{
	this->UpdateData(0);	
}

void CPageForWenDingQi::OnKillfocusBmxJinqihuankuanduX() 
{
	this->UpdateData(0);	
}

void CPageForWenDingQi::OnKillfocusBmxJinqiguanchangduX() 
{
	this->UpdateData(0);	
}

void CPageForWenDingQi::OnKillfocusBmxDangliangzhijinX() 
{
	this->UpdateData(0);	
}

void CPageForWenDingQi::OnKillfocusBmxX1X() 
{
	this->UpdateData(0);	
}

void CPageForWenDingQi::OnKillfocusBmxX2X() 
{
	this->UpdateData(0);	
}

void CPageForWenDingQi::OnKillfocusBmxX3X() 
{
	this->UpdateData(0);	
}

void CPageForWenDingQi::OnKillfocusBmxJiacenghuanchangduX() 
{
	this->UpdateData(0);	
}

void CPageForWenDingQi::OnButtonCanshufuhaosucha() 
{
	CWenDingQiTuXingChuang WenDingQiTuXingChuang;
	WenDingQiTuXingChuang.DoModal();
	
}

void CPageForWenDingQi::OnKillfocusDtsCaokuan() 
{
	// TODO: Add your control notification handler code here
	this->UpdateData(0);
}

void CPageForWenDingQi::OnChangeDtsNeiwendingqigaoduX() 
{
	// TODO: If this is a RICHEDIT control, the control will not
	// send this notification unless you override the CDialog::OnInitDialog()
	// function and call CRichEditCtrl().SetEventMask()
	// with the ENM_CHANGE flag ORed into the mask.
	
	// TODO: Add your control notification handler code here
	this->UpdateData(1);
//	Gongshi_DTS_GaoDu();
	Gongshi_DTS_DingJiaoBanJing();
	
}

void CPageForWenDingQi::OnKillfocusDtsNeiwendingqigaoduX() 
{
	// TODO: Add your control notification handler code here
	this->UpdateData(0);
}

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